100% Orange Juice
Peppr May 17, 2019 @ 8:01pm
Good cards to use in Co-op? (Suggestions pls)
New to coop, didn't play the summer one. Not sure what cards to take, especially at lower lvl without many deck points. A lot seem useless. Post any notable picks or good synergies here and what roles/characters they're good for. Example decks also welcome. So far I know of..

• Windy Enchantment good for chasing the lil chicks or rushing to heal as medic.
• Forced Revival for clutch revives. When you're last one up this will save the game.
• I'm on Fire works especially well with Kae, same as usual.
• Extend lets you get up faster. Very safe pick.
• Quick restoration gud for Avenger role.
• Dinner in Healer decks, yum

• Passionate research to dig for hypers. Would like some opinions on this, are there any OP hypers for coop?
Last edited by Peppr; May 17, 2019 @ 8:04pm
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Showing 1-15 of 16 comments
Juno Brier May 17, 2019 @ 8:28pm 
Nice Present is always good, definitely should be your first pick for the zero-cost cards after using your points.

On the note of zero-cost cards, Dash is good for catching up to or getting away from enemies, or reaching allies if you're support.
Georal Blanco May 17, 2019 @ 9:30pm 
Dash is IDEAL for catching up to chickens running astray, and it costs 0 deck points.
Mimic may be situational but it's one of my faves to put in the deck.
Intra May 17, 2019 @ 11:02pm 
There's two mandatory cards for EVERY DECK:
Nice Present
Extend

It's easier to list what NOT to bring:
Ambush - currently broken
Reverse Attribute Field - boss typically has negative stats, this would usually buff him -_-
Traps - negative traps can be tripped by players, positive ones can be by chickens
Card exchange - Exchange, Gift Exchange, Treasure Thief
We Are Waruda
Dark Side of Business
Stiff Crystal
Star-Blasting Light

annnnd that's about all the cards you shouldn't bring. Probably add Shield Counter because it does 1 freaking damage to the boss at best so you might as well use tactical retreat.
Last edited by Intra; May 17, 2019 @ 11:07pm
Peppr May 17, 2019 @ 11:04pm 
Originally posted by Intra Cetum:
There's two mandatory cards for EVERY DECK:
Nice Present
Extend

It's easier to list what NOT to bring:
Ambush - currently broken
Traps - negative traps can be tripped by players, positive ones can be tripped by chickens
Card exchange - Exchange, Nice Present, Treasure Thief
We Are Waruda
Dark Side of Business
Stiff Crystal
Star-Blasting Light

annnnd that's about all the cards you shouldn't bring. Probably add Shield Counter because it does 1 freaking damage to the boss at best so you might as well use tactical retreat.

Why not nice present? That doesn't sound right.
Intra May 17, 2019 @ 11:07pm 
I meant to say Gift Exchange, just edited it.
Vic May 18, 2019 @ 9:59am 
Also wouldn't recommend bringing Party Time as its more often a liability than not unless you have a Mei Hyper to follow up to clear adds.

Does anyone know if Out of Ammo stops the boss from using his skills? I have no clue why they'd have it in the pool if it doesn't. Everything else at least has an intended usage, even if it may not be good.
Gift exchange can have it's uses(mainly for Nico if you get a hyper that's less useful for you, but amazing for someone else). Plus for getting cards to people who would really need them more(extension on someone with a low revive roll is less useful, but on starbreaker, tomomo, etc. it's amazing)
Last edited by [ConPer] GAm3CrAzY; May 18, 2019 @ 1:38pm
Originally posted by Vic:
Also wouldn't recommend bringing Party Time as its more often a liability than not unless you have a Mei Hyper to follow up to clear adds.

Does anyone know if Out of Ammo stops the boss from using his skills? I have no clue why they'd have it in the pool if it doesn't. Everything else at least has an intended usage, even if it may not be good.
You currently can't bring Out Of Ammo.

But it would make more sense how you're saying it could work. Similar thing might go for Banned for LIfe and Melting Memories.
Last edited by Quint the Alligator Snapper; May 18, 2019 @ 1:59pm
Vic May 18, 2019 @ 2:13pm 
Originally posted by Quint the Alligator Snapper:
You currently can't bring Out Of Ammo.

But it would make more sense how you're saying it could work. Similar thing might go for Banned for LIfe and Melting Memories.
I think it might not be in the card pool for your character/class. Or it got quietly removed since last I checked.
Kyle  [developer] May 18, 2019 @ 2:18pm 
Out of Ammo is not able to be brought to co-op. There is a bug that shows it during deck builder sometimes but if you click on it you should not be able to actually add it to your deck.
Vic May 18, 2019 @ 2:58pm 
Originally posted by Kyle:
Out of Ammo is not able to be brought to co-op. There is a bug that shows it during deck builder sometimes but if you click on it you should not be able to actually add it to your deck.
Does the same go for Gentleman's Battle? That would explain a lot.
Originally posted by Vic:
Originally posted by Kyle:
Out of Ammo is not able to be brought to co-op. There is a bug that shows it during deck builder sometimes but if you click on it you should not be able to actually add it to your deck.
Does the same go for Gentleman's Battle? That would explain a lot.
I mean gentleman's battle has a use since it functions unlike ambush, I'd say even if it's a glitch it should be kept in, it can really help with those chicken minions
mkjioz May 18, 2019 @ 3:43pm 
I'm surprised not a single person has mentioned Mimic. There are so much more shenanigans possible with Mimic. Then again, I suppose if everybody has a good hyper it's less useful which can be the case considering the quality of some hypers. Mimicking for Self-Destruct and Beyond Hell as an Avenger should be fun though.
Wouldn't Self-Destruct be better on an attacker, who goes first, deals damage, then deals additional damage by getting KO'd?
mkjioz May 18, 2019 @ 4:25pm 
Good point.
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Date Posted: May 17, 2019 @ 8:01pm
Posts: 16