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As far as consumables go, creed variants of weapon buffs add the same amount of damage as regular ones. Neither are affected by any stat. The amount of damage that is added is equal to the weapon's base damage, so the higher a weapon's base damage, the more effective the buff will be.
Spell buffs scale with your stats and start out weaker than consumable buffs but eventually get stronger, not sure at what point exactly. The exception being the Divine Blessed Weapon prayer, which is in theory already very slightly stronger than consumable buffs even at 1 faith. But since you need to invest a good amount of points in faith to even be able to cast level 4 prayers, the difference to consumables will immediately be noticeable. Again, not sure about exact numbers but it is definitely worth the investment, particularly if you go to ng+ and beyond.
Can't say anything about Mountain Breaker unfortunately, one-handed hammers are my least favourite weapon type in the game, I don't think I ever crafted it.
I have to say though, purely only using blunt weaponry, some boss fights feel allot harder as it would seems they have some form of strike resistance. Where as other bosses just melt lol.
All buffs works with the base wpn stats.
If you're interested i suggest you take a look at the subreddit for salt and sanctuary, there are a lot of mechanics post from the folks who made all the mods.
Btw as you noted there are a lot of bosses that resist blunt damage which is why is usually suggested to also raise a slash wpn alongside it.
In NG+ capping a stat and then branching out seems to be the way to go in my experience.
https://saltandsanctuary.wiki.fextralife.com/Mountain+Breaker
All weapons do very similar damage per weight with the relevant stats maxed, meaning it's more the other way around; a split damage weapon with only one stat maxed will do noticeably less damage than a similarly heavy mono-stat weapon.
Greataxes are fine, but in NG+ there's no reason not to just have two weapons. Axes split 50% blunt 50% slash, meaning their damage is mediocre on everything. Hammer stagger more, greatswords rip through the blunt resistant.