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I definitely agree on the music though. I have that turned off.
Not to mention that it's not all luck; there are a bunch of strategic decisions that one can make, from when and how to use cards, to which paths to choose, to whether to fight someone or pass them by, and much more. A key distinctive part of the strategy is that your choices of cards get mixed in with others' cards so you'll want to pick cards that might benefit you more even if other people get to use them -- that's a feature I've never seen before in games where you bring in your own cards.
As for the music, I sometimes turn it off, sometimes turn it on. It depends. It's not the best music in the world. But it's fun to joke about it sometimes.
Actually at first you should just learn what's actually happening, and most multiplayer lobbies are set to turbo speed so it's kind of hard to follow early on.
There is a huge amount of luck in the game, it's true. But everyone is subjected to the same luck, so it's quite fair (except in Normal/Extreme single player campaign). That doesn't mean all you can do is roll dice and pray, as you can definitely play pretty badly in this game. And there isn't always an obvious best choice, either.
See, every character is unique. You'll unlock more as you play the campaign (easy mode still works, and isn't rigged), all with varying stats and their own special "Hyper" card which lends itself to differing styles of play. Your job is to build a deck to play to your character's strengths, patch their weaknesses, match your own desired playstyle, or to counter your opponents who are doing the same.
Remember: all players share the same cards and can draw something another player chose to bring into the match. Because of this, those who have been playing for a long time and have all the good cards don't have such a massive advantage where newer players have no chance with their starter deck. It also means you have to plan for the inevitability that someone will have your cards, so try not to bring anything that's better for them than it is for you.
That keeps it fresh. Strategize what you can, plan for worst/average/best case scenarios, and don't let strings of absurd luck get to you. Find some friendly people, celebrate each other's successes, and laugh off the failures.
Please bear in mind that even if, for example, 98% of the people who played a game enjoyed it, there will still be 2% of them who didn't like it, for whatever reasons.
Even if somebody likes a game genre, this is impossible for them to like ALL the games the specified genre can offer (in this case, party games).
You have to like minimalist board game not for everyone i guess.
and super fun it multiplayer
And that's why the localizer and current dev created "Casual" difficulty, which has no roll-table rigging and which unlocks everything except achievements. That means you don't have to deal with the rigged roll tables to get all the cards and playable characters.
what are the chance at normal???