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I've died in about 9/10 of my battles, not even being able to survive against chickens half the time, much less other characters. Her Hyper is fun, but it doesn't give you any advantage over other players like either Aru, for example (both give stars, one prevents players from attacking, ehreas Suguri 2 makes it so no one has to fight or lose stars) the only time it'd give a slight advantage is if the other players are going for wins, and they're far away from other players...
I feel like if she had an extra HP or lower Recovery roll, she'd be better while still being less of a fighter, like I assume was the goal? IDK.
Another completely spitballed idea I can't expect to be a thing, maybe she has more evasion when she has less cards? IDK, but I really want to be able to actually find a use for her... :/
I don't see why you had to add the 2 maximum card limit either.
I'm a little dissapointed, she seems like she could be a quirky playstyle character but it's done poorly. She's just too underpowered.
I'll probably keep playing her some because she's pretty fun in more laid-back games where you don't have to worry about monster like Tomomo, Star Breaker, or Yuki destroying you. Even then, she can still be fun by denying them encounters and getting clutch evasions.