Salt and Sanctuary

Salt and Sanctuary

Statistieken weergeven:
How is everyone doing with the randomizer?
I just tried a new game with items and monsters randomized (without adjusted stats) and it was rough. My character was a thief, so my only weapon was a dagger, and my starting enemies were the cave keeper, the bound arrox, the clay hybrid and the dropspider, i was doing so little damage, like 3 or 5 damage to most of them, I had to farm to level 20 so I can have a litte bit of damage and use more attacks without getting tired. Luckily I got the stone charm, and I was able to stunning them more easily, but I still did nothing to them. Then I reached my first boss, the dried king, his attacks are easy to avoid, but it took some tries to defeat him, and more than 8 minutes of fight because I was doing 7 damage to him and I had to evade the attacks because I was getting one-shotted by the boss.

10/10 experience, it was stupidly fun, if some of you want to try the randomizer with the same enemies and objects, here is the seed: 0014620328.
Laatst bewerkt door MustangCZ; 1 aug 2024 om 14:36
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31-45 van 47 reacties weergegeven
Zephyr  [ontwikkelaar] 6 aug 2024 om 6:30 
Origineel geplaatst door Allibernus:
More feedback. I played randomized items and scaling randomized monsters. Started great. Hard (harder than the normal game) but fair. I had to farm and explore everything to get most of whatever the game could give me. BUT at the Red Hall fo Cages (or something) i got a very good farming point, end game weapons and tons of upgrade material. Then the game became too easy to the end. Every stage after that I got only single low level bosses and enemies. I think this mode need more bosses at the same time, scaling on how far you go. That will make this mode really hard. And the enemies should get tougher by each stage you advance, just to compensate the upgrades you get. Gonna try finish on randomized monster (no scaling).
The scaling is actually tougher than normal. A few enemies and bosses may need some customized tweaks.

Bats and blobs already have specialized multipliers (50% hp), as do a few other enemies.

The final arena is "early game" of Ng+1 for scaling. If Sodden spawns there he will have 3150 hp, normally 3030 in Ng+1. If nameless spawns there 3600 hp, normally 2000 in Ng or 5800ish in Ng+1.
Origineel geplaatst door Allibernus:
More feedback. I played randomized items and scaling randomized monsters. Started great. Hard (harder than the normal game) but fair. I had to farm and explore everything to get most of whatever the game could give me. BUT at the Red Hall fo Cages (or something) i got a very good farming point, end game weapons and tons of upgrade material. Then the game became too easy to the end. Every stage after that I got only single low level bosses and enemies. I think this mode need more bosses at the same time, scaling on how far you go. That will make this mode really hard. And the enemies should get tougher by each stage you advance, just to compensate the upgrades you get. Gonna try finish on randomized monster (no scaling).
That's pretty much expected sooner or later from a randomizer. Not everyone wants it to be necessarily hard at every stage of the game. Some people enjoy some lucky drops and then steamrolling the rest of the game.
i got lucky and got a rancid spear-tier 5 thing in the starter keep.

but the dragon is giving me hassles. i hear it doesn't like lightning, and one of the npcs sells weapon oil for that... might work...
Origineel geplaatst door Sikhandar:
Origineel geplaatst door Allibernus:
More feedback. I played randomized items and scaling randomized monsters. Started great. Hard (harder than the normal game) but fair. I had to farm and explore everything to get most of whatever the game could give me. BUT at the Red Hall fo Cages (or something) i got a very good farming point, end game weapons and tons of upgrade material. Then the game became too easy to the end. Every stage after that I got only single low level bosses and enemies. I think this mode need more bosses at the same time, scaling on how far you go. That will make this mode really hard. And the enemies should get tougher by each stage you advance, just to compensate the upgrades you get. Gonna try finish on randomized monster (no scaling).
That's pretty much expected sooner or later from a randomizer. Not everyone wants it to be necessarily hard at every stage of the game. Some people enjoy some lucky drops and then steamrolling the rest of the game.

But makes no sense facing just the first boss on the last area and killing him with 2 hits. Sorry, this needs adjustments. Maybe the Nameless God should always be the last boss. BUT with more randomized bosses with him. If you enjoy steamrolling the game, in that case, you can just use the item randomizer.
Laatst bewerkt door Allibernus; 6 aug 2024 om 15:58
Zephyr  [ontwikkelaar] 6 aug 2024 om 19:01 
Origineel geplaatst door Allibernus:
Origineel geplaatst door Sikhandar:
That's pretty much expected sooner or later from a randomizer. Not everyone wants it to be necessarily hard at every stage of the game. Some people enjoy some lucky drops and then steamrolling the rest of the game.

But makes no sense facing just the first boss on the last area and killing him with 2 hits. Sorry, this needs adjustments. Maybe the Nameless God should always be the last boss. BUT with more randomized bosses with him. If you enjoy steamrolling the game, in that case, you can just use the item randomizer.

The last arena has health similar to early game NG+1, a minimum of 3000 hp.

My guess is you're playing the release build and not the preview patch, as scaling has a bug in release where it turns off.

1.0.2.1 should release tomorrow to fix many issues but is available in steam betas until then.
Laatst bewerkt door Zephyr; 6 aug 2024 om 19:06
Origineel geplaatst door Zephyr:
Origineel geplaatst door Allibernus:

But makes no sense facing just the first boss on the last area and killing him with 2 hits. Sorry, this needs adjustments. Maybe the Nameless God should always be the last boss. BUT with more randomized bosses with him. If you enjoy steamrolling the game, in that case, you can just use the item randomizer.

The last arena has health similar to early game NG+1, a minimum of 3000 hp.

My guess is you're playing the release build and not the preview patch, as scaling has a bug in release where it turns off.

1.0.2.1 should release tomorrow to fix many issues but is available in steam betas until then.


Ok. I didn't know there was a new patch already. I'm gonna try this out tomorrow.
I just beat my randomizer run, and had fun with it. Ran into a small roadblock when the Krakean Wyrm was replaced by a dual boss with the Queen of Smiles and the Dried King, but managed to use the large arena to pepper them with arrows until the Queen was dead and I could fight the King normally.

The Watching Woods were an absolute nightmare since the slimes were replaced with Saltfin Beasts (those giant spherical flightless bat-things in the Salt Alkymancery), who are ridiculously tanky, massive, and capable of knocking me clear across the area. Their high vertical hitbox also made them hard to jump over, which was a big problem in such a vertical area, but their crazy spinning attack often had them leaping to their doom.

I also had a really funny moment where the Sodden Knight was fought in the Tree of Men's arena, and when he did his leap attack he jumped right off the edge and died.
Two strong bosses can spawn in same small room. It's about impossible to beat them for me. At least without broken build.
Ok. I was wrong. Two bosses is not so bad. Random gods can spawn 3 bosses in same place. It's a bit unplayable.
:rottenwalker:
Origineel geplaatst door Kivoro:
Ok. I was wrong. Two bosses is not so bad. Random gods can spawn 3 bosses in same place. It's a bit unplayable.
:rottenwalker:

Gotta push your build to the limits. All in. Iron Rampart and ♥♥♥♥. Meme builds will not gonna fly.
I got Spindlebeasts instead of Bats. Talk about nightmare. If you guys wanna have some fun, let me know.
Laatst bewerkt door Allibernus; 8 aug 2024 om 1:32
I got to the end area and am stuck at a boss fight with Ronan, Lamb, and Golem(whatever the name is). Lots of fun getting to this point. Thank you developer for adding to this awesome game!
Origineel geplaatst door sushumna3:
I got to the end area and am stuck at a boss fight with Ronan, Lamb, and Golem(whatever the name is). Lots of fun getting to this point. Thank you developer for adding to this awesome game!

Just wait for the Witch of the Lake to join the party.
My final feedback.

1) The way the game randomizes the monsters (by swaping one for other) works well (in most of cases) in the early areas, sometimes giving you hell (which is fun). On the other hand, it sucks for the later areas, as you will probably get like two bats or zombies for the entire Crypt of the Dead Gods, for example (which is boring and pointess).

2) The ideia of getting more than one Boss at the same time is very nice. This gives the game some extra challenge. But I think it needs some kind of formula to be more consistent. For example, you may get an impossible fight by the Dome of the Forgotten, like The Disemboweled Husk + That Stench Most Foul + The Third Lamb at the same time, or other nightmarish combinations, but for the most time, you get just one, let's say, tier 1 boss. Even The Forgotten King, they always come just one of them (which is pretty easy, even if you get them at the beginning). My last fights were all pathetic, like just the Sodden Knight or something. I think The Nameless God should always be the last boss (but with randon companions).

3) In NG+ the game generates the same seed, which means you will get the same monsters, bosses and itens. This is boring.

4)Maybe (not sure) the items from Merchants should be randon too, as the way it is you can confortably plan the basics of your build as you do on the normal game.

TLDR: The ideia is great and i had fun with a game that I enjoyed but I was done with it. So thanks for that. But I think this mod needs some work to be great. It needs some kind of formula setting how many bosses/monster the game will throw at you, scaling with how far you go, so you have to push your build, farm and explore. The way it is, doesn't make much sense, as it starts great but soon it gets too easy and boring, and you can just rush to the end (by taking the Pitch Woods shortcut) after getting the Dart Brand and forget about the rest.
Laatst bewerkt door Allibernus; 10 aug 2024 om 21:33
Zephyr  [ontwikkelaar] 10 aug 2024 om 21:33 
Origineel geplaatst door Allibernus:
My final feedback.

While I'm looking to polish some rough edges of the randomizer, I'm not planning for drastic changes.

Origineel geplaatst door Allibernus:
you can just rush to the end (by taking the Pitch Woods shortcut) after getting the Dart Brand and forget about the rest.

In the base game only 6 out of 23 bosses are required for completion as there are either intentional or unintentional skips for the rest. You can rush through a lot of bosses intentionally, but the quickest path requires unintentional skips.

Drop grab from Banquet ledge =>
Dagger flip into castle =>
Wyrm
Exit/Reload (gives vertigo) =>
Drop (50% life) onto elevator in the Dome =>
Third Lamb
Climb over Ziggurat =>
Dagger flip into Pitchwoods =>
Witch of the Lake
Unskinned / Architect
Skourzh
Nameless God
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