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And yes, I initially thought she's not good when I started making the list.
- Kyousuke is good, but you're out of your mind if you think he's the best character in the game. He's somewhat versatile (emphasis here being on somewhat - he needs a hyper everytime he wants to change what he does, so it's not something you can do very often), but that also means he doesn't have a more useful actual hyper like, say, Kyoko does. I can see him in B-Tier if you value tankiness highly, but his offensive prowess just doesn't come into play enough to warrant a higher position (and even when it does he puts himself at a pretty big risk in doing so).
- Likewise, Sherry is great, but not one of the best characters in the game. She is insanely hard for others to approach if the game is already going her way to begin with and she is perfectly capable of killing things to make it so, but she's a bit of a sitting duck if she needs to kill someone while she's low on HP. In particular, not being capable of sniping 1 HP opponents (like the boss) without taking a counterattack means she misses out on one of the biggest advantages that having +Atk usually comes with. A-Tier, sure, but not S.
- Why is Krila in A-Tier? She's somewhat durable, and... that's about it, really. She's not good at killing others and her hyper is annoying to deal with, but rarely actually impacts the outcome of the game. She's mediocre. Even C-Tier is pushing it.
- QPD's versatility is a lie. She's highly dependent on what the RNG actually gives her for stats. That includes having any stats at all. A lot of the time she'll spend most (if not all) of the game at her base stats, which are... not completely irredeemable, but still pretty bad. D-Tier at best.
- Just because Alte's name starts with A doesn't mean she's A-Tier material. In fact, she's actually one of the worst characters in the game. Her base stats are beyond awful, her hyper is difficult to use effectively, and as a result of her poor stats she's a complete punching bag until she hits Lv3... In other words, she can't accomplish much because she'll spend most of the match dead. Be it because she blew herself up or because she got ripped apart before she had a chance to.
F-Tier.
- Star Breaker is forced to pick Wins norma no matter how bad an idea it is. E-Tier if you're feeling generous, otherwise F.
- Sweet Breaker is extremely mediocre at best and outright bad at worst. She's basically QP with 6 Recovery and a hyper that, unlike Hyper Mode, kind of sucks. Alternatively, she's... basically Krila. Again, even C-Tier would be pushing it - D is more appropriate.
- Nath has the worst non-NPC stats in the game, and it'll often stay that way because she's too busy being dead to draw, let alone use battle cards. Her hyper is also terrible. F-Tier.
- For the 65535th time, Tomomo should be in the same tier as Yuki. She's virtually identical performance-wise.
- Sora has a decent stat spread and one of the best and most versatile hypers in the game. Why is she not in A-Tier?
- Why is QP 2 tiers below Sweet Breaker and 3 tiers below Krila? Her hyper is much better than either of theirs (one of the best in the game, actually) and their stats are all pretty similar. Assuming that Sweet Breaker and Krila both drop to D, QP should be at least C.
- Why is Fernet 4 tiers below Kyousuke? She's a better tank than he is and can kill things just fine using RAF. She's a bit more limited in her offensive options, but she's not outright worse than him considering she does the tanking job better, so she should be in the same tier at the very least.
- Why is Kyoko 4 tiers below Kyousuke? She has even better Defense than Kyousuke does and her hyper even makes her immune to traps and drop panels, so her stars are literally as close to untouchable as it gets. She's limited in her offensive options, but if she ever gets a kill or the other players just flatout die to some random encounters or the boss, Kyoko pretty much has the game in the bag. If anything she's better than Kyousuke, not worse.
- You can't beat the Peat because he's in it to win it.
Memes aside, Peat literally is a one man army. He's a 3 HP Sherry with 4 Recovery, one of the best hypers in the game and without the troublesome passive. He's hard to kill, he can kill others easily, and just seeing him have a full hand of cards makes it risky to attack him at all. He's even one of the best characters in the game for picking Wins normas - much better than Starbreaker, ironically.
If anyone in this game is S-Tier, it's him.
- In what world is Castle better than Shifu Robot? Castle has the second-worst passive in the game and a hyper that merely compensates for said passive instead of actually giving it any substantial boost. Shifu meanwhile is basically Kai with a stronger (if, admittedly, much more situational) hyper and passive regeneration. If he didn't start the match at 1 HP, he'd easily be A-Tier, but even with that drawback he's still not a bad character overall, and easily still at least a D if not a C.
In my experience, there are 4 categories in terms of strong characters, the hard to kill, those that kill simply, and the ones that get around. Then the characters that have both positive defense and attack.
The hard to kill:
Fernet
Kyoko
Kyousuke
Noname
Miusaki
Those that kill simply:
Yuki
Tomomo
Manager
Star Breaker
The ones that get around:
Poppo
Sora
Sora Military
Suguri
Ceo(or in her case, doesn't)
Being a pilot apparently means you can both take and throw a punch:
Peat
Marc
Sherry
QPD and Nath are special cases in that they can become a part of the first 2 categories, but there's a lack of consistency in their ability to do so.
QP and Alte can be impossible to kill, but only by virtue of their hyper which they have to time their use. Not only can they fail to draw, but the very battle they use it can backfire.
There are more remarks I can make about every character, but the vague point I'm making is that there's certain features that help win games. Namely the traits that help achieve and maintain the conditions for winning the game.
Get stars or wins, don't lose them, norma. Characters that can do those better more often that not win more. Incidently, characters that can get wins easily can get stars easily due to killing other players.
Star Breaker is notable in having one of the most crippling flaws in the entire game because she just flat out isn't allowed to take the get stars approach. She'd very trivially be one of the best characters in the game without that flaw, but it pretty much makes like half the maps practically unwinnable for her and incredibly easy to counterplay her. Manager has a similar problem, just far less severe. Both are reliant in meeting other players ultimately. Though if conditions abet that they have a much higher chance of winning.
Yuki is outright one of the best characters in the game due to simplicity and lack of downside. Tomomo is a slightly worse and less fun Yuki due to the 6 revive roll. This still makes her one of the stronger characters in the game, but I must insist, free Tomomo.
Fernet, Kyoko, and Kyousuke form the core of the standard tanks. There really isn't much to explain, they're just hard to kill without any form of preparation. Able to shrug off even the bosses though they'd rather not chance it most of the time.
Kyoko, Noname, and Miusaki form the unkillables. They maintain conditions where players 100% know they will be unable to kill them. This not only protects, but creates active disincentive to fight them in the first place.
Then there's getting normas. There are a lot of times where winning literally comes down to who lands on a norma first. Having the ability to norma quickly is game winning since the act of landing your normas is literally winning the game. The hypers that help with this are also versatile in the fact that movement is important at every step of the game. They also help Poppo get stars or let Sora and Suguri secure kills.
Finally there's the Flying Red Barrel characters. I'm too tired for any more writeups, but basically they're just strong overall. While they each have their own caveats, they just have a massive amount of positives.
What map you play on is easily one of the strongest determinants of who wins. Large and split maps favor the tanky and mobile characters while small maps favor the killers.
I get the feeling there's some sort of vacuum you're determining your tiers from. Though I can't imagine what sort of vacuum would place Kyousuke and Sherry at the top and also place Krila in the second best tier.
1. Stop taking yourself so seriously
2. Play the game in a more casual fashion
3. Play more Peat. He's in it to win it you know.
- First off, I don't really think any characters are so dominant that an S-rank is needed. In my mind, this is basically saying that there are characters who are as good here as Fox is in Melee, or Meta Knight in Brawl. I personally don't think that's true.
- I find it interesting how you put Kyousuke and Sherry at the very top. Kyousuke I'd consider a good character but held back by the lack of a proper hyper, and Sherry I think has potential but her having to attack second and her situational hyper definitely keeps her away from the top.
- QP (Dangerous) in A-rank? While having +2 ATK/+1 DEF or +3 ATK on a semi-permanent basis is stupid, it's at the cost of being unable to keep usable cards in your hand at the same time, which is huge enough that a variation of that idea is one of Manager's drawbacks (more on that later).
- Alte? Top tier? Pffffffft
- Star Breaker as high-tier is... bold, to say the least.
- Manager at high-tier is... also bold.
- Sweet Breaker that high? I'm not going to say "bold" again, but another interesting choice.
- Nath at top of C-tier is... Well, it's not as wrong as some of the choices I commented on above, but I still have a problem.
- Oh hey, our favorite final boss Tomomo is near the top of C-tier. That strikes me as iffy.
- Now for our not-so-favorite pervert, NoName.
- I really wouldn't put Ceoreparque that high, with her Saki stats.
- Speaking of which, Sora's position I find surprising.
Due to message length limitations, I'm splitting this into two parts.I'd consider the both of them B-ranks in my book at the moment, though Sherry might creep along down to the top of C-rank by the time I actually fill it out.
Not to mention that you actually have to draw Dangerous Puddings and Bad Puddings to get to that point. Basically no one but QPD is going to pack either of those, so there'll only be three of each max in the whole deck unless there's other QPDs around.
With that in mind, counting the blank hypers and assuming no other QPDs are in the game and that your opponents aren't dummies, only about 6 cards of the 49 card deck will provide a semi-permanent ATK or DEF bonus. Not very good odds. Her hyper helps, but it could just as easily give you 2 normal Puddings (not that Pudding is a bad card, an EVD bonus just isn't as good), and if all the Dangerous and Bad Puddings have been drawn already you're screwed.
I'd consider her mid C-tier at best. Calling her A-rank is a joke.
Okay, I should provide an actual argument. I'll break her down.
So, let's start with her base stats. They're just Hime's but with 0 ATK instead of +1. It seems most people consider Hime's spread to be middling at best, so this isn't a very good start for our suicide bomber.
Moving onto passives, we'll ignore her hyper-related passive for a moment and look at her other passive: The one that lets her peek at a card in her opponent's hand when she's in battle. It's not bad, gives you an idea of what the opponent may do and lets you prepare. Well, assuming that it picks a card that the opponent actually plans on using anyway. But pretty decent in the end.
Now onto her hyper, which we will be judging along with her passive. If Alte is KO'd after using it in battle, she explodes and takes the opponent with her, rewarding them with no stars or wins and even destroying half of their star count. And on top of that, she gains a permanent +1 to ATK, to a max of +3. +3 ATK is a silly concept as is, and when combined with 5 HP, +1 EVD and lack of any drawback passives it quickly becomes stupid.
However, pulling off a successful suicide is more difficult than it seems on paper. There's no guarantee that your opponent will roll high enough to KO you, and even if they do you may end up surviving anyway if you roll high enough (unless you're on 1 HP or your opponent rolled a 7).
While her passive grants you some ability to predict what the opponent is planning to do, it may not provide you with information that helps you pull off a successful SD and you're still subject to RNG; even if your opponent uses their Accel Hyper, they could roll snake eyes and prevent your suicide.
Now, what if instead you tried suiciding on the boss than other opponents, whether to get your ATK up or to deny an opponent a boss kill?
Well right away, if the boss is Big Po then that's unlikely to help much compared to finding an opponent. Castle and Shifu have great ATK, but there is still a notable chance that you can roll high enough or they roll low enough for you to survive.
Now Manager... Good thing he's the most common boss, because he has better than even odds to roll your max HP in damage. That said, unless he rolls a 7 or higher (1-in-2 chance) you have a chance of evading and ruining your SD. Oh well.
One problem with suiciding on the boss though: There's likely only going to be one boss for the game. While OMF and Overseer can summon another boss, OMF is rarely packed or played, and NoName may not necessarily be in the game. So while you can get one SD off by exploiting the boss, you probably won't get to do that again.
Now, while I've been ragging on it, SD isn't entirely bad. Its existence alone serves as a deterrent from attacking Alte, it's one of the few ways a character can get permanent stat bonuses when paired with her passive, and it allows even in the worst situation a chance to deny an opponent from getting her stars; a rare thing for a character to have.
However, successfully using it is either unreliable or unlikely to be taken far. And all this is before taking into account that it has to be drawn first! Crap, you'd need to draw 3 SDs minimal to get +3 ATK, and even more if you end up failing to suicide after using any of them!
In short, I don't believe Alte belongs anywhere near top tier. Hell, I question if she'd belong in the upper half of C-rank.
I think +2 ATK is a big deal and is certainly a great strength for a character to have, but having to go full wins and her situational (and arguably ineffectual) hyper limits her greatly, in spite of having the best stat spread for a +2 ATK character short of Manager.
She can certainly be a powerhouse on smaller fields, but the fact that she's much more strongly counterpicked by both the chosen field and the other players' characters often makes her not much of a threat.
I'd probably put her at... mid C-rank at best, high D-rank at worst and probably low-mid C-rank in reality.
The virtues of +2 ATK are obvious and I've already mentioned that he has the best stat spread for one of his kind, but, uh, what about his passives? ...Oh, oh.
Not getting any stars from bonus panels means he's forced to fight for income, and while he does that quite well looking purely at stats, he has another passive. Namely, he's unable to use any non-Gift cards.
That's a huge deal. After accounting for cards, this means he's inarguably inferior. Even Star Breaker; as dubious as she is, can help her chances at slaughtering someone by using Big Magnum or Accel Hyper. Even Tomomo, as dubious as she is as well, can use Rbits to boost her DEF before getting walloped.
Manager's stuck with his base stats at all times, unless someone uses SAOM or something. No using Pudding to help your survival. No using Big Magnum to help KO someone. No using Dash to help you catch up to someone to bully. No using Sky Restaurant to deny someone victory. No nothing. Well, he gets Gift cards but there's only 4 and 1 of them's useless for him.
He can certainly be effective and fun, but once again the fact that he's so strongly counterpicked and lack of ability to use cards makes him not very good.
I'm unsure if I'd put him higher or lower than Star Breaker. On one hand, he can actually pick star normas. On the other, Stabu can use cards. They're definitely in the same region either way.
Most people I've seen talk about her either consider her fine as-is or underpowered, and while I'm part of the former camp I can see the arguments for the latter.
Dealing with 6 REC plus average defences is not very fun, and her hyper can be counteracted to an extent by people discarding their hands or using their cards. Though admittedly, doing that destroys your hand, which can be devastating depending on what you had, what you were planning and what character you are.
I haven't really thought much where I'd put her. Probably mid-C tier, maybe mid-high.
Yes, semi-permanent +2 ATK and DEF on top of 5 HP is disgusting. Yes, she can possibly achieve it before even hitting chapter 15.
However, I find that in practice it's uncommon that I actually go onto victory after hitting 3 stacks of Active Extension, and it's not unheard of for me to go a whole game without ever retaining 2 stacks of AE.
She is very reliant on getting battle cards that are usable at her level, and then after using them she has to make the stars back in hopefully a timely manner. This can be more difficult than it seems, depending on the field and the opponents.
If her opponents are all tanks, she's pretty much doomed barring good rolls, and if her opponents are all bullies she may have trouble staying vertical long enough to even get cards.
I'd considered putting her as a low C-rank, but on further reflection I'd probably put her at mid or low-mid C.
Tomomo is frequently regarded as the weakest +2 ATK character, due to poor defences (in theory they're equal or better than Yuki's, but in practice the 1 HP Yuki has over her helps her more than Tomomo's 0 DEF and EVD does), her REC of 6 and her infamously situational hyper.
Now, I have to break down the hyper. Her hyper is level 4, and costs 40 stars. It outright KOs anyone at full HP (which can include the user), and grants the user a buff of -1 REC for each KO, that lasts until the next time they roll for reviving.
So, the full HP requirement makes it entirely possible that whoever you'd want to KO with it may not be vulnerable, it's one of the few hypers in the game that can KO you, and the high cost makes it impractical for purposes that it could've been useful for.
The REC buff is nice for someone like Tomomo, but you aren't likely to be using the hyper for that, and even then you'll likely end up immediately expending the buff because the thing can KO you too.
Now, let's compare to Yuki's. Level 3, costs 13 stars and outright KOs a random player (which can include the user).
While obviously impossible to target a specific player with (unless you KO someone/wait for someone to get KO'd so that they're removed from the pool of targets) and lacking any sort of REC buff, the relatively cheap cost and lack of HP requirement makes it much more useful than Tomomo's overall, as you can more freely use it and someone is just as likely to be KO'd regardless if they're at 1 HP or 5 HP.
Note that most people I've seen don't consider Yuki's hyper to be very good.
In short, while Tomomo has +2 ATK there's little that makes her more appealing than other characters of her race. Her stats and hyper just don't really cut it compared to similar characters.
The ability to basically "survive" getting KO'd once and get away without rewarding the opponent with any stars or wins is very strong, and when paired with his +1 ATK, you have a character who can fairly safely bully in spite of mediocre defences.
His hyper also grants him a 100% chance to escape a fight with a player so long as there's a boss, and even forces the opponent to fight said boss, which has obvious implications.
The only real disadvantages to his hyper are the price tag (siccing the boss on people is going to hurt his wallet before long), the inability to use it on NPCs and that the presence of a boss is required. The latter is mitigated by it serving as OMF when a boss isn't around, but not entirely.
He's basically a great star gatherer with the ability to toss 7s at people every so often and say "nope" to a fight. I'm unsure where exactly I'd put him in my tier list, but mid-high end of B and somewhere in A are both possibilities.
Great passive and her hyper has a lot of uses, but the hyper suffers from being something of a jack-of-all-trades and her stats prevent her from being all that effective in battle.
C-tier either way, but above Sora?
Her stat spread is pretty good, and she has one of the best hypers in the game in the form of Extraordinary Specs. While her relatively low HP is a problem, there's characters above her on your list who deal with worse.
I'd probably consider her A-tier honestly, high B-tier at lowest.
- Fernet being so low strikes me as kinda weird.
- Much of what I said about Sora applies to Sora (Military) as well.
- Miusaki that low strikes me as odd.
- Kyoko in D-tier and below Fernet? That's hilarious.
- I don't think I'd put Peat so low.
- Similar to my thoughts on the S-tier earlier, I don't think any characters in this game are bad/unviable enough that we need a E-tier or anything below that.
- ...Normal Marie Poppo in E-tier? Really?
- ...You're really putting Castle that high? In lieu of an argument prepared for this topic, I'm just going to copy-and-paste something I've said about it in a chat with someone recently:
- Regular Aru not only being in D-tier, but being belowAru (Scramble) is strange.
- Minor quibble for once: I think Shifu Robot has enough strengths once it gets to full HP that I think it belongs in my C-tier, even if around the bottom. Not above Kae, though.
- I feel like Marie Poppo (Mixed) should be a little higher, but that's more of a gut feeling than anything rational, so I won't argue.
- Tomato&Mimyuu... I'd provide an argument in their favor, but I see and play as them so rarely that I cannot really provide anything informed. Anyone who mains them or anything willing to contribute?
And that's, uh, everything. If I didn't comment on something, I either agree or didn't disagree enough to remark on it.I've seen people argue that DEF is the most important stat, and looking at how reliable defending is compared to evading and how high DEF shuts down high ATK, I can see why.
Her hilarious EVD does mean she's unlikely to survive if someone manages to whittle her down to 1 HP, but it'll likely take 5 fights to get to that point, assuming that Fernet never heals.
She does have a bad hyper, though I will say that a friend has argued that it allows her to weaken someone before going in for the kill, and to be fair low EVD characters probably really do not want to deal with someone constantly attacking them without taking much damage in return.
I'd consider her C-tier material, and I've even thought if she'd be B-tier material in my list.
While the hyper only rolls 5s and only lasts for the rest of her turn and she's forced to revive with half HP if KO'd in battle, the added utility from it being usable as a battle card and being able to revive first-turn after battle KOs makes me feel she belongs as a relatively high-tiered character, even if not as high as Sora herself.
She's similar to NoName in that her passive paired with +1 ATK lets her bully relatively safely, though for different reasons: NoName doesn't give up stars or wins when KO'd in normal form, while Miusaki simply cannot be one-shot when she's defending. Unlike NoName though, she has +1 EVD giving her better survival on low HP, though it's unlikely she'll be able to take as many shots as NoName can before going down.
Her hyper is obviously not as good, but it has its uses, and serves as another card to combo Final Battle with for hilarity.
I'd put her in C-tier, maybe even B. Certainly above Repa either way.
Okay, yes Kyoko can be countered. Her inability to evade means she doesn't even have a chance to survive if battled on 1 HP and makes her more vulnerable to RAF, and 5 HP means she isn't as good as Fernet at resisting being whittled down.
However, there is one big thing that in my opinion not only puts Kyoko above Fernet, but puts her as a relatively high-tier character: Her hyper, Crystal Barrier. Breaking it down:
Level 1, costs 20 stars. Allows her to ignore the following events three times before the effect ends:
-Landing on an enemy panel, including the boss.
-Landing on a drop panel.
-Landing on any trap.
-Being challenged to a battle by an opponent, including by effects such as Gentlemen's Battle or Whimsical Windmill.
Now, that's not bad at all. However, there's one other effect that initially seems like a drawback, but is actually the key to Kyoko's success:
She takes 1 HP of damage whenever a stack of Crystal Barrier is used up.
This gives her a reliable means of self KOing, meaning she has a reliable way of retaining her stars after KO and not give them to another player.
Paired with her ridiculous DEF and 5 HP, it can be very very hard to stop a Kyoko who has gained the star lead, even if you're something ridiculous like an Alte with 3 stacks of Self-Destruct.
As such, I think Kyoko belongs in at least mid-high B tier.
Blue Crow is a very very good hyper, and while he dies often his low REC means he won't be down for long.
I haven't thought much where I'd put him, but he's certainly above the likes of Star Breaker, Tomomo and Store Manager.
While she has glaring weaknesses, her high HP makes it difficult to kill her in one shot and her hyper is one of the best in the game. It's almost a "you don't get to win yet" button.
The hyper alone would make me iffy about putting her anywhere below C-tier.
I will however add that Castle is also quite bad at capitalizing on the advantage given by its hyper, despite it being a good hyper.
Overall, I'd consider Castle to be the worst character.
Most people agree that Aru is superior to Scramble Aru, and for good reason: Her hyper is much more reliable and can possibly give huge payouts, and doesn't force her to give away possibly useful cards.
The Arus do have some problems with being squishy, but their relatively unique +2 EVD helps a bit. I don't necessarily disagree with Scramble Aru being where she is, but I think normal Aru should be somewhere in C-tier.
Overall, IMO I'd say that the biggest problems are that the top end of the list has some very strange choices along with some obvious characters not being included, and that the B-tier is too small. The bottom end could use work as well.
>sora in C tier
>QPD in A tier
sure buddy whatever you say
I main Tomato/Mimyuu, and they require a lot of understanding in order to use correctly. If you know what you're doing, they're actually hard to put down. Both of their hypers synergize in so many ways. On one end, you'd want to keep your hand empty to avoid the brutality of tomato's hyper, on the other end you'd want to keep it packed to discard mimyuu's hypers. The amount of thought put into how their hypers work is so admirable, that it pisses me off seeing so many people assume they aren't viable simply because they don't know how they work. I bet OP doesn't even know Tomato picks up Mimyuu's hypers as her own, essentially being the ONLY character who can actively increase her chances of picking up a hyper.