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Raportează o problemă de traducere
Maybe not though.
Later on, Rush is the most important, and Break becomes an inferior version of Power, only useful as more slots for variety's sake.
when break go to 0 i use EXE drive.
PS. it's my play style.
Hopefully before the end of Chapter 5.
Regardless, with that Super EXE, and a good charge up on Nep and Compa, I probably will have an easier time farming super bosses like the dude who gives you Action Joy.
I got that super weapon for Nep earlier, and with her break damage limit passive skill, her airstrike MK2 EXE does like 500K damage. :P
Because of this I find it easier to finish them off either with Plutia's or Rom's area SP attack or using power attacks on each individual monster if AoE can't reach all of them.
I can see how lowbie enemies would die quickly once you are high leveled but there are plenty of bosses and colleseum fights to use the EXE meter on. I wouldnt' expect to use them on normal mobs. Because the EXE bar remains between fights I don't see this as an issue.
During the story you use the lowbie mobs to raise the EXE meter before the boss fight.
During the colosseum if you are killing the mobs before you build up the EXE meter you really need to be fighting higher level challenges.
Also I can raise EXE meter easier than SP. So I save SP when possible.
But seriously grinding 99 to 550 on polys took mye like 10 seconds a fight, 6x nep rush (using combo) vert exe noire exe all poly's dead, it got to a point where nep would kill the first 2 poltans with neprush and vert kill the other 2 with her EXE.
Just rememeber AOE EXE's are op as ♥♥♥♥ with damage break and ignore enemy traits.