Salt and Sanctuary

Salt and Sanctuary

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BooDaddy May 18, 2016 @ 8:10pm
Need a couple clarifications on game mechanics.
Weight limit. What's the ideal weight percentage? If i start at 40 max weight, can I have gear that weighs up to 39 with no adverse efects or is the threshold actually much lower for better maneuverablility?

How does the roll mechanic actually work? I've yet to even begin to understand how rolling benefits me in any way as opposed to the clear 'rolll through attacks' that the souls series has.
It's only function seems to be a a way to avoid jump attacks and roll beneath the airborne enemy. I thought it would give me Iframes to avoid attacks completely but that doesn't seems to be the case unless i've really been botching the timing that badly.
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Showing 1-13 of 13 comments
JoeShmo May 18, 2016 @ 8:15pm 
It's all about the timing. But yeah, it's mostly to avoid swings..rather than prevent swings from damaging you.

Weight seems to be binary. Either you're bellow the cap..or you're at it.
Laiders72 May 18, 2016 @ 8:20pm 
Okay so, like DS, you have different rolls based on your load with fatty slow rolls for a knight and super fast rolls if nude. I believe the brackets are somewhere around every third or maybe quarter. In fact screw guessing here's the direct quote from the beginner's guide/FAQ over on reddit (link to it at the bottom): 'Equip Weight determines how fast you move and dodge. There are 5 tiers of equip rate: <25%, 25-49.9%, 50-74.9%, 75-99.9% and 100%+. Obviously the higher equip weight, the slower you move and roll. Jumping is not affected however, except when your weight is over 100%. Then you cannot jump or even roll. That being said, your movement speed leading up to the jump may affect some of the more demanding jumps in the game, so keep that in mind'.

Rolling does give you I-frames, though I think, like Enter the Gungeon, it is only for the rolling part of the animation not the standing up again, and you can roll through enemies if you are close enough (in other words standing pretty much next to them) when you initiate the roll. Beware this isn't always perfect and can be easy to screw up so it's better to roll away in an absolute crisis were you need to heal or get stamina back at least initially. Rolling through attacks is a key mechanic to beating most bosses in the game, including the starting Unspeakable Deep boss who can be beaten with both great skill/practise and patience.

Link to the reddit guide/FAQ (spoiler free BTW well except basic mechanics and some details about Creeds): https://www.reddit.com/r/saltandsanctuary/comments/4c6fcy/new_player_guidefaq/
Last edited by Laiders72; May 18, 2016 @ 8:21pm
Fhoenix May 18, 2016 @ 8:24pm 
I too would like to know specific weight treshholds, but as for your specific question, no you can't have 99% weight with no adverse effects. Under that weight not only your roll, but your jump and running speed are worse.

The benefit or rolling is that you can evade attacks fast and unlike dark souls you can roll through enemies. Maybe you are struggling with rolls because you have a lot of weight, try removing armor. I am running around half naked and I find rolling really useful, I've yet to see an attack I can't roll away from.
Cake for Mumm-Ra May 18, 2016 @ 8:27pm 
Originally posted by Laiders72:
Rolling does give you I-frames, though I think, ... Beware this isn't always perfect and can be easy to screw up so it's better to roll away in an absolute crisis were you need to heal or get stamina back at least initially. Rolling through attacks is a key mechanic to beating most bosses in the game, including the starting Unspeakable Deep boss who can be beaten with both great skill/practise and patience.
I was gonna say sometimes it gets tricky. Like I've noticed that sometimes I can't roll through certain bosses or enemies when it's in a specific part of it's attack animation.
Laiders72 May 18, 2016 @ 8:39pm 
Originally posted by Fhoenix:
I too would like to know specific weight treshholds, but as for your specific question, no you can't have 99% weight with no adverse effects. Under that weight not only your roll, but your jump and running speed are worse.

Hi Fhoenix according to the reddit the load brackets are: <25%, 25-49.9%, 50-74.9%, 75-99.9% and 100%+. This also bears out with my limited play experience. Worth noting that jumping is not affected by load at all. However, lower run speed can make certain jumps harder to make because you lack the momentum to carry you across a gap. Jumping and rolling are both disabled at 100%+ load.
tooler May 18, 2016 @ 8:46pm 
Rolling definitely has invincibility frames.
MundM May 19, 2016 @ 1:30am 
Originally posted by tooler:
Rolling definitely has invincibility frames.
This.
Also, the less % your equipment load is, the faster and fourther your roll is, there is also an item which increases rolling speed.
Last edited by MundM; May 19, 2016 @ 1:30am
gungadin22000 May 29, 2016 @ 1:51am 
I see a lot of folks talking about percentages - my encumbrance isn't stated in percentages. How do I tell what percentage my loudout is at?
AliceEngine May 29, 2016 @ 2:11am 
Originally posted by gungadin22000:
I see a lot of folks talking about percentages - my encumbrance isn't stated in percentages. How do I tell what percentage my loudout is at?
Just divide current weight by max weight.
gungadin22000 May 29, 2016 @ 2:13am 
Ah, so there's no in-game indicator? Thanks.
Cake for Mumm-Ra May 29, 2016 @ 2:18am 
Originally posted by gungadin22000:
Ah, so there's no in-game indicator? Thanks.
You can press the left joystick button or click 'display' on the left hand panel to toggle between units and percentages.
Rhudda May 29, 2016 @ 2:19am 
Originally posted by gungadin22000:
Ah, so there's no in-game indicator? Thanks.

There is, actually. On the screen with your weight, press L3 or click on the rather small button at the bottom of the window to switch between absolute numbers and percentages - the percentage display also shows you how much damage is mitigated by your defenses.
gungadin22000 May 29, 2016 @ 2:31am 
Holy hell, that's great. Thanks for the tip!
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Date Posted: May 18, 2016 @ 8:10pm
Posts: 13