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That's not to say he's EASY though. He's one of the instances where you definitely need to change your gear loadout for the situation. And exploiting the "no damage while climbing" trick helps a hell of a lot as well.
The problem with that boss fight is that the window for safespots are too minimal. The "Safe" platforms are temporary in that if all the flamethrowers are going at once and the boss is also in the process of stomping, you literally have nowhere to go. This happens more often than you may think...
For starters you can get the ring that reduces fatigue inside the Red Hall of Cages what helps a bit. Then the Impen Crest ring and the Blacksmith set (about +2 on the entire set) allows you to easily tank the flamejets without much damage or just tank through most the firebased attacks of the tree itself.
As for weapons I used the Shrouded Bulwark at I think +3 or 4 what made the first phase rather easy since I destroyed the corpses in 2 hits each. For phase 2 I just stuck to the left side of the platforms because the right side has the crumbeling platforms on the top. Basicly all I did was stay on the platform below the top and jumping up when I saw him getting ready to swing and then hitting him in the head (since it's rather close at that point).
Really I find Tree of Man to be a rather fun boss. It's tricky at first but he heavily telegraphs a lot of his attacks and with high fire resistance it's very easy to tank a lot of damage from any firebased attack from both him and the flamejets. And even then you can just skip him early on and kill him once you get the Dartbrand what means you also got a place to easily grind materials for weapon upgrades and just a good salt grinding spot in general.
Really the only annoying part I find is his stomps that can easily knock you off but if you went to the Ziggurat first and got the Dart Brand even that becomes trivial as you never have to touch the ground at all with that.
The design was ingenius but the execution could have been a bit more, frantic. I kept calm and even without all of the fire resistances, it was easy to dance to the macabre of the Tree.
A cool boss, but forgetable once you reached the Dome.
So, The Tree of Men, a hard and interesting boss.
Visually he's a great concept - a huge torture machine given life through the pain and curses of those trapped inside. It's not something that's been done very often. I just wish his arena wasn't a clusterf*ck.
Me, I just hate the Red Hall of Cages altogether. The terrain is screwy, the enemies are screwy, and the length of the place is screwy. In my NG+ runs I wish I could just fight the boss and leave without bothering with any of the awkward giant platform wheels, frequent death drops, or spam-happy enemies that litter the dreadful place.