100% Orange Juice
Orio Feb 20, 2018 @ 3:39pm
Dangerous Yuki underpowered?
Just sayin, she's feeling pretty weak atm for a character built around gathering wins. It's rare her passive ever helps towards a norma, usually outpaced by stars waay too quickly. And her hyper at most lets you set down 2 traps that are already in hand- maybe her hand should be increased to 4, or it should pull a trap from the deck in addition to any you had in hand? Idk just feel like her design isn't working very well, though her statline is fine by itself.
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Showing 1-14 of 14 comments
pauldiggy Feb 20, 2018 @ 4:11pm 
Yeah, she's not great.

In your average game, people won't land on your traps more often than you could land on battle tiles, so her wins for traps passive is more of a penalty than anything.

I agree that her hyper could stand to draw and place a trap at the same time as scattering the traps in her hand. It's usually cheaper to place the traps one by one and you can place them on specific tiles instead. It has its niche, very RNG dependent uses however.

She's fun, but she's basically just Kai without a hyper and with one less EVD.
Last edited by pauldiggy; Feb 20, 2018 @ 4:12pm
Bluflare1 Feb 20, 2018 @ 5:30pm 
And another funny thing is her hyper is useless if there aren't any traps in the deck.
Space Detective Feb 20, 2018 @ 6:14pm 
I wouldn't say underpowered, unless you'd call Shifu Robot lacking any passives weak as well.

It's more that she's kinda strangely designed, and as is she doesn't work too well playing her as "intended". Traps aren't reliable enough to use them as an alternative source for wins than killing mobs, and wins normas are already infamous for being far more difficult than stars normas.
She's better off if you effectively play her as Kai, only without a hyper, with -1 EVD and no access to Pudding.
Last edited by Space Detective; Feb 20, 2018 @ 6:14pm
Kraleck Feb 20, 2018 @ 6:42pm 
Originally posted by trecotrick:
And another funny thing is her hyper is useless if there aren't any traps in the deck.

Ugh...I *HATE* when that happens. It's frustrating to get your Hyper when every trap has been exhausted from the deck and then...sad trombo~ne...you're out 13 stars to Discard a card you didn't know was useless at the time. Maybe it could be tweaked to generate a Trap from the Minelayer Event when there are no traps left in the deck. At least it could do something besides waste Stars at that point...
Orio Feb 20, 2018 @ 6:45pm 
Exactly, her own design basically works against her- or at least in a useless direction. I agree that she's not necesarrily bad- her raw stats are fine. It's mainly the design itself I'd wanna criticize here, as it seems pointless adding a new character if they bring nothing new to the game.

The fact that she is in fact better off played ignoring her intended style, treating her as a hyperless kae, points to a very poorly executed design. Hoping to get some discussion going on how to make the design better work, to at the very least bring some attention to it.

Having her get wins for mobs would proobably push her into OP territory. Focusing on making her trap style work would be best- for example:

Evil Mastermind- Draw trap cards until hand is full, then set all trap cards in hand onto random panels.

Level 2 (maybe 3?)
Cost - 10 x # of traps set.

I think that would definitely make her playstyle more noticably different, and make her presence as a trap setter way more noticable since their main thing is making an impact on the game map itself, which she hardly can do more than any other style character.
chuckberts Feb 20, 2018 @ 7:13pm 
Her character seems like it could work, but not w/ the way the game is typically being played. A trap war between Dangerous Yuki, Saki, and Krila would allow her to draw enough traps to potentially make a difference. In a normal game though there simply aren't enough traps in the deck.

As for another possible hyper option, Select trap card from deck that is playable at your current lvl and place at current panel. That would allow her to strategically drop Assault/Wanted to boost her kills, or toy/pures if she simply wants to block a star collectors home.
Shade Feb 20, 2018 @ 10:14pm 
Originally posted by Orio:
Having her get wins for mobs would proobably push her into OP territory.
Why would it? It works fine for Marc, doesn't it?
risbolla Feb 20, 2018 @ 10:20pm 
wins norma is op see star breaker
risbolla Feb 20, 2018 @ 10:22pm 
make traps which dyuki has set apply their effect twice it would be funny to me
Vapor Dosh Feb 21, 2018 @ 12:05am 
Originally posted by risbolla:
make traps which dyuki has set apply their effect twice it would be funny to me
Double Exchange ftw
Kraleck Feb 21, 2018 @ 6:29am 
Another possible tweak to her Hyper: If you don't have any Trap cards in your hand, all Trap cards in other players' hands are shuffled back into the deck, then place a random Trap card from the deck at your feet.

This tweak could be potentially deadly if up against Saki, but not so much against Krila or Star Breaker (their Hypers are Event cards that generate Traps). Chicken's Hyper wouldn't be too practical for Yuki (D) to place with this tweak because Chicken benefits from triggering Golden Egg, per the in-game text.

Although with Treasure as a map event, Yuki (D)'s Hyper can be remotely more useful. Not sure if the Dance, Long-Eared Beasts traps placed by Krila's Hyper can be drawn from a Hyper treasure chest like Mimyuu's Evil Spy Work - Execution can, though. Can anyone confirm?
SomeGuy712x Feb 21, 2018 @ 10:32am 
@Kraleck
I've never seen Dance, Long-Eared Beasts appear from a blue chest, and I don't think you can ever get that card into your hand, since it's only meant to be generated from Krila's Plushie Master Hyper. On the other hand, Evil Spy Works - Execution is meant to be drawn and exist in a player's hand before it activates and damages the holder at the end of their turn, so that's why it's possible to get ESW - Execution from blue chests.
Pastapockets Feb 27, 2018 @ 10:52pm 
She's 100% reliant on her enemies packing the deck with traps so she can spam them. You may think stacking the deck with traps yourself is enough but you'll only be contributing a quarter of the deck anyway. Lots of people don't bother with traps so the end result is YukiD has few to place and ends up as just a mediocre Kai without any real hyper.

What she needs is to work like a pseudo Aru and be able to carry a single extra trap card. Maybe somehow having a special '4th card slot' that only traps go in. This way she can more reliably have not just more traps but potentially lots of traps to use with her hyper.

Compared to other hypers "Place one or two (usually just one) traps randomly that may or may not benefit you beyond a win" is garbage. And its other effect is just 'place a single random trap'. Ohhhh I'm really quaking in my boots here.
Last edited by Pastapockets; Feb 27, 2018 @ 10:55pm
Phattony92 Apr 30, 2018 @ 2:47pm 
After having played her extensively. I think a good way balance her out would be to lower the wins she gets from players to 1 and remove the no wins from npc kills aspect of her kit. It would net a lower win count from PvP but even out over the long run. Would make her not "OP" but much more viable.
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Date Posted: Feb 20, 2018 @ 3:39pm
Posts: 14