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Yeah, that might be true. I don't really have as much experience as a lot of people here might have, so part of my reason in making this thread is to get other people's ideas on stuff. I can definitely see that though.
But hypers aren't guaranteed, and I think it can sometimes be easy to waste her hyper, really good as it may be.
- I'd rate Yuki higher than Tomomo. They're honestly mostly the same, but 5 HP and -1 Def is somewhat preferable to 4 HP and 0 Def simply for the guaranteed ability to survive a 5, Yuki's hyper is better and cheaper than Tomomo's, and Yuki doesn't have to deal with the increased recovery value. That said, fair!Tomomo can definitely hold her own, so the two should be in the same tier.
- I'd rate Peat as "Pretty Good" or "Amazing", personally. Sure, he has only 3 HP, but that's about his only disadvantage. His stats are really good (including his recovery value), and his hyper is probably the most overpowered in the game (especially since it's so cheap). Peat with any kind of buff is scary.
- I feel you're not giving Syura enough credit. +1 Def allows her to take one or two hits pretty reliably, and she doesn't have to deal with Marc's -1 Evd. She lacks an Atk bonus, but her hyper is honestly pretty good. Marc's is insanely good if you draw a lot of it, but I'd consider Syura's overall better because it doesn't have a cost and discourages enemies from attacking her if she's low on HP.
She's not a fighter, but she's definitely not bad.
- I also wouldn't put Aru into "Worst" tier. She's kind of helpless and her hyper is garbage (especially if the Charity field effect is active), but 5 HP and +2 Evd is pretty decent - she can take one hit somewhat reliably and simply dodge everything else. The extra HP compared to Suguri allows her to be much more ballsy overall when it comes to picking Evade, and also helps a lot in surviving rolls that are simply too high to dodge.
As for the boss characters:
- The playable version of the Manager has 6 HP, +2 Atk, 0 Def, 0 Evd and a recovery value of 6. He cannot gain any stars from bonus panels, cannot use any cards at all, and takes damage if he has to discard cards (traps like Bad Pudding or Flamethrower, oddly enough, will not trigger this effect).
Contrary to what you might expect, he's actually not that bad. Even with his lowered HP and neutral Def compared to the boss version, he's very hard to kill in one hit and dishes out quite intimidating counterattacks, so he's a quite formidable opponent to face in battle. He's kind of bad on Charity and Miracle maps, but Battlefield and Regeneration support him very well. If no field events are in play, I'd call him decent.
- I've never bothered playing as the Shifu Robot because starting the game at 1 HP and always reviving at 1 HP is terrible.
- The Flying Castle is okay-ish. 10 HP is huge even with -2 Def, -1 Evd and a recovery value of 6, and +1 Atk isn't bad, either. It cannot counterattack at all, so how well the castle does strongly depends on the map layout and your luck with movement rolls. If it manages to avoid being attacked from behind, the castle is a quite formidable opponent. Otherwise it's pretty much just a punching bag that can't do anything to discourage enemies from attacking it.
You're contributing nothing to the discussion I had hoped to get going by just making fun of me. But if that makes you feel better, go ahead.
Eh, I'd probably swap Tomomo/Yuki, or at least put them in the same tier. Their stats are pretty much balanced due to HP/Def and the recovery value vs evasion. Yuki's hyper is cheaper and doesn't hurt her more than other characters if/when it hits herself, unlike Tomomo's. And in fact, it's often beneficial for it to do so, which is almost never the case for Tomomo.
And maybe knock down Marc since the hyper makes it a bit more difficult to go for stars norma, and can't be used to steal stars late game. Yes, she's good in battle both offensively and defensively, and her hyper is great for guaranteed kills either for her norma or just to delay other players, but you need to build up a lot of kills early game.
Also where is Kai?
Aru has issue but with flamethowers and/or gift exchange she fairs pretty well, i win often with her, but i admit she's far more luck based than other characters.
Suguri i just double snake all the time, thus i always use sora despise loving suguri's hyper on paper. She's pretty good though, it's just my luck when playing her hits the bottom of the barrel.
Honestly only characters i have issue with are Hime (hyper comes to late and she's not that fun imo), Syura (high risk low reward), Saki (but because she lacks just a bit of passive power, her hyper is one of the best addition to the game honestly) and Yuki because why pick another killer than Marc anyway and her hyper is too random (that's an issue with the whole game anyway, Marc feels like the only good killer character, also Tomomo hyper isn't that great but is a good star purge which is a plus as a killer, again Marc does it too). None of those i consider terrible, it's just i usually don't fair well with them.
I really want to see more good killers in the game, i have so much fun when going full kill route with Marc and wish i could do the same with other characters without feeling i'm just throwing the game away. Starbreaker with a Kamikaze hyper giving some kills would be so fun (or doing damage to adjacent target whe she dies, which would still give her the kills).
im not going to make my own list because its not right for me to 'rank' characters
I've played as Syura a few times, and most times have been in games with a marc, so that may be a huge reason why I haven't played her much since. For me in that environment she just breaks too easily and I almost never seem to get hyper and it's terrible.
Good points though!
Yeah, I think a lot of this depends on what you're playing against. I can see the point about yuki, though. It's getting a bit hard to catch up here so I'll just leave it at that. I should say that a lot of the points given thus far are pretty valid ones.
She has the potential to be really good, I think, but too often the pieces just don't come together I feel like (in a ton of games I just don't get a hyper). I still don't really know how I feel, but she's a pretty neat character.
That's fine if you feel that way, but why is discussing opinions on characters bad? Wouldn't it have been more constructive to just say that you don't like tier lists in the first place? 100% oj relies heavily on chance, certainly, but I think discrediting others just because they don't have hundreds of hours logged and all achievements is being unfair. Personally I don't really get the chance to play that often because I have things I have to do and a lot of the time I can't get a game going, so it's difficult for me personally to invest in the game to that degree. I still have an interest in finding out what people think about things; why is that so wrong? Just curious, I'm not trying to start a flame war with you here.
as i pratically main aru, telling me that she belongs in the worst tier really insults me
It's interesting getting different perspectives on strategies and things I may not have been aware of. Tier discussion is a means that helps facilitate that end.
You shouldn't feel bad for picking a character I rated low or whatever. Pick whoever you want and whatever strategy works best for you. It is not intended as a guide on how you should feel about picking X character, it's my personal opinion on who I would pick and why.