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There's a metric used for measuring how many times a character has won, globally, across all of normal mode (other modes not tracked.) in a given span of time, usually a month, called winrates. When Jailbird Mimyuu was first released, in the span of a single month, she achieved a staggering 42.75% winrate, which is considered far beyond acceptable. That, and a lot of people were requesting a strong nerf. The only nerf that worked effectively was reducing HP by a single point, and that was enough to bring her winrate, as of last month, down to 29.61%.
If anything the latest character (there have been many in the later lines of released DLCs) that should get a nerf is Hero Kai. His statline his fine but getting his hyper early pretty much means he becomes god for 3 turns. Having such an incredibly strong and comparatively cheap hyper on an already good statline is borderline ludicrous. You could compare it to Nath's and Maynie's hypers, except for either losing all your stars in exchange for stats or working up to a powerful transformation over the course of the entire match, you just use it and obliterate.