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on top of that, shes meant to be a light bully, so shes putting herself at a disadvantage by bringing heals for squishies/tanks to use to protect themselves from her
seems poorly conceived
+1 DEF with 5HP are very solid stats and with the added bonus of potentially getting healing when you will need it (e.g. after an encounter) makes for a fairly sustainable tank-esque character with the extra of being able to blow up people with her hyper if the stars align.
The only change I'd wish for is that she also draws the trap ones in the name of consistency. Don't think she is underpowered at all, however. Not with those stats.
Now I will admit that I didn't play the character as of writing this because I clearly misunderstood how her passive worked, but looking at it again, the hyper seems to be more of a "pop off when the stars align" type deal on a character who, like Lulu, functions without it.
Time will tell if this is the case, but I'll throw out how I thought the passive worked as a potential buff in the event FBF decides it's necessary: Rather than drawing the next "Sweet" type card from the deck, the effect just creates one kinda like Sumika/blue treasure chests and adds it to your hand.
I do agree that the developers need to make more sense over what is a "sweet" card and what isn't. Saki, especially, needs those Dangerous Pudding (and preferably add Bad Pudding in there) to help her ability and hyper out. Allowing the hyper to go over max HP would be another positive, for when she is already at full health but wants some buffer with spending those extra cards. The rest of the suggestions, I don't find as necessary at the moment. Saki Sweet Maker doesn't need a positive ATK stat any more than Alte or QP do. While a larger hand size would be vastly better for Saki's hyper, 4 card hands are really powerful and a character who can hit 5HP +4/+1/-1 fairly easily is probably too strong to give that to.
Now, is the Sherry type playstyle kinda boring? Yeah, which is probably why you don't like her. But buffing a character that's like Sherry, one of the most powerful and uninteractive characters in the game, would be a bad idea. Absolutely by no means ever give Saki +1 Atk
I avoid placing ANY sweets cards that don't give HP because the seven hp sweets isn't that much less likely to draw then 10 sweets, and the elevated defense maximizes the effect of HP cards which lets you just be unusually aggressive.
So like, she can be filthy, but also the cutoff makes her very unintuitive because your main feature cutting off until the boss triggers doesn't feel natural especially when the boss denies you your ability.