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If that exists of course.
For easier gameplay, go 2hander + shield or alternatively magic build.
I chose whip... Why'd I choose whip. I've been at it for IDK 5 hours more or less. Why is it so hard? The hardest thing though has been finding my darned way.
First I couldn't find the queen of smiles so I was consistently dying to poison slimes in the Bandits road (or whatever it's called. The forest area) I finally found the entrance at the top of the scaffolding thing after 2 hours or such. Then I didn't know where to go for half an hour till I found another obscure and hard to find path in the forest area.
HK get bonus content like Pantheon,
S&S get build base replayabilty
True story for difficulty advice with S&S :
At end of the game, Final boss kill me endless time till i RQ
After some month without playing, i first try it
...
Some builds just wreck this game. In general, very beginner friendly builds will be a cleric with access to heal and holy damage, wielding a giant hammer or great sword. Any strength fighter with great swords, hammers, or spears will also do really well.
Heavy armor isn't a must, but there are certain shields that greatest reduce elemental damages that turn certain fire and lighting based bosses into push overs.
Dex builds, mage builds, and spell swords are harder. The final boss is a really tough against magic builds.
Bows, crossbows, and whips are brutal.
One of the things that makes this game great is playing thur again with a new build and seeing how certain areas and bosses offer a completely different set of challenges based on what you are doing.