Salt and Sanctuary

Salt and Sanctuary

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I wanted to know, If someone was to make a build with 50 in 2 different stats, but use them independently would they be gimping themselves or would they get better damage out of a weapon with split scaling? Let me give you an example Let's say someone made a char that had both Strength 50 and Magic 50, IF they chose to use the Scharfichter instead of the Northern Cross would there damage be hampered? OR Is the damage of all higher class weapons at the 50 stat soft cap comparable to one another? If the former, does that mean at higher Salt Levels split scaled weapons are superior to single scaled ones?
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Showing 1-15 of 16 comments
Scythia Aug 20, 2020 @ 9:39pm 
Weapon Scaling varies greatly. Even with all relevant stats at 50 some single scaling weapons will outdo multi-scaling weapons for sheer damage potential.
Mighty Motoko Aug 21, 2020 @ 1:08pm 
Originally posted by Scythia:
Weapon Scaling varies greatly. Even with all relevant stats at 50 some single scaling weapons will outdo multi-scaling weapons for sheer damage potential.
Well you see I wanted to make a char that primary uses a blunt weapon as all my char's up until now have been using bladed weapons of some description, however I wanted to make a hybrid char that uses blunt and ether spells or prayers, however from what I have seen there is not a single blunt weapon that has scaling for wisdom or magic which is rather sad to be honest. So I wanted to know if I was to make a char that uses blunt weapons plus prayers or spells; would I be subjecting myself to sub par damage?
Ziel Aug 21, 2020 @ 1:30pm 
The level 4 prayer Divine Blessed Weapon scales with wisdom and quickly becomes noticeably stronger than regular weapon buffs, so pumping your wisdom to 50 is certainly no waste. But since (I think all) hammers scale with strength, getting that to 34 should be your priority (or 50 if you want to go one-handed). If you are looking for an absolute beast of a weapon, let me point you towards the level 3 great hammer Obsidian Pillar. Slap the above mentioned prayer on there and watch your character deal some stupid damage.
Mighty Motoko Aug 21, 2020 @ 1:40pm 
Originally posted by Ziel:
The level 4 prayer Divine Blessed Weapon scales with wisdom and quickly becomes noticeably stronger than regular weapon buffs, so pumping your wisdom to 50 is certainly no waste. But since (I think all) hammers scale with strength, getting that to 34 should be your priority (or 50 if you want to go one-handed). If you are looking for an absolute beast of a weapon, let me point you towards the level 3 great hammer Obsidian Pillar. Slap the above mentioned prayer on there and watch your character deal some stupid damage.
How is the scaling on Arcane weapon in comparison, and on that note, is there a diference in the damage done by spell buffs like blessed weapon and arcane weapon, and there creed item counterparts? I am aware they last longer roughly 1.5x to 2x as long in duration, but what about the actual damage portion, on that note are any consumable item buff's stat effected or are they a flat increase?
Ziel Aug 21, 2020 @ 2:33pm 
Since there isn't much of any official information about game mechanics, I mostly have to rely on what the wiki says. Not sure everything there is 100% correct though... Anyway, from what I understand:

As far as consumables go, creed variants of weapon buffs add the same amount of damage as regular ones. Neither are affected by any stat. The amount of damage that is added is equal to the weapon's base damage, so the higher a weapon's base damage, the more effective the buff will be.

Spell buffs scale with your stats and start out weaker than consumable buffs but eventually get stronger, not sure at what point exactly. The exception being the Divine Blessed Weapon prayer, which is in theory already very slightly stronger than consumable buffs even at 1 faith. But since you need to invest a good amount of points in faith to even be able to cast level 4 prayers, the difference to consumables will immediately be noticeable. Again, not sure about exact numbers but it is definitely worth the investment, particularly if you go to ng+ and beyond.
Mighty Motoko Aug 21, 2020 @ 3:01pm 
Originally posted by Ziel:
Since there isn't much of any official information about game mechanics, I mostly have to rely on what the wiki says. Not sure everything there is 100% correct though... Anyway, from what I understand:

As far as consumables go, creed variants of weapon buffs add the same amount of damage as regular ones. Neither are affected by any stat. The amount of damage that is added is equal to the weapon's base damage, so the higher a weapon's base damage, the more effective the buff will be.

Spell buffs scale with your stats and start out weaker than consumable buffs but eventually get stronger, not sure at what point exactly. The exception being the Divine Blessed Weapon prayer, which is in theory already very slightly stronger than consumable buffs even at 1 faith. But since you need to invest a good amount of points in faith to even be able to cast level 4 prayers, the difference to consumables will immediately be noticeable. Again, not sure about exact numbers but it is definitely worth the investment, particularly if you go to ng+ and beyond.
Cool Beans thanks for the info that was of great help. If you don't mind me asking another question though; do you happen to know how good the Mountain Breaker is? I wanted to use a shield as that's also something I have never used yet and I am not sure how viable a Greathammer would be 1 handed, I have tried greatswords 1 handed and there moveset feels aweful unless 2 handed.
Ziel Aug 21, 2020 @ 3:10pm 
No problem :)

Can't say anything about Mountain Breaker unfortunately, one-handed hammers are my least favourite weapon type in the game, I don't think I ever crafted it.
Mighty Motoko Aug 21, 2020 @ 3:26pm 
Originally posted by Ziel:
No problem :)

Can't say anything about Mountain Breaker unfortunately, one-handed hammers are my least favourite weapon type in the game, I don't think I ever crafted it.
Fair enough, I mean what is the 1 handed moveset like for Greathammers anyway? super slow or reasonable? So far I am actually enjoying the one-handed hammers moveset tbh, figured out quite a few combo's like UpR2, DownR1, R2 and R2, R1, DownR1, R2
Last edited by Mighty Motoko; Aug 21, 2020 @ 3:29pm
Mighty Motoko Aug 23, 2020 @ 9:20am 
Originally posted by Ziel:
No problem :)

Can't say anything about Mountain Breaker unfortunately, one-handed hammers are my least favourite weapon type in the game, I don't think I ever crafted it.
Well I can certainly say the Mountain Breaker is a beast, I pared it with a greatshield, buffed with Golden Wine and Divine Blessed Weapon and it's just clobber time lol. #LongLiveGoldenThor lmfao

I have to say though, purely only using blunt weaponry, some boss fights feel allot harder as it would seems they have some form of strike resistance. Where as other bosses just melt lol.
Last edited by Mighty Motoko; Aug 23, 2020 @ 9:27am
Scythia Aug 23, 2020 @ 6:30pm 
My main issue with the Mountain Breaker is that it's as heavy as some 2h hammers, so if I'm going to take that weight I'll use a 2h hammer instead. Pairing it with a tower shield sounds nightmarish as far as equip weight.
Mighty Motoko Aug 23, 2020 @ 7:31pm 
Originally posted by Scythia:
My main issue with the Mountain Breaker is that it's as heavy as some 2h hammers, so if I'm going to take that weight I'll use a 2h hammer instead. Pairing it with a tower shield sounds nightmarish as far as equip weight.
I dunno my char has a rather hefty Endurance stat, and without even grinding for levels I got to SL 128 in my first playthrough with them. To be fair though I grinded out every single loot list for every single monster in the game cus I wanted to know what everything dropped lol, thats kinda why SL 128 haha. When I watched people on Youtube they finished at about 70 or so lol
Efreet Aug 24, 2020 @ 5:17am 
Originally posted by MotokoHutt:
How is the scaling on Arcane weapon in comparison, and on that note, is there a diference in the damage done by spell buffs like blessed weapon and arcane weapon, and there creed item counterparts? I am aware they last longer roughly 1.5x to 2x as long in duration, but what about the actual damage portion, on that note are any consumable item buff's stat effected or are they a flat increase?
Consumable should be a 50% increase in damage, Arcane wpn start at 60% and raise to 120% same as the minor blessing.
All buffs works with the base wpn stats.
If you're interested i suggest you take a look at the subreddit for salt and sanctuary, there are a lot of mechanics post from the folks who made all the mods.
Btw as you noted there are a lot of bosses that resist blunt damage which is why is usually suggested to also raise a slash wpn alongside it.
In NG+ capping a stat and then branching out seems to be the way to go in my experience.
Mighty Motoko Aug 24, 2020 @ 1:46pm 
Originally posted by Efreet:
Originally posted by MotokoHutt:
How is the scaling on Arcane weapon in comparison, and on that note, is there a diference in the damage done by spell buffs like blessed weapon and arcane weapon, and there creed item counterparts? I am aware they last longer roughly 1.5x to 2x as long in duration, but what about the actual damage portion, on that note are any consumable item buff's stat effected or are they a flat increase?
Consumable should be a 50% increase in damage, Arcane wpn start at 60% and raise to 120% same as the minor blessing.
All buffs works with the base wpn stats.
If you're interested i suggest you take a look at the subreddit for salt and sanctuary, there are a lot of mechanics post from the folks who made all the mods.
Btw as you noted there are a lot of bosses that resist blunt damage which is why is usually suggested to also raise a slash wpn alongside it.
In NG+ capping a stat and then branching out seems to be the way to go in my experience.
After playing threw NG+ a little with my Mountain Breaker char, I was thinking about using a 2 handed axe and using it as an off weapon to use vs enemies very blunt resistant.
No One Aug 26, 2020 @ 7:18am 
Mountain breaker has slow hitter. DPS per weight is similar to other weapons, but since it hits slower it has more burst.

https://saltandsanctuary.wiki.fextralife.com/Mountain+Breaker

All weapons do very similar damage per weight with the relevant stats maxed, meaning it's more the other way around; a split damage weapon with only one stat maxed will do noticeably less damage than a similarly heavy mono-stat weapon.

Greataxes are fine, but in NG+ there's no reason not to just have two weapons. Axes split 50% blunt 50% slash, meaning their damage is mediocre on everything. Hammer stagger more, greatswords rip through the blunt resistant.
Mighty Motoko Sep 5, 2020 @ 11:06pm 
Originally posted by No One:
Mountain breaker has slow hitter. DPS per weight is similar to other weapons, but since it hits slower it has more burst.

https://saltandsanctuary.wiki.fextralife.com/Mountain+Breaker

All weapons do very similar damage per weight with the relevant stats maxed, meaning it's more the other way around; a split damage weapon with only one stat maxed will do noticeably less damage than a similarly heavy mono-stat weapon.

Greataxes are fine, but in NG+ there's no reason not to just have two weapons. Axes split 50% blunt 50% slash, meaning their damage is mediocre on everything. Hammer stagger more, greatswords rip through the blunt resistant.
Fair point, but there is also reasons for style points :3 like killing the coveted with the coveted greataxe :3
Last edited by Mighty Motoko; Sep 5, 2020 @ 11:07pm
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Date Posted: Aug 20, 2020 @ 4:34pm
Posts: 16