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So basically you're saying this game is harder than the Souls series and thus you don't like it.
But seriously, enemies in the Souls series hit like trucks too if you're not careful, you can lose your stamina just as quickly there, and the bosses have phases too. Also, what do you mean they're off by 0,3 s? They have their rhythm and telegraph their attacks quite well. Maybe it just takes some getting used to.
The Third Lamb boss.... now THAT GUY was a giant pain in the @ss. It killed me so many times, at least 10 times.. It just seemed to have a ton of HP and could just combo hit me all the time. I wonder if bosses (or minor enemies) have a stamina meter? They really should.
One of the aspects I think a game should have are equal rules for both player and enemy. For example, in the Dragon Quest games enemies have MP and can possibly run out- therefore limiting their spells. See how that's more fair than an enemy who can just spam crazy magic all day?
So yeah, enemies in this game definitely should have some sort stamina recovery time. At least to give us a break so we have more of a fighting chance.
I do still love this game in any event. Quickly becoming my favorite on Steam.
The monster data file has a parameter which is named stamina but, I'm not sure how it changes the enemy behaviour or if it does anything to begin with.
Most bosses and some enemies have 500 while the final boss has 1000, which seems to be the highest.
I'd like to point out that there is a helpful option to change the UI menu sizes.