100% Orange Juice
netcat Feb 2, 2018 @ 10:54am
Kiriko strategy?
She seems so extremely weak, which is a shame since I really like her.
Is she just generally the worst character at the moment?

I wish she at least could get a buff on evade.
It feels a bit wasteful to buy this dlc because she just give free win to others
Originally posted by Ryōshū:
Bring cards that will help KO yourself without losing stars (Cloud of Seagulls).

Bring cards that will help you get your hyper quickly since she is quite hyper dependent.

Bring R-Bits to safely let you get to 1 HP in battle so you can hyper yourself. Shield is kind of a waste since you can't take advantage of her +1 Attack she gains from her passive.

It's good to purposely let yourself take damage (defending a 1 attack roll for example) to get yourself to 1 HP if you have hyper.

Take advantage of stage events (Bomber, Air Raid, Minelayer) to KO yourself out of battle.

Play passively and avoid conflict most of the time until you need to snipe someone for their stars. Use combat cards only for key battles.

It's more important to use your hyper to KO yourself rather than other people. It's also important to realize sometimes it's better to battle someone that's 1 HP rather than use your hyper so you'll get more stars out of it.

There you go, that's how you play Kiriko effectively. At this point I'm tempted to write a guide because of how many "buff Kiriko" posts there are. She's certainly better than some characters like Aru Scrambled, Kae, Alte, etc. and no one complains about them as much.
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Collars Feb 2, 2018 @ 10:56am 
Buff Kiriko when?

I really hope they buff her.
You can't do really much with her
The author of this topic has marked a post as the answer to their question.
Ryōshū Feb 2, 2018 @ 11:09am 
Bring cards that will help KO yourself without losing stars (Cloud of Seagulls).

Bring cards that will help you get your hyper quickly since she is quite hyper dependent.

Bring R-Bits to safely let you get to 1 HP in battle so you can hyper yourself. Shield is kind of a waste since you can't take advantage of her +1 Attack she gains from her passive.

It's good to purposely let yourself take damage (defending a 1 attack roll for example) to get yourself to 1 HP if you have hyper.

Take advantage of stage events (Bomber, Air Raid, Minelayer) to KO yourself out of battle.

Play passively and avoid conflict most of the time until you need to snipe someone for their stars. Use combat cards only for key battles.

It's more important to use your hyper to KO yourself rather than other people. It's also important to realize sometimes it's better to battle someone that's 1 HP rather than use your hyper so you'll get more stars out of it.

There you go, that's how you play Kiriko effectively. At this point I'm tempted to write a guide because of how many "buff Kiriko" posts there are. She's certainly better than some characters like Aru Scrambled, Kae, Alte, etc. and no one complains about them as much.
Last edited by Ryōshū; Feb 2, 2018 @ 11:11am
Kiriko can be played as a passive star collector (like Poppo), but she can also be very efficient in combat, which is why I often bring Big Magnum, Final Battle and Rainbow Colored Circle as you can't go wrong with +3 AT/EV.

Further I take draw cards (Nice Present) to get my hyper, or Gift Exhange/Scrambled Eve to get theirs if I can't reliably get my HP to 1 ( by bullies with +2 AT like Star Breaker)
Last edited by TheHeroOfTimeAndSpace; Feb 2, 2018 @ 1:54pm
Ryōshū Feb 3, 2018 @ 1:53pm 
Originally posted by fsteak:
At this point I'm tempted to write a guide because of how many "buff Kiriko" posts there are. She's certainly better than some characters like Aru Scrambled, Kae, Alte, etc. and no one complains about them as much.

Remember when I said I would write a guide? Time for a shameless plug:

http://steamcommunity.com/sharedfiles/filedetails/?id=1289714477

Wrote a Kiriko guide that same day that goes more in depth with what to do with her.
Last edited by Ryōshū; Feb 3, 2018 @ 1:54pm
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Date Posted: Feb 2, 2018 @ 10:54am
Posts: 4