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That said, there are indeed a few things to keep in mind in Campaign mode. Every scenario has a fixed selection of opponents with fixed decks on a fixed map with fixed field events, so on every attempt after the first, you have the advantage of being able to plan ahead and bring the most appropriate character and deck for the matchup you're facing.
Also note that Poppo shows up as an opponent in every scenario outside the Extra campaign, which makes Evade-focused characters like Suguri significantly more viable than they typically are in Multiplayer. (You also can't really go wrong with Yuki and her +2 Atk.)
Other than that, the AI is fairly predictable in what it will or won't do, and isn't very smart when it comes to using cards. For instance, if you bring cards like Dinner or Super All-Out and the AI gets them, it'll happily use them for you even if the AI itself gets absolutely no benefit from them. Use this sort of behaviour to your advantage.
Also, if it's any consolation, QP's campaign is generally considered the hardest (especially if you try to beat it using QP herself), so once you're done with it, the others should be a bit more managable.
Also, even if you lose, each time you play a story map you can unlock new characters, and of course you'll also gain stars to use in the shop. Check back every so often to see what's new or get some more cards and try again.