Salt and Sanctuary

Salt and Sanctuary

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Handsome Jack Sep 14, 2016 @ 10:24pm
How effective is poison in NG+ and beyond ?
How effective is poison build in NG+ and beyond ?
And is it ever possible to poison those bosses with 500+ poison resist ?
And what does mireheart charm really do ? Improve poison damage or making poison more easy to apply ?
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Firefly FRV Sep 14, 2016 @ 10:40pm 
Originally posted by Moiraine:
And what does mireheart charm really do ? Improve poison damage or making poison more easy to apply ?
Mireheart charm does heavy poison dmg to the target, but it will also poisons you.
Klendt Sep 14, 2016 @ 11:20pm 
Now, I've discussed poison extensively elsewhere in the board, so you wouldn't go remiss searching general for 'poison', but basically, poison works like any other damage type, just deferred. As a rule, the total damage done by poison will always be larger than an equal item or spell of a different element, in order to compensate for its lengthy delivery.

Essentially, whenever you inflict poison on a target, it's stored as a concrete amount of damage. Once the enemy's poison resistance threshold has been crossed, all of the poison damage you've built on the target will start ticking down over a period of time.
Now, here's where S&S differs from other games. Once the damage starts ticking down, any further poison damage you do to that target will *immediately* apply to the enemy and start ticking down along with the previously delivered poison damage, basically increasing the poison's rate and duration. Just because the foe's poisoned doesn't mean the poison can't get more severe.

Now, as for bosses with 500 or more poison resist, due to the way defenses work that means your poison buildup AND poison rate will be reduced by a little over two thirds. There aren't really any enemies that are actually immune to poison, but with resistances like that it's usually way more of a pain than it's worth to try and stack up poison on the boss; frequently you'll find the poison tapering off WHILE you're still building it up.
There are unfortunately quite a few bosses who are extremely resistant to poison, but those that aren't tend to wither and die alarmingly fast once you've built up enough poison on them.

The mireheart charm is some heavy duty stuff, so you might want to consider using the vile charm from a secret area near the start of the Red Hall to bolster your poison output instead if you don't feel like constantly chugging antidotes in the middle of a boss fight.

Also poison scales exclusively off of dexterity even if an innately poisonous weapon says it scales off more than just dex, and multiple sources of poison damage do indeed stack, so a virulent scimitar with pessmud and a vile or mireheart charm would poison faster and more intensely than just a virulent scimitar.

In answer, poison can work just fine in NG+, but only on the right foes. Resistances don't change between new game cycles, just HP.
Last edited by Klendt; Sep 14, 2016 @ 11:21pm
Handsome Jack Sep 14, 2016 @ 11:32pm 
Thanks for answering.
Does the damage from spell poison gas also scales off of dex ?
Almar Sep 15, 2016 @ 12:05am 
Originally posted by Old King Klendt:
-cut-

Wow thanks for all the information.
Klendt Sep 15, 2016 @ 12:08am 
The Poison Gas and Venomous Weapon incantations are the exceptions there. Both scale off of MAG. Poison Gas scales quite aggressively, but Venomous Weapon is currently quite weak compared to Pessmud even at 40 Magic. It could do with a little balancing.

While I'm at it, Pessmud and Mossy Pessmud, like any other item-based buff, scale off of your weapon upgrade level as well as the weapon's total attack rating.
Last edited by Klendt; Sep 15, 2016 @ 12:08am
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Date Posted: Sep 14, 2016 @ 10:24pm
Posts: 5