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Ein Übersetzungsproblem melden
im pulling in 3-7 days of water every 10 minutes. Play the game and upgrade to the 1c/8o rig. Honestly, the 90-day manditory wipe mechanics of games like escape from tarkov or dark and darker, which FORCE you to play against a time-crunch, and wipe ALL EXP, progression, stash, etc, is a much more punishing mechanic than the 99 day water storage and 999999999 water storage in your stash.
You DO NOT LOSE EXP/PRESTIGE if your water runs out, you only lose your stash and base upgrades.
Whats the point of the water mechanic? Its a survival game. Why are there water/food mechanics in tarkov? Why do freighters in EVE require jump-fuel? Why do you need to feed resources to your tool cabinet in Rust in order to keep your land claim active?
Rust and EVE are pvp , in most pve servers in Rust your base don't even decay because its pve and mods disable it.
, Tarkov you need food/water in raid not when you are offline , pvp wipes in tarkov can take up to 9 months and thats all of players not 1 guy who didn't log in , Pve tarkov doesn't even wipe , misinformation , what are you talking about ? , this game is a PvE game which you cannot even matchmade with random players , Water mechanic is just a "keeping player numbers on steam charts up" mechanic nothing more , if the devs want a hardcore game they should make the gameplay hardcore and making the game optimized , adding bad mechanic and bad AI and design is not making the game hardcore is making the game a chore to play. All I see here is developers are like hunt:showdown developers and they destroyed the UI because of their ego , if you want your game to die don't listen to your community.
You need to understand vast majority of mechanics are heavily WIP, including water, which they further emphasised recently by pinning posts on discord and mentioning it in their Q&A.
If you find the water mechanic in FW annoying or not respecting your time spent on playing, then why you don't mention other games, such as Rust or other pvp survival games, or V Rising which has a similar upkeep system?
Major progression is tied to the character XPs, which aren't reset if you do, in some miraculous way, run out of water.
What is reset when you run out of it is basically always on the stake if you do happen to take it into a mission and die, losing it permanently.
Reputation is fluid, it constantly changes, innards progression is just tied to how much water you have, so it's not much of a loss either... What else do you lose?
I do personally find water mechanic fun and actually engaging, as it fits the world, the dread of succumbing to the thirst/hunger while surrounded by a neverending war.
I would suggest you wait on the game and see how devs take it from here. They already shown us how passionate they are about this project and do listen to suggestions of the community, but clearly stated they want water persistency to stay in, which I approve.
I hated how devs often cave in and change some core mechanic to appease "sunday players" who skip from game to game after just few hours.
Then the reasonable alternative is to activate systems as they are ready.
All this has done is tarnish the release and cost them sales.
Look at Nightingale, they started off doing something that directly drove away players and despite making it right later, still haven't crept passed mixed reviews. The damage was done.
You didn't bother actually addressing the main issue, as usual. Nobody in defense of this horrid mechanic seems capable of actually addressing the core problem, they merely dance around it with strawmen. Yawn.
I'm kinda in the same boat. Saw it's out and wanted to buy it, but then read the reviews. I don't need anxiety while not playing a game.
Seriously, why don't make it optional? Like a separate mode with additional bonuses for those who choose to play in this way. It's a PvE game after all.
I like survival games- I played all the S.T.AL.K.E.R. franchise (and its mods like Misery, Call of Chernobyl, and Anomaly), Kenshi, Project Zomboid, The Forest, Hunt, and DayZ, even though I haven't really enjoyed the last two titles.
I've been waiting for this game since the first teasers were published because it reminded me of Mad God, and I'm sad because if they're going for features like the current water mechanic it means I will never play it.
I don't play those games. Some survival i did play when they released. Most of them i stopped playing because of this thread argument : i value my time. This seems to upset people, not sure why, but i will not endorse a game who purposely waste my time.
It's a fair point, i'm not "giving up" on TFW yet. I hope they let down this useless mechanic and focus on making a better game than most of what's on the extract/looters on the market. From my point of view it's a safe bet that if they don't rework it heavily or remove it, the game will massively loose in appeal.
Note that bad sales today will affect tomorrow's project.
A good extraction game i play is Quasimorph. There is no ♥♥♥♥♥♥♥♥ mechanic that hold you down. If you die on a mission you loose everything you had on you and were carrying. There are no penalties for not playing and playing poorly means you go back to your ship and have to start again.
I'm afraid we're down a road of popularizing pointless "time wasting" mechanics.
Same vibe of having enemies with millions of hitpoints or having to fuse ores to make refined ores to make refined ores to make ...
I feel like a lot of people confuse a gameplay with depth with a gameplay bloated by useless systems, creating delays to get things.
I actually had a lot of fun playing GTA with my friends.
None of these games had a time wasting mechanic that punish you for being logged off. You could go on about your life, come back and play - no strings attached.