Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe it’s just me but she cooks and Saki goes by “Sweet Maker,” so shouldn’t Natsumi go by something like “Sweet Baker” or is there some hidden lore that she now has a form posting about all the sweets the others are making?
Changes to the underused Sweet Destroyer and QPD are nice to see, but if Sweet Guardian can now add cards on fail, can Evil Mastermind get a similar effect? Getting a random level 1-2 trap would go a long way, even if it was just one, cuz that puts Toy Store in there, Go Away, PiyoPiyo Procession, etc., and would stick with YukiD's theme of randomness.
Also, don't mean to nag, but is there an eta on more pins? Dev had promised 8 per update a while back, and that doesn't seem to be the case, so can we get a more realistic projection? Lot of folks waiting on specific pins for their fave chars.