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That figures too, it's the ONE piece of the split swordsman's armor I don't have. Actually it says I have all 6 drops that this guy can give you.. Where do you get the helmet from?
(I have the armor, the legs, and like a million split manifers that I got trying to farm Lord's Orders).
EDIT: I found the split mask, can't believe I totally missed this before. Are there any other pieces of armor that give stat bonuses that you can think of offhand?
HERE'S SOME HARD AND FAST NUMBERS.
Your defense equals the resistance divided by the resistance plus 200. That is, defense = def / (def + 200). So 50 resistance is 20%, 200 is 50%, and so on. Because defense is a constant process of halving and halving again, there's not really a threshold of saying when "good enough" is. I've heard it said in systems like this that each point of defense is exactly as valuable as the last, but that's really only partially true.
The other numerical bit is that fully upgrading an armor will exactly double its defenses.
As you've noticed, some armors carry special traits. For instance, the Lamprey armor reflects a portion of damage taken back, the dishwasher's sugegasa increases stamina regen, the split helm boosts endurance, that sort of thing. Those boosts are more useful earlier on, when they're more statistically significant.
In the case of both armor types, they make sacrifices in certain areas and offer compensation in others, but this is far more pronounced in light armor than in heavy armor.
Each armor is allotted a certain amount of protection for its weight and class, and if that armor is utterly lacking in one field (as in a flat zero), it gets a bonus for its other defenses. There are a greater number of light armors that highly specialize than heavy armors. Light armors tend to be more along the lines of specialized equipment.
As for heavy armors, it's more up to whether you want to wear lighter or heavier heavy armor, with each rank generally having a handful of outright better but heavier armors and a handful of worse but lighter armors.
Anyways, the armors may look similar in value just because they all have a fairly even and balanced distribution of defenses, but that's obviously not the case when you total all of them up - your weaknesses will be quite apparent.
For instance, the rank 5 overlord's set has half the holy resist of the rank 4 umbral set. This is the difference between (at base upgrades) taking a third less damage (100def=33%) and only half of that damage (200def=50%), so if you're being eaten alive by the NG+ Architect and Unskinned despite wearing the pound for pound best heavy armor in the game, there's a very simple reason for it.