Salt and Sanctuary

Salt and Sanctuary

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Sweetshart Jun 2, 2016 @ 3:49pm
Any area's you guys didn't like Design Wise??
For me i didn't enjoy 3 areas

The pryamids
Siam Lake
Pitchwoods

These 3 areas suffer from really stale flat designs ,The Pryamids take too long to cross i actually have a theory that James added the dash ability just to get through the pryamid area faster, Siam Lake is too short, it seems as though for these area's you just go from bossfight to bossfight to bossfight so it kinda sucked that these area's didnt have much to them

I wonder if james had plans to change these areas but didn't have the time to...
Last edited by Sweetshart; Jun 2, 2016 @ 3:57pm
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Showing 1-13 of 13 comments
SundownKid Jun 2, 2016 @ 3:55pm 
- The Watching Woods
- Pitchwoods

The Watching Woods suffers from the game's problematic platforming. You have to tilt the stick up to jump without falling through the platform. You are fighting the controls more than the enemies.

Pitchwoods is also not incredibly well designed. You'd think the area that represents Tristin would have more of a Bloodborne-esque feel to it but it's just a flat plain with one hit kill monsters and annoying jumping puzzles. The look of it is still really cool, but the design is lacking.
zaku_zelo Jun 2, 2016 @ 8:47pm 
By pyramid do you mean the outside of the Zigguraut of Dust?

Pitchwoods was pretty lame for such a late area. Disappearing platforms are always a pain, but they're outright terrible when the patern varries mid-puzzle.
I expected a lot more from The Far Beach, The Fort Beyond the Mire, Mal's Castle, and Cran's Pass. So empty, so short. A lot of the areas in this game had problems with being so short, honestly.
Urfarah Jun 3, 2016 @ 12:13am 
Cran's Pass is definitely the biggest offender in my book. Although I did expect Mal's Castle and The Fort Beyond the Mire to be somewhat bigger, Cran's Pass is in a short league all of its own. I'll give it that it is a pass, so its not supposed to be long but damn, there aren't even any other enemies besides Ronin Cran. The Far Beach I don't consider because I think it is supposed to be really short. Its just a beach where you meet the Despondent Thief for the last time.

I like Siam Lake's mood though, it reminds me a LOT of Ash Lake in Dark Souls, it has that same depressive and oppresive feeling. And it houses Saira, I really like Saira.
Vahnkiljoy Jun 3, 2016 @ 2:38am 
It's just a damn shame a LOT of those zones are like 1 'room' large and over in the blink of an eye.
MundM Jun 3, 2016 @ 3:10am 
If you would be able to get quicker over the pyramids, you wouldn't feel the size of it. Btw. why are you saying they are too larg? They are exactly as a big as when you enter it, it's called "continuity". Also, you can get to it from both sides, no need to cross the pyramid from the outside every time.
minicats Jun 3, 2016 @ 5:06am 
Pitchwoods (horrible)>Crypt>Ziggurat (bad but bearable). I'm below mediocre at jumping, so complicated jumps become impossible. Where most fail 10 times, I fail 100 and give up. I wish the game did not demand complicated jumping and were more battle oriented.
Skipping entire areas because you struggle to jump is annoying. You can find means to bypass those difficulties but it does not give fun at all.
Sweetshart Jun 3, 2016 @ 7:39am 
Originally posted by MundM:
If you would be able to get quicker over the pyramids, you wouldn't feel the size of it. Btw. why are you saying they are too larg? They are exactly as a big as when you enter it, it's called "continuity". Also, you can get to it from both sides, no need to cross the pyramid from the outside every time.
I'm not talking about just the top of the pryamid i'm talking about all of it, the design is flat and stale, little to no platforming and enemys, haha its alot faster to go under which i do, iv only gone up to the top 1 time just to see if an item was at the top but without the dash that area would have been way worse than it is
MundM Jun 3, 2016 @ 7:42am 
Originally posted by Dai Tou Zai:
Originally posted by MundM:
If you would be able to get quicker over the pyramids, you wouldn't feel the size of it. Btw. why are you saying they are too larg? They are exactly as a big as when you enter it, it's called "continuity". Also, you can get to it from both sides, no need to cross the pyramid from the outside every time.
I'm not talking about just the top of the pryamid i'm talking about all of it, the design is flat and stale, little to no platforming and enemys, haha its alot faster to go under which i do, iv only gone up to the top 1 time just to see if an item was at the top but without the dash that area would have been way worse than it is
You finish an NPC quest up there...
Aryend Jun 3, 2016 @ 9:05am 
Still Palace, it looks nice and I like the music but having to go through it every time Nameless God kills me is getting very annoying... Specially since there's literally NOTHING in that area.
And Floating Castle was also pretty disappointing.
OwO Enjoyer Jun 3, 2016 @ 12:19pm 
Originally posted by Aryend:
Still Palace, it looks nice and I like the music but having to go through it every time Nameless God kills me is getting very annoying... Specially since there's literally NOTHING in that area.
And Floating Castle was also pretty disappointing.

there is a shrine, and from there its like 30seconds to the boss
Aryend Jun 3, 2016 @ 12:32pm 
Originally posted by Arcane:
Originally posted by Aryend:
Still Palace, it looks nice and I like the music but having to go through it every time Nameless God kills me is getting very annoying... Specially since there's literally NOTHING in that area.
And Floating Castle was also pretty disappointing.

there is a shrine, and from there its like 30seconds to the boss
I know, still kinda annoying as it's just wasting your time xD
gungadin22000 Jun 3, 2016 @ 3:55pm 
Ruined temple was underwhelming to me - uninteresting visuals, boring enemy placing and few interesting surprises bar the huge Indiana Jones boulder trap at one point. Also a pretty confusing place to get around.

I really like the ziggurat, fun fighting bosses at the top- and bottom of it with many different routes exiting the area and some fun upside-down-gravity jumping puzzles too.

The Fortress with the iron ones shrine was also a disappointment to me - it even had some unique enemies in it, but it was so small and held nothing of particular interest and no boss either. Really looked like cut content to me. I don't mind the Floating Castle, since that's basically a hidden area with an optional bossfight.
CitizenX3639 Aug 16, 2016 @ 9:13pm 
Originally posted by Aryend:
Originally posted by Arcane:

there is a shrine, and from there its like 30seconds to the boss
I know, still kinda annoying as it's just wasting your time xD
Yea, totally agree some of the distance between fights or other areas is really a lot of wasted time.
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Date Posted: Jun 2, 2016 @ 3:49pm
Posts: 13