100% Orange Juice
DUCK Jan 9, 2017 @ 11:50am
Evade and animation (super fast)
I don't really get evade as it somestimes not seem to work or have nearly any benefit at times.
I get if the evade is like more then the attack but if its like +1-2 in evade shouldn't that miss?
as sometimes I have seen it work with the same +0 to more and sometimes not when it had +1-2 more?

Also could we skip some of the animations (set to off)
while also having the characters in normal speed? (they seems a bit addicted to jumping)

Just for an overall quality to visual for the game.
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Showing 1-5 of 5 comments
Ultrablockstar Jan 9, 2017 @ 12:07pm 
Character Stats act as modifiers for your rolls when Attacking, Defending and Evading, those stats does not determine who win or loose, instead either increase or decrease your chance of success. Also I'm sure you know how Evasion works, but I'll say it anyways: If your Evasion roll is higher than the opponent's Attacking roll then you take no damage, if you Evasion roll is equal or lower than the oppenent's Attacking roll then you take full damage.

As for the animations, I personally don't mind, but that's me.
Last edited by Ultrablockstar; Jan 9, 2017 @ 12:08pm
DUCK Jan 9, 2017 @ 12:17pm 
Originally posted by Ultrablockstar:
Also I'm sure you know how Evasion works, but I'll say it anyways: If your Evasion roll is higher than the opponent's Attacking roll then you take no damage, if you Evasion roll is equal or lower than the oppenent's Attacking roll then you take full damage.

As for the animations, I personally don't mind, but that's me.
the stats act like chance?
I though they added that to the number of the dice? (would make sense in some cases)
Also I have seen people with higher evasion (without the stats included) that have failed kind of want to take a more look into that.

For the animations is maybe fine for you, but I would like it for my eyes and the visuals of characters and such.
Like would also make the game last shorter if moving animation was off (so you "warp"/teleport to where you go) might also be good for those playing on lower speed.
Last edited by DUCK; Jan 9, 2017 @ 12:18pm
Ultrablockstar Jan 9, 2017 @ 12:41pm 
Originally posted by DUCK:
Originally posted by Ultrablockstar:
Also I'm sure you know how Evasion works, but I'll say it anyways: If your Evasion roll is higher than the opponent's Attacking roll then you take no damage, if you Evasion roll is equal or lower than the oppenent's Attacking roll then you take full damage.

As for the animations, I personally don't mind, but that's me.
the stats act like chance?
I though they added that to the number of the dice? (would make sense in some cases)
Also I have seen people with higher evasion (without the stats included) that have failed kind of want to take a more look into that.

For the animations is maybe fine for you, but I would like it for my eyes and the visuals of characters and such.
Like would also make the game last shorter if moving animation was off (so you "warp"/teleport to where you go) might also be good for those playing on lower speed.
They are added to the number you roll on the dice, and therefore it's entirely possible for someone with higher evasion to fail if you're unlucky, now I'm honestly confused as to what your problem is.

Edit: Or is your problem that people who rolled lower still have a chance of success even though their opponent rolled higher?
Last edited by Ultrablockstar; Jan 9, 2017 @ 12:44pm
DUCK Jan 9, 2017 @ 12:51pm 
Originally posted by Ultrablockstar:
Edit: Or is your problem that people who rolled lower still have a chance of success even though their opponent rolled higher?
well yeah at times.
Really when it seems to happened more often then I would hope.
Also most I have played with doesn't know about this.

Wish this was much more explained ingame.
Also the high +def still seems a bit OP vs the +evade stat.
(also is that with the how much life the character got etc)

But it could be that I have not played enough and that evade is just to be 100% lucky through out a whole round.
Ultrablockstar Jan 9, 2017 @ 1:04pm 
Originally posted by DUCK:
Originally posted by Ultrablockstar:
Edit: Or is your problem that people who rolled lower still have a chance of success even though their opponent rolled higher?
well yeah at times.
Really when it seems to happened more often then I would hope.
Also most I have played with doesn't know about this.

Wish this was much more explained ingame.
Also the high +def still seems a bit OP vs the +evade stat.
(also is that with the how much life the character got etc)

But it could be that I have not played enough and that evade is just to be 100% lucky through out a whole round.
It is true to different stats have different value in gameplay. Defensively, most players will value Def or HP more than Evd. Like I said their stats modify their final Atl, Def, and Evd value after rolling the dice, so for example if someone rolls a 2 and have +2 Atk, then their Atk Value for that action will be 4, at that point if say your Evd stat is 0, then you'd need to roll a 5 or higher to avoid damage, which means a 3 or 4 won't save you even though it's a higher base roll than your opponent. Evasion does have it's uses though, but mostly for characters with less HP and it's indeed a very risky "All or Nothing" stat. Defense focused characters have their weaknesses as well, since Def won't protect them from event damage and if their Evd isn't sufficient enough they're going to die at 1 HP.
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Date Posted: Jan 9, 2017 @ 11:50am
Posts: 5