100% Orange Juice
Good Card Setup for Event
Just wanna know what are some good card load outs for this event?
Thank in advance
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Showing 1-15 of 15 comments
winter wave Jul 18, 2019 @ 4:21pm 
3 forced revival
Moncho Jul 18, 2019 @ 4:44pm 
3 forced revival
Honestly, it is kinda hard to advise that. You will generally choose your load out based on what is appropriate for your character, role, role level, and rank. Like the other said, Forced revival is a very good choice in general as it enables you to "cheap shot" Summer Beast. Likewise Long-Distance shot can be effective too if the opportunity presents itself. Generally, though you are going to pick what aids your character, Avenger or guardian? probably puddings or cookies. High rec character? probably an extend. Attackers, say like Kae, the usual I'm on Fire and Rainbow-Colored Circle. etc.

Co-Op has more to do with how you use cards relative to your role and stats.
3 forced revival x 4 players
this card's so good
Team Orchid Jul 18, 2019 @ 5:46pm 
Honestly Long Distance Shot is really good for this event due to the low max HP of the boss, it's also good for gull management when the Hype is getting to be too much.

Also I prefer dinner to pudding to heal everyone.
Last edited by Team Orchid; Jul 18, 2019 @ 5:46pm
and Bloodlust is great for any attacker (especially for Sweet Eater)
Portaling Bird Jul 18, 2019 @ 7:16pm 
3 forced revival
bring whatever else is good for the character
Intra Jul 18, 2019 @ 9:45pm 
If you bring 4 characters with no events other than forced revival you can bring play of the gods for a small discount. There is a major need for draw cards and star generation as well.

Avenger Miusaki / Sherry / Tomomo go great with Bloodlust
Defender Suguri v2 if you want to play a reactive support role
Support Arthur is pretty decent at dealing with the stars / draw issue, Support Mixed Poppo is only decent dependent on the map; otherwise Support Tequila / Sherry are more useful for combat
Attacker Kae is the standard massacre artist, and the more Blazing shared the better

If you have some teamwork / deck building:
Attacker / Avenger Nath - super stats that's not too hard to accomplish
Attacker Military Sora / Shifu Robot - alongside Supports / Defenders, the low hp revive can be used here

If you'll notice a trend, you'll see that the best free cards are:
Nice Present
Rainbow Colored Circle
Dash
Nice Jingle

and in a full premade, Party Time
Last edited by Intra; Jul 18, 2019 @ 10:04pm
CarThief Jul 19, 2019 @ 12:20am 
Hm, the only real noteworthy cards for Summer Beast would be...

-Forced Revival x3 (because that is extremely powerful on a reviving boss, just have the boss be KO'd on their own turn or KO the boss and have the next turn(s) go to someone with FR and the boss is ready to be slain yet again on 1HP. Bringing 3 means a much higher chance of P2-P4 getting it instead of being nigh-useless in P1's hands).

-Dinner x2 or x3 (because it helps a LOT against Sandwhich Thieves and Splash). Heck, Dinner in general is a good co-op card, as it heals everyone, and healing up to 12 HP total for 4 players beats a hard-to-use heal like pudding. Same cost, too.

-Accell (as x2 die on attack is a good way to KO a boss with standard amounts of HP.

Otherwise, pick whatever suits your character or aids the team. May wanna leave your Party Time cards at home or otherwise the CPU may play it during Splash and wipe you. Freakin' Hen Peck from Haruo all over again there.
Tyr Jul 19, 2019 @ 2:34am 
forced revival
Kitty Jul 19, 2019 @ 5:19am 
Originally posted by CarThief:
May wanna leave your Party Time cards at home or otherwise the CPU may play it during Splash and wipe you. Freakin' Hen Peck from Haruo all over again there.

I'll easily second this:

I leave out Party Time in all cases, especially versus AOE bosses like this one. There is ALWAYS a teammate who uses it for no reason at a poor time (even regardless of player/role level), leading to a team KO, and very, very few instances where it's actually useful for anything, not to mention significantly more costly than Here and There. I cannot understand why people still bring it.

That and Cloud of Seagulls, despite being a 0pt card, its randomness is consistently a detriment and equally abusable with poor timing. While true that it has more potential targets at max mobs, it's just not worth the risk outside of full health for everyone or multiple shields up.

I will say that vanilla Tomomo's crap hyper finally has some usefulness against QP, since even a single downed player is enough to wipe all mobs at once, good to delay an incoming Rampage. It's still massively expensive though, and I can't really recommend wasting deck space with Prez Privilege just on the off-chance you'll find both at once, at the right time. There's quite a few co-op hypers that should've seen re-balanced costs, not the least of which being the ever-prolific Sherry's nerfed-to-garbage-tier Windmills.
CarThief Jul 19, 2019 @ 5:32am 
Party time does have one good use, to bring together Haruo's minions so they're easier to kill. Can prove useful too against crap like Poppo Galaxy where you need to be near the boss. So for those two it can be useful.
Besides that, it's use is questionable, and no real point bringing it to M10 or Summer Beast, even if it's free (better off with Sprint, Nice Present, etc).

Definitely agreeable that Cloud of Seagulls is trash in co-op, purely because the hitrate is 1/5 at best, with high risk of friendly fire. Even minion-spawning bosses don't make this card worth it.

Ah, Tomomo's hyper finally is good for once... In a mode that isn't about bullying or grinding wins. Figures, heh. Pity that tomomo has incredible fragility (merely 4HP) and an insanely high REC of 8 to compensate, though. (Which'll turn into a 9 as attacker, from the +1 REC negative role trait.)
The cost is no issue though, given how strong Tomomo's hyper is. Her REC is her downfall, however (especially if it gets increased via boss effect).

God, Windmill is trash, indeed. Wish they'd buff it already.
Originally posted by CarThief:
Party time does have one good use, to bring together Haruo's minions so they're easier to kill. Can prove useful too against crap like Poppo Galaxy where you need to be near the boss. So for those two it can be useful.
Besides that, it's use is questionable, and no real point bringing it to M10 or Summer Beast, even if it's free.
Disagree, there is more. Party time is as great combo card with a Supporter Natsumi, as she will heal all allies when her turn ends.
Last edited by 𝔸𝕣𝕔𝕥𝕚𝕔 𝟙; Jul 19, 2019 @ 9:59am
F IAaP n Jul 19, 2019 @ 10:45am 
Forced Revival + Play of the Gods.
Intra Jul 19, 2019 @ 3:49pm 
I'll add some more basic tips:

If you got a lot of Avenger / Tequila fighters, Bloodlust and Quick Restoration increases power levels significantly
Always bring Extend unless you are running a lot of fast revivers / large amounts of supporters
If your team is bringing a bunch of low HP characters, it is wise to bring a Defender to prevent an AOE wipe
If your team has nothing but massive revive cost units, play a Support. Mixed Poppo has a decent amount of mobility, add in some Dashes and you can revive players more often.
If your team is imbalanced in having too many defenders:
Attackers with +defense are more valuable
If your team has too many supports:
Miusaki is a pretty classic option. You can play it risky and go Attacker Miusaki as well.

If you don't know what to pick, choosing an offensive unit with Attacker class won't typically make the game harder.

Last:
If you don't bring Windy Enchantment, I scorn you!
If you throw it away for no reason, I also scorn you!
Windy Enchantment is the MVP of every deck, in every coop fight, in the game. BRING IT!
Last edited by Intra; Jul 19, 2019 @ 3:51pm
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Date Posted: Jul 18, 2019 @ 4:14pm
Posts: 15