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With Yuki, I focused on wins since the map turns into a huge battlefield for a few turns. I think I used dash cards, healing cards and attack up cards.
* play Marc and use your hyper to knock out Tomomo (and get wins too)
* play Fernet and stock cards that help you get stars
* put traps on Tomomo's home panel
* stock Here & There as an instant win-preventer
Stars seem to me like a very bad Norma choice since the map has a Battlefield effect and none of the monsters last long enough to be worth much more than a win. The CPU cheats super hard so sniping one of them or the boss is next to impossible unless you dog Poppo the entire game.
Super All Out can backfire on you pretty badly, but feel free to waste as many I'm on Fire cards or the like, even on trash mobs just to secure some easy kills. The usual warping traps or effects are an obvious choice, but even a simple Long Range Shot can help prevent the CPUs from killswapping. Draw cards can help get you a much needed Hyper that much sooner, too. I personally got some good mileage out of Forced Revive and Dinner, but that's a bit more situational. Try to avoid relying too much on expensive cards though, since again, stars are rather scarce here.
I generally didn't like Super All-Out Mode when I played, so I didn't use it much, but intuition tells me it probably depends a lot on positioning. There are only four warp panels (and no Random Warp) on the Tomomo's Abyss map, so aside from any Here & There plays, positioning is relatively set. If you're using an attacker character, try your best to use SAOM only when you're close to catching up to someone, and that someone is either Tomomo with 1-2 HP or Poppo with 1-4 HP.
Forced Revival is situational but can be used to "reset" Tomomo's revive counter if need be. Or an easy kill on Poppo.
I do wanna comment that the wins norma is currently 14. It used to be 15, but was changed to 14 for multiplayer balance. However, I think it still goes by 14 here (someone correct me if I'm wrong), so that actually probably has made Tomomo scenarios harder.
(For what it's worth, Fernet's Hyper card also got buffed -- it now returns 15 stars per KO it causes.)
Engaged with attack booster, all I had to do was hit the last boss and win. Epic finish right?
Rolled a 1. Died. Lol Yuki Wins.
...............
I love this game
SAOM is still bad with good positioning since the other two characters obviously still get it. Target Poppo and both of the other contenders get a free kill on their next battle, which can cost you the game. Granted, they usually do that anyway, but now they can do it against each other or a boss too.
I still don't like Fernet's Hyper since people will rarely ever all be at 1HP, even if you try to set it up beforehand. If they actually vary from 1-3, then you might not make back the cost of the card. I've certainly had some fun with it in multiplayer, but not as a money maker. I'd much prefer if it did a flat 2 damage to everyone, even yourself, or only did 1 but cost less. Really situational to kill someone at a distance while at the same time weakening someone close by for a battle. I'd rather just Long Range Shot at that point. Might just be me, though. And that from a guy who routinely plays Yuki with a full deck of seagulls.