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And on top of that, with all the enemies on the battlefield...YOU the poor Scav is the NUMBER ONE TARGET.....
Oh :O the Rat King got hostile ? That is strange since it's an ally, might be a bug.
Post this on Discord. The devs are more active on discord than Steam.
I don't think I'd mind the current aggro code if it was both faster but only active when firing on a factions units. Would make helis a threat only if observed fighting a faction.
Also, it's definitely clear that if your faction standing is down and you get spotted question marks will last longer with some units. And if it escalates to an exclamation point...that seems to persist for the remainder of the mission unless you put good distance between them and you.
I personally really like the changes. Your behavior now has consequences that persist and which really matter. Previously, bad faction rating was a slap on the wrist and really didn't matter. I like the anti-shooter angle of this game, and the recent change upped the ante in that regard and I don't think that's a bad thing.
I agree with this - My rep is usually always maximum with all faction members, and I still get aggroed at what feels like the same rate with all faction enemies. The LoS and audio cones are too big and too sensitive right now, in my opinion.
I also think State Line Crosser's idea is pretty good:
Have a few different modes for enemy unit vision and audio cones depending on what the player is doing. If you're just ratting, giving enemies a wide berth - The cones are small, and focused on other NPC units engaging with them. If you rat right next to them, their cones get as sensitive as they are now.
I'm sure the devs will fix it, but damn it's really rough right now in some of the runs.
Oddly, I have never had a tank aggro me EVER in this game. Never. I can literally just stroll right by them and be completely ignored...and assumed that was the case for everyone. Only death by tank I've experienced is being run over...mostly because I get too close and they suddenly move.
The angles that npcs begin spotting you is pretty crazy and reminds me a bit of ready or not's omniscient wall samurais.
They're kind of an undercooked police system I guess. Whenever you do something that triggers them you'll see a pop up at the bottom of the screen that says they're after you. Assuming it isn't a special unit they should be somewhat easy to avoid/kill.