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Pair those with Play of the Gods and you have yourself a random hand shuffle or a chance of battling 3 other players, you included, if somebody else plays it and it pulls your hyper out of your hand.
if you don't like the randomness aspect of it, you can just stack traps that discard or steal cards to mess with other player's hands somehow, because it wouldn't hurt you as much as it would hurt them.
https://steamcommunity.com/sharedfiles/filedetails/?id=1780458891
shield x3, shield counter, dinner x3, gift exchange x3
tactical retreat is quite costly and gives the opponent stars. putting it over dinner neglects sherry's tendency to get chipped repeatedly, and when shes chipped enough, even 1hp players can be scary due to going 2nd. heals for all reduces combat potency on a defensive oriented character (more healed players = less combat potential) and a full health sherry has advantage vs nearly anyone anyway (tomomo vs sherry final battle is nearly a 50/50, albeit very slightly in momo favor. yuki is disfavored however).
Due to the cost of TR, it is pretty much only used when you are low HP... which is what healing can solve. sure its good vs boss but keeping up hp helps for so much more AND it helps vs boss. healing is necessary and dinner is by far the best one. without healing your passive will hurt a ton more. when you're 5hp you are unstoppable, when you inevitably get your hp reduced due to passive, you might start to think you arent so great. fix it with healing, not running away while your hp stays low.
while i did state she is defensive oriented, her stats are absurd offensively so you can easily beat down a player, heal up, then be damn near unkillable with nigh uncontestable stats and shields/heals/shield counters. you arent like fernet who is a sitting duck. healing is so essential here.
portable pudding is also really good since others using it doesnt increase the chance you die (you go 2nd always, the chance you die is independent from their hp) and you can use it mid-windmill. need to find the room to fit it tho. 2x dinner 1x portable, 2x ge 1x pudding, maybe even drop shield counter? you can definitely find the space if you like it. (also spoiler, gift exchange isnt mandatory and you can argue she doesn't need it.)
shield is absolutely off limits to touch. ESSENTIAL CARD. 5 stars for this thing is ridiculous on this character.
alternatively you can try pudding or tactical retreat (or 1x portable pudding) over gift exchange. sherry kinda likes her cards (holding onto heals and shields makes her nearly impossible to deal with, gift exchange can harmthis), but she also likes messing up hands of players because this reduces their options to contest her absurd statline. there are pros and cons and you can argue she already has good denial options and wants to worry more about health. id mess around with the gift exchange slots to your liking since i think there is potential tacretreat/pudding could be better overall i just happened to use gift exchange in almost all my 454 sherry games. on paper it seems better to me honestly, what are you worried about? not so much cards like extra specs, more like battle cards and ubiq/inferno. but gift exchange makes it less clear who has it. vs mio you just keep in mind mio could have inferno, after a gift exchange, you have to be paranoid of ANYONE having it. same with say, peat with blue crow, if peat fights you you are expecting it as a possibility, but now you make all 3 players have blue crow potential and have to worry about them all.
after testing dinner you basically need it or you just admit defeat after a few encounters. it pairs incredibly well with sherry's kit even if it's less obvious than shield. i wholeheartedly believe it synergizes better than tac retreat.
Why would you recommend Dinner over Pudding? Dinner heals everyone, Pudding just myself.
due to boss often being a 1 hit ko even at full health often for many this can also further the advantages gained from the bulk of 5HP +1 DEF and the passive allowing you to use shield vs the boss. others are still in boss KO range after dinner, sherry is less so especially with shield in hand.
consider the deck is a mix of all 4 players' decks, if you deck pudding there is no guarantee someone else wont draw it and heal while you gain nothing (this is especially bad). dinner at least guarantees regardless of who draws it, sherry will be healed on use. this also synergizes well with gift exchange scrambling hands, it matters less where the healing ends up if it heals everyone anyway.
of course you'd rather have pudding in your hand than dinner in your hand, but dinner is a lot more consistent at giving sherry advantages than pudding, and even arguably sometimes is beneficial to heal others (although more often than not, healing only yourself is still better). if you want pudding as additional healing it's probably best to drop all 3 copies of gift exchange and try to stack shield/shield counter/pudding/dinner in your hand. although i think portable is worth a slot if you're adding more healing. works as a nice surprise option too for a character who can sometimes lose health quick along with the aforementioned "doesnt increase your ko odds on enemy use" and using it mid-windmill.
also i find the level 3 instead of 4 requirement to come in handy.