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Her closest parallels are to Saki and Ceoreparque.
Having an unreliable bonus to attack or defense is not much better than just having a base 0 in the stat.
So, minus the stats, is Cuties good? Sure. The hyper giving you potentially 5 turns of combat immunity and a large-scale Ubiquitous stealing effect is very, very strong.
As for the passive? I agree that the "Stars Only" part of the passive isn't really much of a restriction. On the other hand, the events giving bonus stars part? Not really a big issue IMO.
There are only a handful of events that really benefit the deck, and otherwise are just neutral,
The primary event card that benefits is Dinner. The secondary card is Mixed Phenomenon. Party Time is extremely risky for someone with an unreliable defense stat, as it will more than likely end up being used against you. Here and There also opens you up to major risks.
So, that basically leaves We Are Waruda. Not exactly an exciting card, but sure, a Holy Night that only benefits you that also situationally helps protect you from traps as a star gatherer is decent.
There is an opportunity cost to bringing everything. I currently bring 7 events, 2 draw, and Shield Counter. However, that balance can easily shift because of opportunity cost. I've thought of reducing the number of events and replacing them with defensive options like Rainbow-Colored Circle, Tactical Retreat, or Quick Restoration as well.
Comparing to Arthur is a mistake, because his 8 Hypers generate 3 Shops each, and those shops also generate more stars when landed on. This means that Arthur has 24 bonus income cards in the deck, while Cuties on average won't even come close to that number.
There is also some relative counterplay, knowing that Cuties is in the meta, you swap out Out of Ammo, Dinner, and Super All Out mode for cards that fulfill the same purpose for those character's decks. Reducing the average events brought per game in return.
And for the hyper i think a decent nerf would be to have a reducted amounts of stars gained based on how much the cuties are far away from the other players in the hyper's radius, just like M10 Robot's Self Destruction.
So:
REQ 3
Costs 20
Lasts 3 turns
Steals enemy lvl x 5 stars
From a purely semantics standpoint, homes are panels, and they're not movement-based. They shouldn't be triggered according to the card text. Either card text needs an update or that needs to not be a thing.
Considering part of her star gain is how her hyper meshes with her passive another option is to have Special Stage cost more the more stacks of Events Crashed you have. Cuties would be the only ones to build these so for the rest it's just whatever the base cost is whether that fluctuates or not.
Having her lose stacks of Events Crashed would be akin to losing relevance over time if they're not constantly performing. Special Stage would need to freeze that cooldown since it would be them actively performing, but it's an interesting idea.
I agree to stealing based on enemy level being a more balanced approach. As they are now they can potentially render people who are falling behind unable to catch up.
Every nerf will make them unplayable and unnecessary.
Of course, talking about ideal situations and writing that they are OP is a bad form.
Play with them when there is at least one normal bully. And you will understand that they are not so strong. Random stats provide a good survival opportunity for a specific hyper, unlike trappers or direct strikes from the outside.
Hyper "Special stage". Very expensive, it also needs to be used wisely. Or -50 stars, and if you are lucky in general safe-life.
Well, about the event. Is this a joke? Find different events, it is also essentially luck. We play a random game. I only in the rarest case received a 5+ permanent bonus. This is generally a pretty thing to bring chaos with a bunch of different events.
Would be better if they couldn't attack during that, either. Or still make them vulnerable to NPC/boss tiles to compensate, as ignoring those types of tiles is stronger then you'd think. Or just cancel Special Stage after attacking.
I wonder if it renders them untargetable by stuff like Jonathan Rush, Gentleman, Ambush, etc, too? Hm...
Well, atleast they can only get one stack from an event per unique event played. Playing two Waruda's aint gonna get them 2 stacks, only one, as far as i recall. The odds of drawing 3+ unique events aint too high, i suppose (unless they want to throw in events in their deck EXCLUSIVELY, which will be troublesome since then they lack defensive cards, cards like magnum, or healing cards).
In any case, the stars-only passive means nothing. Not a big enough drawback. So a tiny nerf (or a stronger, non-ignorable drawback) would be in order, probably.
and it always whether the cuties are fine or not leaves a bit of a sour taste in my mouth.
Pretty sure Events Crashed only counts unique events played and pretty sure home panels do not activate under the hyper's effect. So Cuties is weaker than OP thinks.
I will say it's not very fun that their hyper isn't very interactive, since it's basically a get out of jail free card. Would be nice if you could attack them, but they've got +1 to both ATK and DEF as if Sora and Sham have stopped tag-teaming and are now working in tandem.
I don't think they're especially strong. About equal to Miu in terms of power I think; annoying to deal with at worst.
Yuki - Gamble to kill
Mixed Poppo - Teleport them away
Sherry - Windmill to kill
Mae - trash character, but one shots
Fernet - Air Strike, duh
Other untargeted's:
Magical Girl Tomomo - random hits
Iru - random hits
Flying Castle - trash character, but forces a fight?
Trash hypers that can be obviously played around-
Tomomo
Kiriko
Others-
Ambush
Here and There
Cloud of Seagulls
Dunno if traps work on them, haven't seen anyone land on one with it active. If they do, traps are a massive counter since they have a 66.66% chance to move one space forward. That means easy setups into Exchange / Toy Store / Restaurant / Piyopiyo Procession, etc.
Overall, I think Mixed Poppo and Sherry are best equipped to deal with them.
They can indeed hit traps while performing. However, I've seen Invasion just simply not do anything when hit during Live Mode. But, Assault does work normally. I'm not sure about Piyopiyo or some other traps yet.
-3 MOV means you have like 2/3rd chance to roll 1, and with the range of what, 3 panel? that means people usually only get hits once before leaving range.
And stealing once ain't even enough to setback the cost.
You guys plays on small map or something?
Stars stolen should be determined by the target's norma, not the Cuties'.
When someone's behind and ends up caught in a Norma 5 Special Stage, it's not unexpected to see a bankruptcy.
When going for balance, it's ideal to stick to one change at a time, and this one stands out as the most important to me.