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- Pitchwoods
The Watching Woods suffers from the game's problematic platforming. You have to tilt the stick up to jump without falling through the platform. You are fighting the controls more than the enemies.
Pitchwoods is also not incredibly well designed. You'd think the area that represents Tristin would have more of a Bloodborne-esque feel to it but it's just a flat plain with one hit kill monsters and annoying jumping puzzles. The look of it is still really cool, but the design is lacking.
Pitchwoods was pretty lame for such a late area. Disappearing platforms are always a pain, but they're outright terrible when the patern varries mid-puzzle.
I expected a lot more from The Far Beach, The Fort Beyond the Mire, Mal's Castle, and Cran's Pass. So empty, so short. A lot of the areas in this game had problems with being so short, honestly.
I like Siam Lake's mood though, it reminds me a LOT of Ash Lake in Dark Souls, it has that same depressive and oppresive feeling. And it houses Saira, I really like Saira.
Skipping entire areas because you struggle to jump is annoying. You can find means to bypass those difficulties but it does not give fun at all.
And Floating Castle was also pretty disappointing.
there is a shrine, and from there its like 30seconds to the boss
I really like the ziggurat, fun fighting bosses at the top- and bottom of it with many different routes exiting the area and some fun upside-down-gravity jumping puzzles too.
The Fortress with the iron ones shrine was also a disappointment to me - it even had some unique enemies in it, but it was so small and held nothing of particular interest and no boss either. Really looked like cut content to me. I don't mind the Floating Castle, since that's basically a hidden area with an optional bossfight.