Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah, that would be neat, too.
By the way, I'm not even writing about level editors for creating complex maps, just a level editor where you can use predefined layers to add objects like trees and stones you see in the main game and adding monsters would be enough. Maybe include some sort of deadzone so you know what monster can't be placed in whatever part of the map you made.
I do wonder how the developers made the levels though. Theres a lot of predefined parts but I believe the developer drawn the collision zones because sometimes layers reveal smaller, open spaces that seem blocked by invisible walls.
As long as the editor is kept simple it would be a fun side project and I doubt others would mind any drawbacks the editor has. Similar to the quality of custom Portal 2 maps made with the simple editor compared to the main story part of the game.
Level = Map, in ye olde Video Game linguism-th :). It has nothing to do with Character leveling and whatever.
Blame me for playing video game before '95