Salt and Sanctuary

Salt and Sanctuary

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ironmanmk42 Aug 13, 2016 @ 12:57pm
Irritating game
- So much screen space and the skill tree is in a tiny window
- Same for other stats - so much screen space and everything is in tiny scrolling menus. Moronic
- Bosses have weird patterns that are purposely off by 0.3s messing you up and they buff up and become crazy hard mid way
- enemies all seem charged up for no reason
- stamina loss is high and enemy hits are real hard on HP
- Game is just not fun.

I rate this maybe 6.5/10 tops at present

Strange because I've played Demon/Dark Souls for nearly 400 hours and loved them. This game is a boring clone of it. Just not enjoying this whatsoever.
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Showing 1-7 of 7 comments
Rhudda Aug 13, 2016 @ 6:17pm 
Originally posted by ironmanmk42:
- Bosses have weird patterns that are purposely off by 0.3s messing you up and they buff up and become crazy hard mid way
- enemies all seem charged up for no reason
- stamina loss is high and enemy hits are real hard on HP
- Game is just not fun.

I rate this maybe 6.5/10 tops at present

Strange because I've played Demon/Dark Souls for nearly 400 hours and loved them. This game is a boring clone of it. Just not enjoying this whatsoever.

So basically you're saying this game is harder than the Souls series and thus you don't like it.

But seriously, enemies in the Souls series hit like trucks too if you're not careful, you can lose your stamina just as quickly there, and the bosses have phases too. Also, what do you mean they're off by 0,3 s? They have their rhythm and telegraph their attacks quite well. Maybe it just takes some getting used to.
stevo Aug 14, 2016 @ 12:21am 
It's not the game's fault you're a few cornflakes short of a bowl.
Herbalacious Aug 14, 2016 @ 3:57am 
Troll thread. He's mad cus he sucks at the game. .08 hours lol. You remind me of all the people who ♥♥♥♥♥♥♥ about DS3 when they couldn't beat Gundyr. Don't give up..you haven't even scratched the surface of this game. It's a side scroller/platformer with RPG elements and lots of big monsters to kill and many ways to build your character.
Last edited by Herbalacious; Aug 14, 2016 @ 3:59am
EXPLODENSTEIN Aug 14, 2016 @ 7:25am 
Originally posted by Herbalacious:
Troll thread. He's mad cus he sucks at the game. .08 hours lol. You remind me of all the people who ♥♥♥♥♥♥♥ about DS3 when they couldn't beat Gundyr. Don't give up..you haven't even scratched the surface of this game. It's a side scroller/platformer with RPG elements and lots of big monsters to kill and many ways to build your character.
Yep, pretty much.
Del_Duio Aug 14, 2016 @ 12:58pm 
I'm at a point in the game where it's getting very difficult and challenging, but it doesn't mean I'm not having a ball (or had a lot of fun) up until this point.

The Third Lamb boss.... now THAT GUY was a giant pain in the @ss. It killed me so many times, at least 10 times.. It just seemed to have a ton of HP and could just combo hit me all the time. I wonder if bosses (or minor enemies) have a stamina meter? They really should.

One of the aspects I think a game should have are equal rules for both player and enemy. For example, in the Dragon Quest games enemies have MP and can possibly run out- therefore limiting their spells. See how that's more fair than an enemy who can just spam crazy magic all day?

So yeah, enemies in this game definitely should have some sort stamina recovery time. At least to give us a break so we have more of a fighting chance.

I do still love this game in any event. Quickly becoming my favorite on Steam.
Almar Aug 14, 2016 @ 9:22pm 
Originally posted by Del_Duio:
I'm at a point in the game where it's getting very difficult and challenging, but it doesn't mean I'm not having a ball (or had a lot of fun) up until this point.

The Third Lamb boss.... now THAT GUY was a giant pain in the @ss. It killed me so many times, at least 10 times.. It just seemed to have a ton of HP and could just combo hit me all the time. I wonder if bosses (or minor enemies) have a stamina meter? They really should.

One of the aspects I think a game should have are equal rules for both player and enemy. For example, in the Dragon Quest games enemies have MP and can possibly run out- therefore limiting their spells. See how that's more fair than an enemy who can just spam crazy magic all day?

So yeah, enemies in this game definitely should have some sort stamina recovery time. At least to give us a break so we have more of a fighting chance.

I do still love this game in any event. Quickly becoming my favorite on Steam.

The monster data file has a parameter which is named stamina but, I'm not sure how it changes the enemy behaviour or if it does anything to begin with.
Most bosses and some enemies have 500 while the final boss has 1000, which seems to be the highest.
CtenosaurOaxacana Aug 15, 2016 @ 6:13am 
Originally posted by ironmanmk42:
- So much screen space and the skill tree is in a tiny window
- Same for other stats - so much screen space and everything is in tiny scrolling menus. Moronic

I'd like to point out that there is a helpful option to change the UI menu sizes.
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Date Posted: Aug 13, 2016 @ 12:57pm
Posts: 7