Salt and Sanctuary

Salt and Sanctuary

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Chstr.fla Jan 15, 2020 @ 10:29am
Origin re-texture..?
/!\ [ I have an idea but I don't know if it's possible or not ] /!\

Exemple : replacing the Kadania skin texture by some skeleton *hit = I play as a angsty skeleton in SnS
So when I select Kadania as an Origin : I play as a Skeleton.

Another Exemple : replacing the Jinderen skin texture by the coveted or coveting dude = I play as a ghost in SnS
So when I select Jinderen as an Origin : I play as a ghost (coveted or coveting body).

I saw there was weapon and armor re-texture,
So... I hope you got what I meant when I said "Oringin re-texture".
Originally posted by William Wave:
If memory serves right, some user has already created a mod that replaces some origin with angsty bones. Replacing races with textures of regular biped mobs that look similarly to a character, such as raiders, walkers, and so on is relatively simple with exclusion of different size of respective sprites. Download the editor from this[www.dropbox.com] link, extract textures, and begin modifying. If necessary, extract a monsters config and check names of textures for particular creatures.
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William Wave Jan 15, 2020 @ 10:55am 
If memory serves right, some user has already created a mod that replaces some origin with angsty bones. Replacing races with textures of regular biped mobs that look similarly to a character, such as raiders, walkers, and so on is relatively simple with exclusion of different size of respective sprites. Download the editor from this[www.dropbox.com] link, extract textures, and begin modifying. If necessary, extract a monsters config and check names of textures for particular creatures.
Chstr.fla Jan 15, 2020 @ 1:06pm 
Originally posted by William Wave:
If memory serves right, some user has already created a mod that replaces some origin with angsty bones. Replacing races with textures of regular biped mobs that look similarly to a character, such as raiders, walkers, and so on is relatively simple with exclusion of different size of respective sprites. Download the editor from this[www.dropbox.com] link, extract textures, and begin modifying. If necessary, extract a monsters config and check names of textures for particular creatures.
So, I download it but I'm lost with all these config things. Let's suppose that I wanna turn the origin Kadania into a angsty skeleton, what should I do..? (I don't want to be mean but can you guide me if you can please..?)
William Wave Jan 16, 2020 @ 11:43pm 
Check readme both in config and texture extractors.
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Date Posted: Jan 15, 2020 @ 10:29am
Posts: 3