Salt and Sanctuary

Salt and Sanctuary

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Sa†o Aug 21, 2018 @ 8:27pm
Weapon Buffs/Wisdom build
I have 2 questions regarding weapon buffs.

1: I know they scale off of weapons base damage, but is it all damage combined or just the physical damage? For an example, the purifier is 19.9/19.9 damage phys/holy, would divine weapon scale off of 39.8 or 19.9?

2: Is there really no weapon better than the 2h greatmace "Obsidian Pillar" for a wisdom build considering the buffs scale off of base weapon damage?

I want to finally try a wisdom build but it seems that most of the spells are buffs I don't want to end up making a terrible character that I will scrap later down the line.
Originally posted by Laiders72:
1. Not sure. I thought both. However, the wiki says it only buffs non-elemental damage. Of course, if you are actually going for a priest build and going to cast lots of prayers, Purifier can still be devastating with the Wisdom scaling adding holy damage, which most enemies do not resist or are vulurable to, on to of your divine weapon spells.

Note: just checked in game and Wisdom does scale holy damage for Purifier. The wiki is not up to date on this point.

2. Depends on what you mean by better weapon. The Obsidian Pillar would, as it has the highest base damage in the game, give you the most mileage out of divine weapons or any other weapon buff. They all scale off of base damage. The total buffed damage of a fully upgraded Obsidian Pillar with max strength may not outstrip the damage of a better scaling weapon with maxed appropriate stat and buffs.

I'm about to finish the game as a Haymaker-Purifier priest who used those two weapons as soon as they became available. I swear I've died more to platforming than anything else post Purifier. So many deaths in the Pitchwoods and Crypt...

That said, an Obsidian Pillar early would make the game easier. Combined with light armor and prayers. That's true for pretty much any build.
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Laiders72 Aug 22, 2018 @ 6:06am 
1. Not sure. I thought both. However, the wiki says it only buffs non-elemental damage. Of course, if you are actually going for a priest build and going to cast lots of prayers, Purifier can still be devastating with the Wisdom scaling adding holy damage, which most enemies do not resist or are vulurable to, on to of your divine weapon spells.

Note: just checked in game and Wisdom does scale holy damage for Purifier. The wiki is not up to date on this point.

2. Depends on what you mean by better weapon. The Obsidian Pillar would, as it has the highest base damage in the game, give you the most mileage out of divine weapons or any other weapon buff. They all scale off of base damage. The total buffed damage of a fully upgraded Obsidian Pillar with max strength may not outstrip the damage of a better scaling weapon with maxed appropriate stat and buffs.

I'm about to finish the game as a Haymaker-Purifier priest who used those two weapons as soon as they became available. I swear I've died more to platforming than anything else post Purifier. So many deaths in the Pitchwoods and Crypt...

That said, an Obsidian Pillar early would make the game easier. Combined with light armor and prayers. That's true for pretty much any build.
Sa†o Aug 22, 2018 @ 12:47pm 
Originally posted by Laiders72:
1. Not sure. I thought both. However, the wiki says it only buffs non-elemental damage. Of course, if you are actually going for a priest build and going to cast lots of prayers, Purifier can still be devastating with the Wisdom scaling adding holy damage, which most enemies do not resist or are vulurable to, on to of your divine weapon spells.

Note: just checked in game and Wisdom does scale holy damage for Purifier. The wiki is not up to date on this point.

2. Depends on what you mean by better weapon. The Obsidian Pillar would, as it has the highest base damage in the game, give you the most mileage out of divine weapons or any other weapon buff. They all scale off of base damage. The total buffed damage of a fully upgraded Obsidian Pillar with max strength may not outstrip the damage of a better scaling weapon with maxed appropriate stat and buffs.

I'm about to finish the game as a Haymaker-Purifier priest who used those two weapons as soon as they became available. I swear I've died more to platforming than anything else post Purifier. So many deaths in the Pitchwoods and Crypt...

That said, an Obsidian Pillar early would make the game easier. Combined with light armor and prayers. That's true for pretty much any build.

Thanks alot for the detailed response.

Yes i was checking the wiki like you mentioned and it wasn't making sense to me, really appriciate you clearing up the calculation for buffs there.

Purifier indeed has alot of holy damage, but if my calculations are correct this is how the difference would be:

Purifier at 50/50 wis/str: (87.4/19.6) + (1.2 x 19.6/19.6) = 107+47.8 = 154.8 (67.6 holy damage)
Obsidian Pillar at 50 str: 171.2 + (1.2x100) = 171.2+120 = 291.2 (120 holy damage)

Obsidian just seems to utterly dominate all weapons including greatswords when buffed, not to mention the stagger it inflicts...

But like I said, maybe my calculations are completely off since the wiki seems to be outdated to 2016.... :(
Nerevar Aug 23, 2018 @ 4:53am 
goldenwine scales of total AR. not base AR. only buff that doesnt apply to the base dmg only AR rating rule.

but pillar is strongest with divine blessed weapon buff as goldenwine just stacks with it. its no contest. but pillar is pure crush dmg. if boss is weak to slash there is better weapons than pillar buff or not.

Laiders72 Aug 23, 2018 @ 10:23am 
Originally posted by Nerevar:
goldenwine scales of total AR. not base AR. only buff that doesnt apply to the base dmg only AR rating rule.

but pillar is strongest with divine blessed weapon buff as goldenwine just stacks with it. its no contest. but pillar is pure crush dmg. if boss is weak to slash there is better weapons than pillar buff or not.

Interesting to know on Goldenwine. I've played the game a fair bit but in two seperate bursts. Only just actually completed it with my priest. Never played around with House of Splendor.

Duero it's important to note what Nerevar says about damage types as well. It's not spelled out too well but there are two physical damage types: slash and strike. Most bladed weapons deal primarily slash (I believe includes bows and crossbows). Most non-bladed weapons deal primarily strike. Pistols normally deal a 50/50% split. This can be modified by wielding them in the off-hand and wielding an extra blades or extra blunt weapon as a primary weapon. Extra blunt and extra slash means a weapon deals additional damage of that type in addition to its base damage. The pistol will then deal 75/25% slash, if a primary extra blades weapon is wielded, or 75/25% strike damage, if an extra blunt weapon is wielded.

A practical example:

The Opal Tusk is a Level 5 dagger with extra blunt and holy modifiers. We'll ignore holy and focus on the extra blunt. Extra blunt converts half of its slash damage type from slash to strike. The Opal Tusk, with no scaling or upgrades, now deals 4.45 points of Strike and 4.45 Slash damage. Furthermore, our Lucent Musketoon, to keep the holy theme going, would normally deal 5 slash and 5 strike for its physical damage component for a total of 10 damage. It now deals 7.5 strike damage and 2.5 slash damage. Our damage output, from combining these two weapons, has been shifted from primarily slash to primarily strike (as well as the extra holy).

The problem is the game is really terrible at communicating these nuances to you. You can easily play the entire game without knowing weapons have any modifiers at all, beyond the fact some weapons have split physical/elemental damage.

Note on extra blades/extra blunt: these modifiers shift a weapon's damage distribution by 50% in favour of the preferred damage type. A weapon that deals 100% of one type now deals 50% of both. A Greatsword, that by default deal 75% slash and 25% strike, would deal either 87.5 slash and 12.5 strike or 62.5 strike and 37.5 slash. Et cetera.

More detail and the source for some of this information can be found in the comments section of the Fextralife wiki page on weapons here:

https://saltandsanctuary.wiki.fextralife.com/Weapons

Some bosses are immune to some damage types. You can learn this via experimentation or via the wiki. I'll warn you there are at least three bosses who are all but immune to holy damage. Ordinary monsters have their own resistances but these mostly don't matter in practice.

Now on to your actual reply

Originally posted by Duero:
Thanks alot for the detailed response.

Yes i was checking the wiki like you mentioned and it wasn't making sense to me, really appriciate you clearing up the calculation for buffs there.

Purifier indeed has alot of holy damage, but if my calculations are correct this is how the difference would be:

Purifier at 50/50 wis/str: (87.4/19.6) + (1.2 x 19.6/19.6) = 107+47.8 = 154.8 (67.6 holy damage)
Obsidian Pillar at 50 str: 171.2 + (1.2x100) = 171.2+120 = 291.2 (120 holy damage)

Obsidian just seems to utterly dominate all weapons including greatswords when buffed, not to mention the stagger it inflicts...

But like I said, maybe my calculations are completely off since the wiki seems to be outdated to 2016.... :(

So Purifier deals 87.4 slash and 87.4 holy damage when fully upgraded and scaled. In fact the scaling for Wisdom is significantly better so it probably deals more holy than that. I'll check in a second. A fully upgraded and scaled Purifier is, at least, an end-game NG weapon if not some way into NG+ depending on how focused your build is. For this reason we are going to assume it's buffed with Blessed Divine Weapon.

The damage formula for Blessed Divine Weapon on the wiki is given as:
Holy AR equal to Base Damage*(1+Wisdom*0.02)

AR stands for attack rating and seems to be synoymous with damage. The above formula may not be correct but it provides a standard for comparison. The correct formula will affect both weapons in the same way. We'll assume only non-elemental damage is scaled. Now maths!

14x (1+50 x 0.02)
14 x (1+1)
14 x 2 = 28

Total buffed damage is 28 holy damage. We deal another 87.4 holy damage and we still deal 87.4 slash damage.

Total damage is 115.4 holy damage and 87.4 slash damage for a total of 202.8 damage.

Obsidian Pillar deals 171.2 strike damage when fully scaled and upgraded. Base damage is 76. Blessed Divine Weapon again. Let's go!

76 x 2 = 152

171.2 + 152 = 323.2 total damage.171.2 strike damage and 152 holy damage.

Obisidan Pillar significantly outdamages Purifier both in terms of holy damage and overall damage. That said, Purifier may have better DPS due to Reaper pinwheel combos. This relies on the player skill and situational ability to execute said combos. I have no idea what the combos or attack speeds of Greathammers are like as I've never really played with them. Both weapons, when buffed, deal around half their damge as holy damage and will suffer significantly against enemies who are strongly resistant or immune to holy damage. Luckily this is relatively rare. Obsidian Pillar suffers severely against enemies resistant or immune to strike damage. Purifier does not suffer as badly if its slash damage is strongly resisted. However, slash damage is more commonly resisted than strike damage. All of this is amplified if Goldenwine is added into the mix.

Obsidian Pillar is also available earlier than Purifier. However, it suffers from the fact that the earliest Greathammer is the Warhammer and that can only be acquired at the Watching Woods.This may limit very early game weapon choice or require some respeccing with Grey Pearls as Heavy Macefighter is a seperate skill to Macefighter. Reapers fall under the Pikeperson skill and, while Haymaker can only be found after clearing the Village of Smiles, other polearms are fairly readily available.
Last edited by Laiders72; Aug 23, 2018 @ 11:09am
Nerevar Aug 23, 2018 @ 10:44am 
no boss is IMMUNE to any type of dmg. just highly resistant.
there is afaik only 3 bosses which have any kind of holy resistence and one of them only has 100 resistance. the only 2 bosses that have STUPIDLY high holy resistence are the untouched inquisitor and the final boss. both have 500+ holy defense. basicly all other bosses have next to no holy resistence. best element type by far overall.

now if you use flask of defilement on any boss thier resistences become null or rather -50. so unless you exploit a bosses weakness to a type dmg + elment weakness the flask will always allow for more dmg on bosses than the goldenwine.

but its less practical. due to its short duration of only 20 seconds you MUST be very aggressive after using it and its not practical at all againist normal enemies while the wine is useful basically all the time and it does more than just raise dmg like the flask does. its the super sayajin golden potion afterall^^ just misses the super mario star theme to it XD

for melee builds goldenwine just flat out is the best consumable now that ng+ leader work was patched and flasks are limited to 15. its no contest. it gives more gold makes you do more dmg and raises your defense by 200 and 100 on magic AND it makes you glow like goku. EVERYTHING YOU COULD EVER WANT ! as the legend from dork souls would say.

Laiders72 Aug 23, 2018 @ 11:07am 
Originally posted by Nerevar:
no boss is IMMUNE to any type of dmg. just highly resistant.
there is afaik only 3 bosses which have any kind of holy resistence and one of them only has 100 resistance. the only 2 bosses that have STUPIDLY high holy resistence are the untouched inquisitor and the final boss. both have 500+ holy defense. basicly all other bosses have next to no holy resistence. best element type by far overall.

now if you use flask of defilement on any boss thier resistences become null or rather -50. so unless you exploit a bosses weakness to a type dmg + elment weakness the flask will always allow for more dmg on bosses than the goldenwine.

but its less practical. due to its short duration of only 20 seconds you MUST be very aggressive after using it and its not practical at all againist normal enemies while the wine is useful basically all the time and it does more than just raise dmg like the flask does. its the super sayajin golden potion afterall^^ just misses the super mario star theme to it XD

for melee builds goldenwine just flat out is the best consumable now that ng+ leader work was patched and flasks are limited to 15. its no contest. it gives more gold makes you do more dmg and raises your defense by 200 and 100 on magic AND it makes you glow like goku. EVERYTHING YOU COULD EVER WANT ! as the legend from dork souls would say.

So bosses with 500+ resistence are not utterly immune. Interesting. Also you are incorrect on the number of bosses with holy resistance (or the wiki is). Rereading the OP I see the OP has finished the game at least once, probably, so some spoilers are probably okay.

Untouched Inquisitor and final boss all have 500 Holy resist
The Architech and the Forgotten Judge have 250
Skourzh has 100
Third Lamb has 90
The Coverted, Kraeken Wyrm, Mad Alchemist and Tree of Men have 50
Ronin Cran has a lowly 25

Of course anything below 200 isn't major and anything below 100 is hardly noticeable so long as your on pace with stats and upgrades.

As I've said, I've never tried the House of Splendor. I haven't come up with a character that fits them. I tend to RP my characters to an extent and fit them into the lore when designing them. Goldenwine, from your description, sounds utterly broken even if it does run the risk of poisoning you badly.
Last edited by Laiders72; Aug 23, 2018 @ 11:25am
Nerevar Aug 23, 2018 @ 11:19am 
i didnt mention these bosses for a reason dude. holy resist below 100 basicly doesnt really matter. youll barely notice it. while anything above 100 is noticable.

first the lamb doesnt have 500 holy resist. that is nonsense. go back to the wiki please. there is a reason i didnt mention him (or rather IT)

only the 2 bosses i listed have high holy resist.

i did mention the dragon with 100. he is one of the 3 bosses i meant. should have said that my bad. but 100 isnt really all that high overall.

resistence below 100 can be ignored when you use goldenwine youll just overpower that defense trough sheer force alone. you just need to avoid the high ones with 200+ if anything.

the forgotten judge doesnt matter. same for the architect. as both have one very bad melee defense and low HP. they just fall in seconds either way. the biggest dmg boost comes from goldenwines 50% anyway. the divine blessed is just a bonus on most weapons as the pillar cannot even be used againist them all effectively.

for example hitting the architect with a slashing weapon + goldenwine OBLITERATES him faster than the game can display the word if you die^^ if you add holy dmg it just becomes even more overkill basically.

the only bosses where holy really doesnt help you much is the inquisitor and the final boss. and for the later meh. its the final boss. by that point youre so overpowered it just doesnt matter anymore.

Laiders72 Aug 23, 2018 @ 11:28am 
Originally posted by Nerevar:
i didnt mention these bosses for a reason dude. holy resist below 100 basicly doesnt really matter. youll barely notice it. while anything above 100 is noticable.

first the lamb doesnt have 500 holy resist. that is nonsense. go back to the wiki please. there is a reason i didnt mention him (or rather IT)

only the 2 bosses i listed have high holy resist.

i did mention the dragon with 100. he is one of the 3 bosses i meant. should have said that my bad. but 100 isnt really all that high overall.

resistence below 100 can be ignored when you use goldenwine youll just overpower that defense trough sheer force alone. you just need to avoid the high ones with 200+ if anything.

the forgotten judge doesnt matter. same for the architect. as both have one very bad melee defense and low HP. they just fall in seconds either way. the biggest dmg boost comes from goldenwines 50% anyway. the divine blessed is just a bonus on most weapons as the pillar cannot even be used againist them all effectively.

for example hitting the architect with a slashing weapon + goldenwine OBLITERATES him faster than the game can display the word if you die^^ if you add holy dmg it just becomes even more overkill basically.

the only bosses where holy really doesnt help you much is the inquisitor and the final boss. and for the later meh. its the final boss. by that point youre so overpowered it just doesnt matter anymore.

You're right my bad. Third Lamb has 90 resist not 500. I merged her in with the Inquisitor.

Still misleading to say only three bosses have Holy Resist unqualified. Understandable but misleading.
Nerevar Aug 23, 2018 @ 11:41am 
Originally posted by Laiders72:
Originally posted by Nerevar:
i didnt mention these bosses for a reason dude. holy resist below 100 basicly doesnt really matter. youll barely notice it. while anything above 100 is noticable.

first the lamb doesnt have 500 holy resist. that is nonsense. go back to the wiki please. there is a reason i didnt mention him (or rather IT)

only the 2 bosses i listed have high holy resist.

i did mention the dragon with 100. he is one of the 3 bosses i meant. should have said that my bad. but 100 isnt really all that high overall.

resistence below 100 can be ignored when you use goldenwine youll just overpower that defense trough sheer force alone. you just need to avoid the high ones with 200+ if anything.

the forgotten judge doesnt matter. same for the architect. as both have one very bad melee defense and low HP. they just fall in seconds either way. the biggest dmg boost comes from goldenwines 50% anyway. the divine blessed is just a bonus on most weapons as the pillar cannot even be used againist them all effectively.

for example hitting the architect with a slashing weapon + goldenwine OBLITERATES him faster than the game can display the word if you die^^ if you add holy dmg it just becomes even more overkill basically.

the only bosses where holy really doesnt help you much is the inquisitor and the final boss. and for the later meh. its the final boss. by that point youre so overpowered it just doesnt matter anymore.

You're right my bad. Third Lamb has 90 resist not 500. I merged her in with the Inquisitor.

Still misleading to say only three bosses have Holy Resist unqualified. Understandable but misleading.

well ok more than 3 bosses have SOME holy resist. coulda worded that one better. but like i said it wont affect you much due to them beeing super low.

and if you like the betrayers resistences can be ignored alltogether. but for melee builds goldenwine is just more practical gameplay wise.

for mage builds for bosses the flask is actually a bigger dmg boost than the keepers of fire and sky. not to mention reaching the keepers in the first place requires some super mario skills which not all players will have. hardest to reach creed by far.
Sa†o Aug 23, 2018 @ 2:05pm 
Originally posted by Laiders72:
The damage formula for Blessed Divine Weapon on the wiki is given as:
Holy AR equal to Base Damage*(1+Wisdom*0.02)

AR stands for attack rating and seems to be synoymous with damage. The above formula may not be correct but it provides a standard for comparison. The correct formula will affect both weapons in the same way. We'll assume only non-elemental damage is scaled. Now maths!

14x (1+50 x 0.02)
14 x (1+1)
14 x 2 = 28

Total buffed damage is 28 holy damage. We deal another 87.4 holy damage and we still deal 87.4 slash damage.

Total damage is 115.4 holy damage and 87.4 slash damage for a total of 202.8 damage.

Obsidian Pillar deals 171.2 strike damage when fully scaled and upgraded. Base damage is 76. Blessed Divine Weapon again. Let's go!

76 x 2 = 152

171.2 + 152 = 323.2 total damage.171.2 strike damage and 152 holy damage.

Obisidan Pillar significantly outdamages Purifier both in terms of holy damage and overall damage. That said, Purifier may have better DPS due to Reaper pinwheel combos. This relies on the player skill and situational ability to execute said combos. I have no idea what the combos or attack speeds of Greathammers are like as I've never really played with them. Both weapons, when buffed, deal around half their damge as holy damage and will suffer significantly against enemies who are strongly resistant or immune to holy damage. Luckily this is relatively rare. Obsidian Pillar suffers severely against enemies resistant or immune to strike damage. Purifier does not suffer as badly if its slash damage is strongly resisted. However, slash damage is more commonly resisted than strike damage. All of this is amplified if Goldenwine is added into the mix.
Well, there is no boss that is resistant to both holy and striking damage appart from the last boss, and yes you are correct I have finished this game about 3 times with different builds, been avoiding wisdom though since I didnt quite understand the damage formulas and since any wisdom scaling weapon seemed to come so late in the game.

Now to the point above:
https://saltandsanctuary.wiki.fextralife.com/Obsidian+Pillar
It actually has 100 flat damage according to wiki, obsidian pillar that is:
Obsidian Pillar VII 100.0 Drowned Tome x 1, 10000 Salt

Which means your calculations are even more staggering in difference between the two weapons= 100x2=200+171.2=371.2
That is insane in terms of buffing power, 200 holy damage? Not even scaling weapons have 200 holy damage.

Hell that with a holy charm attacked to weapon would smite most bosses in 4 actual hits if you look at boss hp in the wiki. And if I got it right weapon charms scales % of weapon base damage, which means Obisidian is the end all be all of all weapons...no matter if you want fire buffs, holy buffs or arcane buffs on it.

Purifier on the other hand: https://saltandsanctuary.wiki.fextralife.com/Purifier
Seems to only have physical scaling damage unless it was fixed in this patch and wiki ain't updated.
"Wisdom increases the weapon's physical damage. The holy damage does not scale. (Is this a bug?)"
"At 50 Strength and 50 Wisdom this weapon has an Attack of 87.4/19.6 at tier VII."
That seems like terrible output for 100 points of investment into primary stats.

Compare that to Obsidians 34 str requirement (will 2 hand it anyways) which means I will be rocking roughly 70 points into endurance medium rolling at 40% weight with full titan set rocking 70% resistances across the board, paired with tons of balance I wouldn't even flinch from bosses hitting me.

I might really be missing something though but as it stands Warhammers and Greatswords just seem to be not slightly better, but better by and order of magnitude in comparison to other weaponclasses, with or without scaling.
Nerevar Aug 23, 2018 @ 2:20pm 
youre not missing anything. its well known that greatswords/hammers are OP in this game. they are the strongest weapon class. no contest.

there is some greatswords like the chitin obsliek that do mostly strike dmg. they dont gain the same holy bonus as the pillar would however there is something else here :

the best charm is the attack flat 10% increase. this charm always works and is also better than the holy charm. its also available WAY sooner. why is it better you ask? goldenwine. goldenwine gives you a flat 50% attackbonus on the actual value displayed in your inventory screen. thats way bigger of any gain than the holy weapon buffs give you. this is why the attack charm comes out ahead in the end.

the salt to dmg charm is better but comes at a cost obiviously.

there is another factor tough : the greatswords are FASTER than the pillar. by quite a bit. in terms of dmg per single hit the pillar beats most other weapons when buffed. but in terms of dps the difference compared to a chitin obelisk isnt as big as it seems on paper due to the pillar simply beeing a fair bit slower overall in terms of swingspeed.

but the combo of using pillar + for example jaws of death on 2ndary allows you to use the best dmg type per enemy on demand. its a stupidly strong build. needs more skillpoints to work while obelisk + jaws works without extra talent points and is comparable. the pillar needs overall 1 hit less to kill a crypt keeper for example when fully buffed with wine and divine at same time. and this is also one of the few enemies who can even withstand a hit from these overbuffed weapons to begin with. most are dead in 1 hit with either of them.

this is where this game truely shines : complexity. there is alot of stuff that works pretty well not just 1 single weapon. sure there is always SUPER ideal item but its never required either.

Last edited by Nerevar; Aug 23, 2018 @ 2:23pm
Sa†o Aug 23, 2018 @ 2:41pm 
Originally posted by Nerevar:
youre not missing anything. its well known that greatswords/hammers are OP in this game. they are the strongest weapon class. no contest.

there is some greatswords like the chitin obsliek that do mostly strike dmg. they dont gain the same holy bonus as the pillar would however there is something else here :

the best charm is the attack flat 10% increase. this charm always works and is also better than the holy charm. its also available WAY sooner. why is it better you ask? goldenwine. goldenwine gives you a flat 50% attackbonus on the actual value displayed in your inventory screen. thats way bigger of any gain than the holy weapon buffs give you. this is why the attack charm comes out ahead in the end.

the salt to dmg charm is better but comes at a cost obiviously.

there is another factor tough : the greatswords are FASTER than the pillar. by quite a bit. in terms of dmg per single hit the pillar beats most other weapons when buffed. but in terms of dps the difference compared to a chitin obelisk isnt as big as it seems on paper due to the pillar simply beeing a fair bit slower overall in terms of swingspeed.

but the combo of using pillar + for example jaws of death on 2ndary allows you to use the best dmg type per enemy on demand. its a stupidly strong build. needs more skillpoints to work while obelisk + jaws works without extra talent points and is comparable. the pillar needs overall 1 hit less to kill a crypt keeper for example when fully buffed with wine and divine at same time. and this is also one of the few enemies who can even withstand a hit from these overbuffed weapons to begin with. most are dead in 1 hit with either of them.

this is where this game truely shines : complexity. there is alot of stuff that works pretty well not just 1 single weapon. sure there is always SUPER ideal item but its never required either.
The thing that get-s me is, why is a strenght weapon better for a wisdom build than a wisdom scaling weapon? :(
Personally I think it's a huge oversight that buffs are derived from base damage. imagine how viable other weapons would be with a wisdom built if each point in wisdom made divine weapon give 2 flat holy damage? Daggers wouldn't be in such a bad state and wisdom would be usable by all builds across the board.

But it seems that it is what I feared it would be regarding wisdom builds, they basically are a greathammer built with heavy armour :(
Wanted to try some dex/wis weapon with buffs but it seems I might just keep going with my main greatsword+greathammer build in ng+ and just start leveling wisdom for those juicy buffs. Just incase I might come across something I dont pancake in 1 swing....

A question on golwinde though my friend!
When they say 200 Physical 100 magical resistance, I am guessing that means all the resistances then?
As in physical covers both slashing/striking and magical covers all elements?

Since goldwine poisons you can you reduce it by having poison resistance? I have 66% reduction to poison on my main in ng+, so I-m wondering if I could heal more often without screwing myself over.
Nerevar Aug 23, 2018 @ 2:49pm 
yes its 200/100 accross the board. its a flat boost to all resistences. take note : THIS IS NOT DISPLAYED in your status screen. but it is there youll notice the reduced dmg from everything. people tested it long ago.

the poisen from the wine is not the same poisen as the one from enemies. you can test this and youll see 2 different bars. as far as i know the wine poisen is not resistable and isnt affected by your poisen defense. it doesnt matter tough. a wine lasts 60 seconds and since the poisen buildup is seperate from enemys the build up one will be LONG gone before your buff runs out. hence why goldenwine is considered the best consumable in the whole game for a reason^^ and you can snag it right after beating the 3rd required boss the dragon^^

yeah the way weapon buffs scale is indeed a bit badly designed. but oh well. nothing is perfect i guess i mean given this game was literally made by 2 people when you think about that.

its impossible to balance such games fully. look at all the patching dork souls gets everytime one comes out and at the end youre still haveing to deal with certain weapons beeing OP or top of thier class.

i love the bone crusher greathammer and the coveted despite them beeing slow hitters and there is better ones. but they look awesome due to thier sheer size ^^
Last edited by Nerevar; Aug 23, 2018 @ 2:50pm
Sa†o Aug 23, 2018 @ 2:59pm 
Originally posted by Nerevar:
yes its 200/100 accross the board. its a flat boost to all resistences. take note : THIS IS NOT DISPLAYED in your status screen. but it is there youll notice the reduced dmg from everything. people tested it long ago.

the poisen from the wine is not the same poisen as the one from enemies. you can test this and youll see 2 different bars. as far as i know the wine poisen is not resistable and isnt affected by your poisen defense. it doesnt matter tough. a wine lasts 60 seconds and since the poisen buildup is seperate from enemys the build up one will be LONG gone before your buff runs out. hence why goldenwine is considered the best consumable in the whole game for a reason^^ and you can snag it right after beating the 3rd required boss the dragon^^

yeah the way weapon buffs scale is indeed a bit badly designed. but oh well. nothing is perfect i guess i mean given this game was literally made by 2 people when you think about that.

its impossible to balance such games fully. look at all the patching dork souls gets everytime one comes out and at the end youre still haveing to deal with certain weapons beeing OP or top of thier class.

i love the bone crusher greathammer and the coveted despite them beeing slow hitters and there is better ones. but they look awesome due to thier sheer size ^^
Absoloutly. it's hard to balance things and the main issue is usually when you are making something and constantly staring at whatever you are doing, digital or otherwise, you usually miss what's right under your nose. I know that too well myself.

Where is the modding community when you need it xD
Laiders72 Aug 23, 2018 @ 4:11pm 
Duero note on Purifier: it definitely scales with Wisdom. I double-checked with my NG+ priest who is a Purifier build and almost maxed Wisdom (wasn't exactly a focused build and only early in NG+). Holy damage was 70 something I think. That was a definite bug and has been fixed.

There is a balance mod over on reddit that may address some or all concerns. I only just stumbled across it and haven't tried it myself yet.
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Date Posted: Aug 21, 2018 @ 8:27pm
Posts: 15