100% Orange Juice
[LEO] Audrey Oct 22, 2017 @ 1:53pm
Most OP card in the game?
Just a question
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Showing 1-14 of 14 comments
risbolla Oct 22, 2017 @ 1:54pm 
ubiqitous
Amaryllis Oct 22, 2017 @ 1:57pm 
Holy Night. The most dangerous card in the game!
risbolla Oct 22, 2017 @ 1:58pm 
lonely chariot if you're not counting hypers
letcreate123 Oct 22, 2017 @ 2:01pm 
For offensive characters, Big Magnum (or I'm on Fire! and Heat 300% for Kae specifically).
For defensive characters, Rbits (and for some specific ones, Shield)
For evasive characters, Rainbow-Colored Circle
And there are other cards that work very well with specific characters, like Reverse Attribute Field with Poppo.
Ultrablockstar Oct 22, 2017 @ 2:58pm 
Honestly, Ubiqitous is easily the most overpowered card in the entire game, a close second would be Accel Hyper.

The strongest cards will always be the most consistently powerful card. In fact consistency is basically what defines powerful effects in a game that's heavily controled by luck, and flexibility is what makes it more applicable. The above two suit those two criteria. Another example of an overpowered card will likely be x16 Big Rocket.
F IAaP n Oct 22, 2017 @ 3:52pm 
Shield Counter. You might think that skipping just one battle for the whole 20 stars is not worth it, but the thing is, the opponent might not get another chance to attack or you'd just improve your chances of survival with healing. It's especially good if the opponent shows their intent to go all out against you with Boost cards like Super All-Out Mode or some hypers. Heh, I think there was at least one person who always complained about it on the forums

I also wanted to say about Accel Hyper, but on second thought, it isn't that reliable and only affects your attack roll for just one battle. But then again, it has never supposed to be on par with Suguri's Accelerator, since it's not a hyper... It can be annoying (because it's rather unpredictable), but overall it seems balanced enough for me.

The other cards are pretty balanced: some of them are good for only specific characters, some are just too risky/expensive/situational and/or can backfire. Didn't have that much experience with the Community pack, so not sure about cards from it yet.

Originally posted by Grynn:
Scrambled Eve.
Freaking this.
Want to prevent the opponent from using their defensive cards? Out of Ammo Scrambled Eve!
Want to get other players' hypers? Gift Exchange Scrambled Eve!
I hate this card so much...
Last edited by F IAaP n; Oct 22, 2017 @ 3:53pm
Kam Oct 22, 2017 @ 8:31pm 
Ubiqitous

As a side note, I'd be in favor of an "Allow Scrambled Eve" toggle option in lobbies like Tomomo use to have.
Xethira Oct 22, 2017 @ 8:41pm 
Scrambled Eve hands down is the worst card in OJ

From my own personal experience, I also hate Exchange
(´・ω・`) Oct 22, 2017 @ 8:47pm 
l o n e l y  c h a r i o t
Illius Oct 22, 2017 @ 10:11pm 
If I'm being honest, the single cards I would say are OP are "Piggy Bank" and "For the Future of the Toy Store"

No other single card in the game can effectively alter the entire course of the game. Granted, other cards can lead to that, but those other cards can effectively be negated. Aside from a couple specific cards (that let's be honest, nobody uses), these cards can literally win the game for the person who uses them (After all, who's going to land on a trap when they have the better option?)

Also Scrambled Eve can be annoying, but as much as I hate to admit it there's few characters who flat out benefit from the risk of losing their own cards.


Another nomination I have is the recent "Party Time!" where it can effectively make you either perfectly safe from bullies, or set everybody up in front of you to die as a bully. Either way you get the position advantage on the map.
Last edited by Illius; Oct 22, 2017 @ 10:24pm
Rogier Oct 22, 2017 @ 11:20pm 
Here and There has a surprising amount of uses for such a cheap card
Last edited by Rogier; Oct 22, 2017 @ 11:20pm
Laedran Oct 23, 2017 @ 2:33am 
If we're not counting Hypers, I'm going to say Reverse Attribute Field.

It gives Poppo +2 in every stat, turns Fernet into Suguri, counters Battle Hypers and completely destroy high-stats characters. All of this for the cost of ten stars.

The problem with balance in Orange Juice is that there is no essentially overpowered card. Rather, there's overpowered characters. There are some cards that you would want to have in every single game, but you can't put them in your deck because it's equally good for your opponent (Dash is the best example).

And then there's Reverse Attribute Field that's decent for Fernet, amazing for Poppo and meh-ish to terrible for everyone else.
Last edited by Laedran; Oct 23, 2017 @ 2:35am
kururu Oct 23, 2017 @ 4:18am 
You guys know that Magical Masscre is most OP Card :D
Kiwi Girl Oct 23, 2017 @ 4:45am 
there is no OP card in this card. Or i should say that each character has their own OP card that is not OP to anyone else. And each character has counters that counter them. The cards that everyone is saying above are just cards that they hate, probably because its a nuecice or that counters them. This game is just way too situational and luck based for an OP card
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Date Posted: Oct 22, 2017 @ 1:53pm
Posts: 14