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Of course that'd heavily imply that it'd need a separate GM to play too (unbiased)
It seems like they programmed them to have a % chance of making the optimal play.
But even then, they can't understand board state which is something the CPU has no grasp of. They can't grasp psychology and expectation, taking intentional damage to die to revive and kill someone.
So they will always be flawed. You can program them to emulate those states though. You could program a Syura to never play her last card unless it's a gift or its been shown so she can bluff having Beyond Hell.
But that's up to the team if they want things to go that far.
If your attack roll is higher than the AI's remaining HP and it would need to roll a 4 or higher to dodge, it will always pick Defend, even if defending is the statistically worse option.
This is why a 2 HP AI Suguri will always pick Defend against a 7, for instance.
This is why you sometimes see a full HP AI Kai try to evade a 4, for instance, or a Manager boss trying to evade a 3.
(Note: Whenever I refer to rolling a specific number, it's what the actual number on the die needs to be, without modifiers, unless noted otherwise.)