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https://100orangejuice.gamepedia.com/Steam_Achievements
Because as someone above mentioned, as well as someone who posted a comment on the achievements guide (that no one reads lol), the Co-Op related achievements do not count, as well as Mio's, which aren't related to any DLC.
By extension it's safe to assume that the Arcade and Community Pack related achievements count (unless proven otherwise), since they're part of the normal base game now.
Not going to ask the dev at this moment, just in case if the truth is they forgot to update the requirements of that achievement.
Honestly a dev word would make everything much easier, since the content that we're doing helps out the community, but I wouldn't count on it.
I can imagine it would be a torture to newer completionists if it required clearing the Special Hyper Co-Op achievements lol
You can unlock that achievement by getting the base game achievements, the Community Card Pack 1 achievements, Riding the Blast Wave, Turned Tables, Mad Dash, and the 3 pet related achivements at the time of writing this post.
Oh, I have another question for the "Bounty Hunter" (and those KO achievements):
Is it a must to KO players from battle?
Or if it is okay to KO players by using card just like "Magical Inferno"?
Please for your own sanity find a group of friends to help you with that.
If you like playing the mode it's hardly a problem, but if you don't, then you'd still have to grind 10 levels in every role which is still a lot of co-op.
If they're completionists they'll be needing the hyper+ achievements anyway. And yes on that subject Fighting the Windmills is torture and should really be reviewed.
Thanks for all the help.