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It's pretty much the same as normal starbo, but with worse evasion and, somehow, an even worse set of passives and hyper
Moreover, if other players see that you're holding a card that can knock them out if you die, and also give you wins, they're not going to attack you, or use OOB damage cards against you themselves, because it would be harmful for them. It's common sense.
So, how would this really be fun to play as a new character? (2)
With this suggestion of Starbo, it would be likely be more like if you are holding it then you will end up seeing your opponents taking riskier behaviors to not feed you wins at low HP, such as unnecessary evades that either end with them evading or being instantly KO'd, or just charging into you at full speed to take you out anyway, since 2 damage is not all that much for them.
Point being, it's already hard as hell to play Star Breaker normally, let alone win with her. With this variation you're pretty much making her Yuki Dangerous, except with slightly better stats and a much, much harder time of winning. It would take multiple fights (and, combat in OJ is already hard, even for her if the dice isn't willing.) and/or multiple OOB cards to attempt to get a single win, let alone two. By making wins "slightly" more obtainable through the passive but still gutting her normal wins gained, you'd end up just shooting yourself in the foot because it would take an absolutely herculean effort to get to 14 wins in such a way, each and every game. I'm almost certain nobody would enjoy playing against nor as such because it would be that painful to attempt to progress the game.
I think you're missing the point here, because I'm getting the idea that "fun" in your opinion equals "easy to win as". This game being heavily chance based, there is no such thing as "fun character" and "fast game progression", if you roll 1 every single turn and die in every single encounter, no character is fun to play.
The idea I suggest provides a character with solid stats, several ways of forming their deck, an interesting mechanic that synergizes well with already existing cards and the suggested hyper card, the idea is anything but boring, and yet you're saying that it would be "not fun to play as or against". What is fun to you anyway?
I like the idea of the hyper, seems like it could make for some fun interactions. Not as sure that KOs discarding it is super fair, though, since people are already super reluctant to attack, let alone Starby, so giving her effective immortality with enough bombs in hand would be very annoying to deal with. Then again, since the resulting opponent KOs are starless, idk, could work for some matchups. Still feeding her wins though, either way.
I have said for a long time that Starby is in an ok place balance-wise when decked and played correctly, but that is going with the assumption of 2 wins per kill, and a focus on them being combat kills to slow opponent's progress to keep closer pace with your own. If the focus is shifted via her passives to be out-of-combat, opponents are going to be having an easier time making progress, with just a few annoying revives to deal with.
So, her winrate might be rocky, but an interesting, chaotic build to toy around with. I'd try her.
Also don't bring my girl YukiD into this, she just chillin T-T
A loosely related thread appears, and a certain few smell the blood in the water and make it into yet another "BUFF STARBO" thread
The person above is about the most die hard Star Breaker main there is, you can really tell if talk shifts to balance of any other characters, all of of the arguments presented come from a "Play against" not as a "Play as" perspective
The character idea seems like a weird fusion of Sug 46B and Kiriko playstyles and it sounds like a fun build, though it would live or die based on if you don't get cheated out of certain deck builds over some wording rules. (Like Chris, where the summons aren't even considered real player units, nor enemy units so you can't synergize with the summons at all)
You know, say you Mimic into Marc rocket if it would only give 1 win, then the character would be unfun. 2 would be just the usual, but a 1+2 would encourage experimental Mimic decks.
The character doesn't have to be "good", but it should not fall into the Yuki Dangerous pitfall where you get a crippling passive that fights against the intended playstyle.
Wins only norma might not be good for your average win rate, but for the case of Star Breaker, you don't get a passive to deny you wins. I've seen many people play the Yuki D meme of going wins only. They get to around 8 at best, losing the encounter win penalty for a wins only norma would make for a more interesting character even if it would make her statistically worse in terms of winrates
That being said, I did not think of this character as a "Buffed Star Breaker" or anything of the kind, Star Breaker herself should just be left alone at this point.
When thinking of a would-be character, I was thinking of what would make sense for the character to be like:
I also wanted an element that has to do with knocking yourself out in order to hurt other players somehow, because again, that's what she does, she blows herself up to destroy the Earth. Giving her another passive on top of the one I already gave her was overkill, so I implemented it into her hyper card, and that also would make the most sense, because it's her final resort, ace in the hole, that's what she does when you beat her in SORA. Alte gets her final signature move as a hyper card, so I thought it would be safe to assume the same thing here.
So, we have a passive that scores you wins on knocking others out with OOB damage, an idea of a hyper card that you can't play, and something that has to do with knocking yourself out that causes others to take damage.
Which cards can discard themselves without you havng to play them? - Gift cards.
Is there a hyper card that can't be played? Yes, and it's also a gift card, Mimyyu's Evil Spy Work - execution, and it also has to do with dealing damage to other players, so it all just comes together. Plus it would be cool to get a character with a gift type hyper card, no? There's only what, five characters in the entire game that have a gift type hyper? Also wouldn't it fit SB visually, having little bombs orbiting her?
honestly it'll only end when fruitbat actually does something with wins norma or to actually buff her. or if OJ dies. one of the three. also good reference lmao
If you want to win and maybe do with a Wins norma,just pick Marc. 80% of the base game roster is way better compared to the DLC characters in terms of win rate. Hence I hate going against Marc and Fernet players the most since these two are the most infamous for being hard to kill at all.
TLDR Leave Starbo as it is herself,if you wanna wreck people without being forced to Wins norma,just play Marc.
yeah but then whats the point of buying DLC? if she's forced to go wins norma, why is a base game character capable of getting them far easier and better? or, heck, even the absurdly and abhorrently busted Kae, and Alicianrone could get wins easier with no restrictions.
it sorta cycles back to why she should be buffed: why are other characters outpreforming her in her own gimmick that she is infamously restricted to "for good stats" when other characters boast similar stats with hardly any restrictions at all? (Yuki, Tomomo, and controversially i'll say Kae). it's off topic for this thread tho lol
Marc (Pilot) doesn't sit too well with me since it is mostly the same but slightly more cost optimized for competitive viability and less likely to go all in on the wins norma.
I only hope it doesn't get murdered by wording pedantry in the details of how it interacts with cards or feature more of those "passive that only works if you have hyper, but hyper isn't viable without the passive" situations that are not uncommon in the last few char packs.
Now, to make things even better: If my idea has some flaws, are there maybe some thought on what SB alt would be acceptable by this little nice that I did not intend to aggravate?
i think the main problem is that she might need a way to remove her own stars a bit better since her gift is free and most OOB is cheap sans scaling-cost hypers, possibly tied to her passive or hyper. base star breaker has an expensive hyper to help drain herself, but a free gift kind of exacerbates the issue of her being a walking piggy bank particularly when low evade means youre giving people free kills at low hp
and generally, wins-only needs support through some kind of further card that prolongs or pauses the boss appearance, since the boss being summoned in is the biggest roadblock; that, or a way to summon battlefield via a card, so i think shes pretty underpowered without something like that
I feel like it is not fair too, my original post, more original than anyone else post is ignored in favor of other random dudes posts over the same topic. Why you people do this to me?!
6 HP / 6 REC (behold, Normies!)
+3 ATK +1 DEF -4 EVD
Only choose win norma, but also higher cost cards "Cost of Power" style.
Get 1 win when knocking out another player with out-of-battle damage.
Hyper Card = Cost all available stars, +6ATK to last until # player level, or else grants extra Def, Tomomo Hyper Card style, for transformation (therefore, the player can choose to either opt to hold the Gear, or get the Goodies)
Trivia: The first playable character to have 6 REC
https://steamcommunity.com/sharedfiles/filedetails/?id=2403635065
https://steamcommunity.com/sharedfiles/filedetails/?id=2636513793