100% Orange Juice
JSlayerXero Jan 2, 2018 @ 12:44pm
100% OJ Battle Calculator/Predictor
With all the Buzz about Sweet Eater and Nath that was going around recently I decided to make a spreadsheet[docs.google.com] to do all this math for me.

It's currently a WIP. While it is fairly functional for the most part, it is missing a few planned features. Highlighted boxes are boxes that you can edit yourself if you wish. Do note you need to match up the character's name with how it's written in the Character Database sheet in order for it to register correctly.
Things this thing can do:
  • It picks up Kae and will alter her final ATK appropriately.
  • It picks up Miusaki and will adjust her projected damage taken accordingly.
  • Has a Cast Off toggle for both characters as applicable.
  • Has a toggle for Reverse Attribute Field that should work correctly.
  • Tells you your overall odds of dodging based on both your potential dodge rolls and your opponent's potential attack rolls.
  • Gives you an idea of how much damage you might be taking during a batle.
  • Some other things that I can't think of off the top of my head.
Things this thing doesn't do that are on the to-do list:
  • It doesn't factor in Accelerator or Accel Hyper. I have a framework built for them but it's incomplete at the moment and doesn't actually do anything. As a result, all numbers are currently based on 1 D6 vs. 1 D6
  • There is no quick swap for counterattacks. At the moment you have to manually swap every bit of info from the attacker and defender if you wish to project what a counterattack looks like.
  • I would like to at some point add in the odds of KO'ing the defending character. This will likely require adding in the option to toggle HP, but that's no hassle if I can figure out how to make KO odds possible.
Last edited by JSlayerXero; Jan 2, 2018 @ 1:02pm
Date Posted: Jan 2, 2018 @ 12:44pm
Posts: 0