Salt and Sanctuary

Salt and Sanctuary

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Zephyr  [developer] Apr 15, 2023 @ 6:55am
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Patch 10 (1.0.1.0) Release Notes
An Update Has Arrived!

Thanks to those that participated in the beta and various discussions to help make Enhanced mode a reality!

Please submit bugs in the bugs section and reserve this space for discussion of the patch itself.

I will be putting together a Data Dump that will have all raw data as well as comparisons and will link it here when it is done.

** Here is the Data Dump [docs.google.com], with compares on raw numbers. It may not be perfect or pretty. I'll continue updating it with more info over time. It can also be used for wiki purposes.

** You may see little updates over the course of this weekend and beyond. These are bug fixes to current content only.

Release Notes
1.0.1.0

Game Modes
- Enhanced Mode added. Has changes to game mechanics and balance.
- Existing characters are now in Classic Mode.
- Players can select between Classic vs Enhanced on character creation.
- Enhanced characters have an (E) icon on the save list.

Bugs Fixed
- Melee weapon effects no longer transfer to offhand weapons or spells.
- Offhand weapons may now have their own specials. (Only used in enhanced mode)
- Warhorn duration now the intended 30 seconds.
- Using different versions of the same buff correctly resets values.
- Fixed armor per level bonus not applying to players. (introduced in patch 9)
- Mossy Charm/Fast Hitter now work with Scissor Attack.
- Silver Shield lightning resistance set to 0%. (Shields cannot go below 0%)
- Steel Arrows bonus damage from 3 to 5. (Other arrows already grant +3)
- Dark Swarm no longer erroneously scales from mainhand weapon damage.
- Lightning Storm no longer erroneously scales from mainhand weapon damage.
- Lightning Storm damage changed from 20 to 35.
- Murdiella Mal now drops 24k base gold.
- Crystal Sphere now updates regional NPC bonuses immediately.
- Guide's hat now correctly shows the player's hair.
- Gaoler now drops their ear.
- LakeWitch Spray attack volume reduced.

Hitboxes, AI, and Map changes
- Dragon tail attack hitbox adjusted slightly.
- Dragon is more consistent in vertical flight. (Doesn’t fly as high)
- Dragon is less likely to jump out of the arena when under 50% hp.
- Unskinned’s charge attack hitboxes shrunk slightly to match his model.
- Nameless God’s basic sword attacks shrunk slightly to match his model.
- Cyclops Stab and Drag attack hitboxes adjusted to be more consistent.
- Bloodless Prince’s body slam adjusted slightly.
- Guardian Blade now has its own hit-timer separate from all other hits.
- Adjusted vertigo resets to prevent players from getting stuck in Hager’s Cavern.
- Adjusted vertigo reset above Devara's sanctuary.
- Adjusted vertigo reset in the Thief’s area of the Red Hall.
- Adjusted floor under Nomad to prevent clipping upwards through the map.

QoL, UI, Other
- Jester's and Guide's hats reduced to +5 Item Find.
- Intro screens are now skippable with Controller A, Keyboard Space, or Mouse Left Click.
- In game menu updated to have Main Menu exit and Exit game options.
- Poise now shows proper values in the UI.
- UI fist damage is now more accurate, was previously too high.
- UI more accurate with ring effects, especially when comparing Armors.
- UI now shows Goldenwine, Protection, Ethereal/Divine Armor bonuses.
- UI now shows Goldenwine damage bonus.
- UI now shows Charm and Weapon Buff damage bonuses.
- Greatscissors can transmute into Greatswords.
- Added Hide Helmet option in Game Options.
- Added basic event logging / log files for better bug tracking.

Enhanced Mode Notes

Coop
- Coop players now get their sanctuary items when the main player is at a claimed sanctuary.

Stats
- Weapon damage softcaps now reduced for multistat weapons.(50, 30, 24, 20)
- Strength bonus when using a two-handed loadout reduced for multistat weapons.(50%, 25%, 16.7%, 10%)
- Health per level now softcaps at level 50 instead of 40.
- Armor per level now softcaps at level 50, granting 50% per level afterwards.
- Carry weight now softcaps at 50 endurance, granting 50% afterwards.
- Carry weight at level 1 increased slightly, from 42.5 to 44.0.
- Carry weight per endurance increased from 1.5 to 1.75.
- Poison defense’s effect on triggering poison is reduced by half (easier on high armor).
- Stamina max from 80 to 100. Stamina per point from 10 to 8.
- Focus max from 40 to 50. Focus per point from 5 to 4.
- Roll stamina from 40 to 35. Rolling Ring no longer reduces stamina cost by 5.
- Negative armor values now use the same formula as positive numbers.
- Monster defenses adjusted to match the new negative calculation.
- Class skills require fewer pearls following the pattern 1, 1, 2, 2, 3.

Elemental Weapons
- Weapons with elemental damage now split damage evenly no matter the stat investment.
- Default elemental split is 50%/50%. A couple weapons use a 75% elemental split.

Buffs
- Buff and Charm damage is now calculated on total weapon damage.
- Buff values cut in half. (100% -> 50% and 60% -> 30%).
- Matching an elemental buff with an elemental weapon is now a 20% multiplier.
- Goldenwine now has a matching bonus for pure physical weapons.

Monsters
- Many negative defenses adjusted slightly.
- Many extremely high boss resistances or repeated boss resistances adjusted.
- Multi-Boss boss fights have had their HP bonus in NG+ reduced (Architect, Three)
- Emberskulls attack adjusted, they now wind up before attacking.
- The Architect's holy orbs can no longer overlap.
- Carsejaw recovers faster after using his Sword Summon attack.
- Witch of the Lake salt drop increased from 12k to 22k.

Consumables
- All focus restoration items now gain a small bonus per willpower. (+50% at softcap, 40 -> 60)
- Calling Horn’s gold cost from 100 to 500.
- Bell of Return’s gold cost from 500 to 250.
- Devara red potion protection buff duration from 10 to 15 seconds.
- Redgrass now grants 120% of max HP over its duration.
- Bluegrass now grants its focus as a buff over 5 seconds.
- Hearty Roll now uses Faster Healing. 1.0 second duration.
- Mana Crystal (Iron Ones) now grants 30 focus over 30 seconds.
- Mt Warhorn/Warhorn stamina regen from 135 to 100, regen during action-pause from 15 => 25, poise bonus of +50% added. Shows in UI.
- Warhorns now instantly grant the difference of previous and new max poise if Buff was not active when used.
- Wine drunkenness is increased from 30 damage to 20% max hp damage, per drink.
- Wine drunkenness is triggered on 3 drinks instead of 4.
- Blue Wine now grants its focus as a buff over 5 seconds.
- Golden Wine no longer stacks with elemental buff damage. Elemental Buff’s damage takes priority, other wine bonuses are maintained.
- Golden Wine no longer grants poison resistance.
- Goldenwine now grants a 25% poise damage bonus.
- Cleansing Cloth now grants 5 fatigue healing (focus) and removes 50% of current wounds.
- Cleansing Cloth now gives only 1x per turn in.
- Defiled Flask no longer causes +25% damage on top of armor removal.
– Blood magic uses the same debuff, and is therefore a little safer to use.

Charms & Rings
- HP leech on charms and weapons is now 1%, 2%, or 3% of max hp based on weapon.
- MP leech on charms and weapons is 0.5 or 1.0 focus based on weapon.
- Silversalt charm uses its full cost for great weapons and is reduced for other weapons.
- Stone Charm now grants a simple +10 poise damage.
- Mending band from 0.25hp / sec to 1% max hp / sec.

Ammo
- Elemental Ammo now converts 50% of the weapon's damage to its type.
- Ammo no longer gives tiny bonus damage, weapon damage adjusted.
- Ammo costs restandardized and reduced.

Bows
- Bow damage increased significantly.
- Bows now deal 100% slash.
- Steel arrows now give +10% total damage.

Crossbows
- Crossbow damage increased significantly.
- Crossbows now deal 75% slash.

Pistols
- UI now shows full damage. (Had a hidden +50% bonus)
- Pistol damage decreased by 20%, including gunblade blast.

Whips
- Whip’s Light Attack now has a Whipcrack effect at their tip dealing +50% damage.
- Whip heavy attack now deals +50% damage, but costs extra stamina.
- Damage buffed approx 10% across the board.

Fists
- Damage rescaled.
- Twinmetal Ring now acts like a weapon, changing base damage and scaling.
- Kickflip move added. Deals +25% damage, +30% poise. Overrides uppercut if pressing Down.
- Riposte move added.
- Strong attack now deals +100% damage.
- Uppercut now deals +50% damage.

Throwing Daggers
- Damage rescaled/increased.

Daggers
- Dagger ripostes now deal 4x damage instead of the default 2x damage.
- The second hit in the Light->Light attack combo now deals 1.4x multiplier.

Wands/Staves
- Wand damage increased.
- Staff damage reduced slightly.

Weapons Other
- The Poise weapon flag now grants +10 stagger damage.
- Ripostes now deal double damage of all damage types, instead of only physical.
- Lump hammer now purchasable from any blacksmith.
- Greathammer damage reduced by 15%.
- Greataxe damage reduced by 15%.
- Greatsword damage reduced by 10%.
- Axe one handed poise damage increased from 14 to 22.
- Axe one handed combo (last hit) now deals 100% slash.
- Weapon weights restandardized.
- Greataxe weights reduced.
- Various weapon specials changed.

Armor
- Heavy Armor approx 6.5% less weight.
- Palatine Coif moved to tier 1 heavy, added poise, adjusted values.
- Various armor values changed, and specials added.

Shields
- Shield types redone, are now Round, Normal, and Tower.
- Various shields shifted around in type and tier.
- Shields no longer gain poise on level up. Poise adjusted on all shields.
- Armor poise is now additive instead of multiplicative to shield poise when blocking.
- Armor defense is now added to blocks, similar to poise.
- Various specials added to shields.

Shield Slam (Tower shields)
- Hitbox now extends into the shockwave similar to enemies.
- Base speed increased by 50%.
- Damage now scales from Strength and Shield upgrades.
- Poise damage increased significantly.
- Physical combat rings, charms, and buffs more consistently work with shield slam.

Magics/Prayers
- Tier 5 magic added.
- Various cost and damage rebalances.
- Various class tier adjustments.

Map/World
- Various upgrade items added into the map for better progression.
- Various unobtainable items added to the map.

Creed Shop Adjustments
- All merchants now sell potatoes.
- Various inventory, by creed rank, adjustments.

Monster Drops
- All stone statues are now droppable from monsters.
- Gray pearls are now droppable from certain monsters.
- Various other item drops and rates adjusted.
- Gold drops increased slightly in NG+ and above.
Last edited by Zephyr; Apr 27, 2023 @ 9:08am
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Showing 1-15 of 159 comments
Vivian Apr 15, 2023 @ 7:27am 
tier 5 magic added? so wait, are there new spells now?
Zephyr  [developer] Apr 15, 2023 @ 7:30am 
Originally posted by Lord Harpell:
tier 5 magic added? so wait, are there new spells now?

Nothing new. Dragon fire and I think Dark Reach were pushed up to tier 5. But among other notes, skill tiers also have lower costs.
Highspeedpixels Apr 15, 2023 @ 7:39am 
So all those additions for Creed Shop and Monster drops only applies for Enhanced mode as well?
Ironic Tarkus Apr 15, 2023 @ 7:47am 
>Greatsword damage reduced by 10%.

muh claymore, it's so over bros :stress:
mr1029384756 Apr 15, 2023 @ 7:50am 
Fantastic update!

A question: Is magic damage still keyed off of armor or encumbrance (meaning, more encumbrance/armor = less magic damage with spells)?
Nyu Apr 15, 2023 @ 7:50am 
salt and fist.
Ironic Tarkus Apr 15, 2023 @ 7:52am 
btw may I ask the developer if Salt and Sacrifice is coming on steam on 10th may this year, a year later EGS?
Zephyr  [developer] Apr 15, 2023 @ 7:56am 
Originally posted by Ironic Tarkus:
btw may I ask the developer if Salt and Sacrifice is coming on steam on 10th may this year, a year later EGS?

I only work on salt1, though I am a playtester for salt2, I have no information on this subject.
Dinako Apr 15, 2023 @ 8:00am 
Holy now that's an update making it worth replaying despite the removal of long jump:brownchicken:
BeastHunter Apr 15, 2023 @ 8:05am 
So does the Twinmetal Ring only act like a weapon in Enchanced mode or in both modes? Also do you ever plan to add a fist only challenge?
ThatShadaku Apr 15, 2023 @ 8:07am 
so for some reason punching crashes my game
Corvax Apr 15, 2023 @ 8:11am 
lakewitch audio fixed! Lets go
Zephyr  [developer] Apr 15, 2023 @ 8:35am 
Originally posted by ThatShadaku:
so for some reason punching crashes my game
It's being looked at. Will likely have a hotfix later today.
Windless Bear Apr 15, 2023 @ 8:37am 
I love to see this getting updates.
ApocalypseMeow Apr 15, 2023 @ 10:04am 
Has the game been updated on EpicGames yet?
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