Salt and Sanctuary

Salt and Sanctuary

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Challenge Ideas/Suggestions Updated
So after my first run (I'm actually on the Vita, but that seems to have a lack of forums), I've been enjoying the hell out of the challenge modes, as well as sons other self-imposed ones, and was hoping to see if anyone knows if there will be any more challenges added in the future, such as the April Fools joke one. Real talk, I would love to see that one happen.

1- SL1- So I recently beat this one, and it was awesome. Early on I went with the acorn folks for some poison assistance, but wound up switching to the Splendors later on for that sweet, sweet buff juice. I have to say that this was easily some of the most cheesy fun I've had playing this game.

2- Item Randomizer- As seen in the mods for Dark Souls, Ideally. I don't know the difficulty in having something like this implemented, but watching Lobos' "Use What You See Randomizer" runs of Dark Souls have been something hilarious to watch. Plus, despite amazing item placement, I'd like to just run into stuff that makes no sense sometimes for those Permadeath runs. Maybe it could even have transmutation weapons, if You don't want to wait until fighting all the dang ghosts to get Your gunsword goodness.

3- Everything is Whispermen- As with the April Fools one, this could work like REMake's invisible enemy challenge.

4- Pistol/Crossbow Only- While this is something I'm still testing, it seems like it'd be nice to have the option of getting Your ranged options in the starting menu for a challenge. I've been working on this one, really the only issue is getting the money together, which just takes some early grinding. Definitely an RE4 vibe from using the cbow/pistol while uppercutting a zombie off a cliff. (Also got that from the magic-only run, but would be cool to have weapons)

5- Shuffled Bosses- Swap out the placements of the bosses, as far as they work. Obviously the Tree of Men isn't going anywhere, but this seems like it could work for most of the ones in big open zones

6- Dramatic- Just double impact force when something gets launched. I imagine this would make the ToM irritating as hell, but could be hilarious

7- Low HP/glass cannon- 10% HP for everything. This is something I'd say as a combiner with Hardcore mode, but it'd be nice to see the acorn guys be useful beyond the first few hours of the game.

8- Cash Cannon- Start the game with a gun that fires like the barrage spells, but uses gold as ammunition. This might just be super easy, but I want to do a run just blasting money at everything.
Last edited by Coffee Potato; Apr 29, 2017 @ 9:15am
Date Posted: Apr 19, 2017 @ 8:49am
Posts: 0