Salt and Sanctuary

Salt and Sanctuary

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Zephyr  [developer] Apr 15, 2023 @ 6:55am
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Patch 10 (1.0.1.0) Release Notes
An Update Has Arrived!

Thanks to those that participated in the beta and various discussions to help make Enhanced mode a reality!

Please submit bugs in the bugs section and reserve this space for discussion of the patch itself.

I will be putting together a Data Dump that will have all raw data as well as comparisons and will link it here when it is done.

** Here is the Data Dump [docs.google.com], with compares on raw numbers. It may not be perfect or pretty. I'll continue updating it with more info over time. It can also be used for wiki purposes.

** You may see little updates over the course of this weekend and beyond. These are bug fixes to current content only.

Release Notes
1.0.1.0

Game Modes
- Enhanced Mode added. Has changes to game mechanics and balance.
- Existing characters are now in Classic Mode.
- Players can select between Classic vs Enhanced on character creation.
- Enhanced characters have an (E) icon on the save list.

Bugs Fixed
- Melee weapon effects no longer transfer to offhand weapons or spells.
- Offhand weapons may now have their own specials. (Only used in enhanced mode)
- Warhorn duration now the intended 30 seconds.
- Using different versions of the same buff correctly resets values.
- Fixed armor per level bonus not applying to players. (introduced in patch 9)
- Mossy Charm/Fast Hitter now work with Scissor Attack.
- Silver Shield lightning resistance set to 0%. (Shields cannot go below 0%)
- Steel Arrows bonus damage from 3 to 5. (Other arrows already grant +3)
- Dark Swarm no longer erroneously scales from mainhand weapon damage.
- Lightning Storm no longer erroneously scales from mainhand weapon damage.
- Lightning Storm damage changed from 20 to 35.
- Murdiella Mal now drops 24k base gold.
- Crystal Sphere now updates regional NPC bonuses immediately.
- Guide's hat now correctly shows the player's hair.
- Gaoler now drops their ear.
- LakeWitch Spray attack volume reduced.

Hitboxes, AI, and Map changes
- Dragon tail attack hitbox adjusted slightly.
- Dragon is more consistent in vertical flight. (Doesn’t fly as high)
- Dragon is less likely to jump out of the arena when under 50% hp.
- Unskinned’s charge attack hitboxes shrunk slightly to match his model.
- Nameless God’s basic sword attacks shrunk slightly to match his model.
- Cyclops Stab and Drag attack hitboxes adjusted to be more consistent.
- Bloodless Prince’s body slam adjusted slightly.
- Guardian Blade now has its own hit-timer separate from all other hits.
- Adjusted vertigo resets to prevent players from getting stuck in Hager’s Cavern.
- Adjusted vertigo reset above Devara's sanctuary.
- Adjusted vertigo reset in the Thief’s area of the Red Hall.
- Adjusted floor under Nomad to prevent clipping upwards through the map.

QoL, UI, Other
- Jester's and Guide's hats reduced to +5 Item Find.
- Intro screens are now skippable with Controller A, Keyboard Space, or Mouse Left Click.
- In game menu updated to have Main Menu exit and Exit game options.
- Poise now shows proper values in the UI.
- UI fist damage is now more accurate, was previously too high.
- UI more accurate with ring effects, especially when comparing Armors.
- UI now shows Goldenwine, Protection, Ethereal/Divine Armor bonuses.
- UI now shows Goldenwine damage bonus.
- UI now shows Charm and Weapon Buff damage bonuses.
- Greatscissors can transmute into Greatswords.
- Added Hide Helmet option in Game Options.
- Added basic event logging / log files for better bug tracking.

Enhanced Mode Notes

Coop
- Coop players now get their sanctuary items when the main player is at a claimed sanctuary.

Stats
- Weapon damage softcaps now reduced for multistat weapons.(50, 30, 24, 20)
- Strength bonus when using a two-handed loadout reduced for multistat weapons.(50%, 25%, 16.7%, 10%)
- Health per level now softcaps at level 50 instead of 40.
- Armor per level now softcaps at level 50, granting 50% per level afterwards.
- Carry weight now softcaps at 50 endurance, granting 50% afterwards.
- Carry weight at level 1 increased slightly, from 42.5 to 44.0.
- Carry weight per endurance increased from 1.5 to 1.75.
- Poison defense’s effect on triggering poison is reduced by half (easier on high armor).
- Stamina max from 80 to 100. Stamina per point from 10 to 8.
- Focus max from 40 to 50. Focus per point from 5 to 4.
- Roll stamina from 40 to 35. Rolling Ring no longer reduces stamina cost by 5.
- Negative armor values now use the same formula as positive numbers.
- Monster defenses adjusted to match the new negative calculation.
- Class skills require fewer pearls following the pattern 1, 1, 2, 2, 3.

Elemental Weapons
- Weapons with elemental damage now split damage evenly no matter the stat investment.
- Default elemental split is 50%/50%. A couple weapons use a 75% elemental split.

Buffs
- Buff and Charm damage is now calculated on total weapon damage.
- Buff values cut in half. (100% -> 50% and 60% -> 30%).
- Matching an elemental buff with an elemental weapon is now a 20% multiplier.
- Goldenwine now has a matching bonus for pure physical weapons.

Monsters
- Many negative defenses adjusted slightly.
- Many extremely high boss resistances or repeated boss resistances adjusted.
- Multi-Boss boss fights have had their HP bonus in NG+ reduced (Architect, Three)
- Emberskulls attack adjusted, they now wind up before attacking.
- The Architect's holy orbs can no longer overlap.
- Carsejaw recovers faster after using his Sword Summon attack.
- Witch of the Lake salt drop increased from 12k to 22k.

Consumables
- All focus restoration items now gain a small bonus per willpower. (+50% at softcap, 40 -> 60)
- Calling Horn’s gold cost from 100 to 500.
- Bell of Return’s gold cost from 500 to 250.
- Devara red potion protection buff duration from 10 to 15 seconds.
- Redgrass now grants 120% of max HP over its duration.
- Bluegrass now grants its focus as a buff over 5 seconds.
- Hearty Roll now uses Faster Healing. 1.0 second duration.
- Mana Crystal (Iron Ones) now grants 30 focus over 30 seconds.
- Mt Warhorn/Warhorn stamina regen from 135 to 100, regen during action-pause from 15 => 25, poise bonus of +50% added. Shows in UI.
- Warhorns now instantly grant the difference of previous and new max poise if Buff was not active when used.
- Wine drunkenness is increased from 30 damage to 20% max hp damage, per drink.
- Wine drunkenness is triggered on 3 drinks instead of 4.
- Blue Wine now grants its focus as a buff over 5 seconds.
- Golden Wine no longer stacks with elemental buff damage. Elemental Buff’s damage takes priority, other wine bonuses are maintained.
- Golden Wine no longer grants poison resistance.
- Goldenwine now grants a 25% poise damage bonus.
- Cleansing Cloth now grants 5 fatigue healing (focus) and removes 50% of current wounds.
- Cleansing Cloth now gives only 1x per turn in.
- Defiled Flask no longer causes +25% damage on top of armor removal.
– Blood magic uses the same debuff, and is therefore a little safer to use.

Charms & Rings
- HP leech on charms and weapons is now 1%, 2%, or 3% of max hp based on weapon.
- MP leech on charms and weapons is 0.5 or 1.0 focus based on weapon.
- Silversalt charm uses its full cost for great weapons and is reduced for other weapons.
- Stone Charm now grants a simple +10 poise damage.
- Mending band from 0.25hp / sec to 1% max hp / sec.

Ammo
- Elemental Ammo now converts 50% of the weapon's damage to its type.
- Ammo no longer gives tiny bonus damage, weapon damage adjusted.
- Ammo costs restandardized and reduced.

Bows
- Bow damage increased significantly.
- Bows now deal 100% slash.
- Steel arrows now give +10% total damage.

Crossbows
- Crossbow damage increased significantly.
- Crossbows now deal 75% slash.

Pistols
- UI now shows full damage. (Had a hidden +50% bonus)
- Pistol damage decreased by 20%, including gunblade blast.

Whips
- Whip’s Light Attack now has a Whipcrack effect at their tip dealing +50% damage.
- Whip heavy attack now deals +50% damage, but costs extra stamina.
- Damage buffed approx 10% across the board.

Fists
- Damage rescaled.
- Twinmetal Ring now acts like a weapon, changing base damage and scaling.
- Kickflip move added. Deals +25% damage, +30% poise. Overrides uppercut if pressing Down.
- Riposte move added.
- Strong attack now deals +100% damage.
- Uppercut now deals +50% damage.

Throwing Daggers
- Damage rescaled/increased.

Daggers
- Dagger ripostes now deal 4x damage instead of the default 2x damage.
- The second hit in the Light->Light attack combo now deals 1.4x multiplier.

Wands/Staves
- Wand damage increased.
- Staff damage reduced slightly.

Weapons Other
- The Poise weapon flag now grants +10 stagger damage.
- Ripostes now deal double damage of all damage types, instead of only physical.
- Lump hammer now purchasable from any blacksmith.
- Greathammer damage reduced by 15%.
- Greataxe damage reduced by 15%.
- Greatsword damage reduced by 10%.
- Axe one handed poise damage increased from 14 to 22.
- Axe one handed combo (last hit) now deals 100% slash.
- Weapon weights restandardized.
- Greataxe weights reduced.
- Various weapon specials changed.

Armor
- Heavy Armor approx 6.5% less weight.
- Palatine Coif moved to tier 1 heavy, added poise, adjusted values.
- Various armor values changed, and specials added.

Shields
- Shield types redone, are now Round, Normal, and Tower.
- Various shields shifted around in type and tier.
- Shields no longer gain poise on level up. Poise adjusted on all shields.
- Armor poise is now additive instead of multiplicative to shield poise when blocking.
- Armor defense is now added to blocks, similar to poise.
- Various specials added to shields.

Shield Slam (Tower shields)
- Hitbox now extends into the shockwave similar to enemies.
- Base speed increased by 50%.
- Damage now scales from Strength and Shield upgrades.
- Poise damage increased significantly.
- Physical combat rings, charms, and buffs more consistently work with shield slam.

Magics/Prayers
- Tier 5 magic added.
- Various cost and damage rebalances.
- Various class tier adjustments.

Map/World
- Various upgrade items added into the map for better progression.
- Various unobtainable items added to the map.

Creed Shop Adjustments
- All merchants now sell potatoes.
- Various inventory, by creed rank, adjustments.

Monster Drops
- All stone statues are now droppable from monsters.
- Gray pearls are now droppable from certain monsters.
- Various other item drops and rates adjusted.
- Gold drops increased slightly in NG+ and above.
Last edited by Zephyr; Apr 27, 2023 @ 9:08am
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Showing 31-45 of 159 comments
Wisely Apr 15, 2023 @ 5:07pm 
Originally posted by Zero:
Originally posted by vlad_Komar:
♥♥♥♥♥, ну на ♥♥♥ тут патч!?!? Выпустите уже в Стиме Salt and Sacrifice!!!!!!!!!!!!!
Чел ты сам не знаешь что ты просишь, во что ты хочешь поиграть. А чем тебе епик не нравиться там хоть покупать можно в отличе от стима...

Как ты там покупать-то научился. Тут хоть кошель через киви пополнить можно, а там?
HelpfulMommy Apr 15, 2023 @ 5:13pm 
<3 jesus the love you put on it is sure as hell apreciated
BeastHunter Apr 15, 2023 @ 5:37pm 
Thank you so much for continuing to support this game
will the PSvita see this update?
Chogron Apr 15, 2023 @ 6:37pm 
The other game ever going to come to steam or is stuck on ♥♥♥♥♥♥ epic store?
Vantris Apr 15, 2023 @ 8:16pm 
I'm curious how the old meta has changed with this recent patch....
Mama Mia Apr 15, 2023 @ 8:24pm 
I was wondering if there is a way to lock your mouse or if it will get added to restrict the mouse from tabbing me out when I accidentally click on my other monitor.
7FOUR Apr 15, 2023 @ 8:24pm 
Simply superb work. I'd been working on a weapons mod off and on the past couple years for personal use, and I'm particularly happy to see all of the weapon changes. Time to rack up another hundred hours on this masterpiece.
Mkilbride Apr 15, 2023 @ 8:36pm 
I'd really love if you could unlock the frame rate - at least for camera, it'd be a lot smoother on high refresh displays.
Mkilbride Apr 15, 2023 @ 8:37pm 
Originally posted by Mama Mia:
I was wondering if there is a way to lock your mouse or if it will get added to restrict the mouse from tabbing me out when I accidentally click on my other monitor.


Look into a program called SpecialK. It's very useful in PCGames and can enable the functionality you want under Window settings - Lock Cursor to Window.
Bazookya Apr 15, 2023 @ 8:44pm 
is the super jump removed?
Zephyr  [developer] Apr 15, 2023 @ 8:56pm 
Originally posted by Mkilbride:
I'd really love if you could unlock the frame rate - at least for camera, it'd be a lot smoother on high refresh displays.

Currently you can go up to 360fps.
Vantris Apr 15, 2023 @ 8:59pm 
What unobtainable items were added?
Traveler Apr 15, 2023 @ 9:15pm 
Someone let Lemon know about this. Not expecting a video, but I think he'll be happy with a lot of this. (Eeeeexcept maybe the potatoes.)
Sox Apr 15, 2023 @ 9:26pm 
they nerfed flask of defilement....

its over my edgy brothers, no longer can we kill everything effortlessly
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Showing 31-45 of 159 comments
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