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Okay, newbie here. What else would you use a one damage card to accomplish? I've figured Dash out, but not this.
use long distance shot on them to get them to 1hp and then attack them and you'll ko them
100% Orange Juice has many layers of strategic depths to it, most of which manifest themselves in deck building, in-game card management, and matching character to playstyle (playing a character optimally).
Just as an example, here's an answer to a simple question someone asked in a comment on this thread:
Let me answer this question to show the strategy behind card selection and management.
There are many many many things you can do with Long-Distance Shot (that 1dmg card). Here's an incomplete list-
Versus mode:
that depends on a LOT of factors. For example:
So ideally, once you get the basics down, which amounts to...
1> Get norma requirements (10>30>70>120>200 for stars, 1>2>5>7>10>14 or so for wins, maybe, i forget the exact numbers).
(Check your norma and other character info by hovering over your corner-portrait, it'll tell you what you need star/wins wise. Tip: Wins are hard. I suggest sticking to stars, but DO choose wins if you already have the required wins for the next norma, as wins cannot be taken away in any way.)
2> Get to your home ASAP once ready to stop there and level-up.
3> Repeat about 5 times, and win if you're the first to norma on level 5 with 200 stars/14 wins (depends on the norma you picked).
Then hop on online, try out some multiplayer (no need to be intimidated by higher level players, as RNG ultimately rules who wins or loses, player skill can only carry someone so far, but if RNG says no, their fate is still sealed), and just have fun and try to chat a bit.
Feel free to ask questions if something's unclear, most people won't mind answering them in the game. People much rather would have a chatty and curious new player then one who's silently grinding XP/oranges.
Though i'll admit, the game is best played with friends. There's a LOT of silent grindy types on OJ, so it may take some effort to find chatty and fun people, and if you get along well, don't be shy to friend em and play with them more often, the game even shows you what lobby a friend is in with a green star.
(Oh, and don't forget, to chat, press Enter! :P)
Also, co-op is in a bit of a bad state right now, i believe. Lots of silent grinders grinding role XP, and a load of inactivity otherwise. Best to stick to Versus, it's the main attraction of the game anyway, where all the whimsical RNG provides laughs and misery, and you never know who/what you'll face or what'll happen.
---
Oh, a few more tips, perhaps:
-If something seems unexplained, hover the mouse over it for more info. Works on cards (in player's hands and the "used cards log", player portraits, etc.
-You are also able to move by clicking any lit-up tiles when the map darkens and destination tiles light up. Hovering over the destination tile even shows you the path you'd take. Most people prefer this method of moving.
-The used cards log (bottom-right, just above the bottom-right player's portrait) can be hovered over to see what card was used in case it went by too fast. Above the card is also the name of who placed/used it. No name means the game placed/used it.
-When it's your turn, at any time, you can click and hold LMB to move the camera around. On that note, you can zoom out too. It helps.
-Right-clicking when hovering the mouse over a player portrait (which shows their player card, hyper, etc) will, if that player unit has multiple hyper cards, swap between hyper cards.
-Tip: Avoid KOing people if it causes them to lose no stars. Doing that essentially is doing them a favour. If you can KO yourself without losing stars, then consider doing it as it's a slow but free "heal".
-Tip: One of the best ways to win is to spend little to nothing on cards, ironically. And only to spend stars on cards if you get a clear profit in return (like KOing someone in battle) or if it helps you protect your stars.
(On that note... Green star on card cost means 1 star. Yellow star is 10 star. So a card with 2 yellow stars costs 20 stars. Grey stars mean the cost varies, check the card info.)
-Tip: Oh, and the Card Pack DLC's help a LOT. Prioritize getting those first. Making a deck that suits your character can greatly improve your odds of winning.
-Edit: Oh, and uh, maybe it is a wise idea to do the campaign. To unlock additional characters, and also stages for free (instead of buying the stages in the store). If the campaign is too boring, you can steamroll through it on Casual difficulty and still unlock characters/stages. Also, holding Left-Shift and/or Left-CTRL (or both) immensely speeds up the game in singleplayer, making the campaign more bearable.
Yeah, but chess is pure strategy. This game is mostly RNG (which you can't control).
This is where you are wrong. :)
Granted, if you play your cards correctly, get your hypers (and/or non-hyper cards you need), stock up cards and/or keep your HP high to deal with upcoming issues (like the unwanted Boss tile visit), make a good deck for your character, don't push your luck (and by extension, minimize any risky gambles you take - initiating combat is often a big gamble), and generally take most optimal actions and pathing, your chances to win shoot up HIGH.
But if the RNG says no, the RNG says NO. It will smite you down, like the angry, malevolent, malicious and cruel God it is.
Plenty of games i've made the right decisions in, but RNG still struck me down. It's not a super common occurance, but atleast around half of it is ultimately in RNG's hands, the other half skill.