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I'm pretty new to these kinds of games, so I don't really know how balancing and character build concepts work.
Otters, horses, doberman, german sheperd, collie, lizards, amphibians, birds, reptiles
Hyena - Expert - Scrapper with abilities based around gear. Turrets, gun emplacements, etc. Maybe a "heal" for equipment. Central African coded.
Mouse - Assault - Flanker - High mobility, ability to detect and place traps. British coded.
Scottish Terrier - Support - Tank who gives shields to nearby allies, Ult is Highlander making him and nearby allies move faster and deal more, also refreshes all cool downs. Scottish coded.
Seal - Expert - Hazmat capabilities to clear fire and skunk poison using water. Hawaian coded.
Jackal - Assault - creates sandstorms that block sight and deal damage. Ult allows him to set a point if he dies shortly after returns to this point. Egyptian coded.
Rhino - Support - Commander capable of bolstering his allies.
Crow - Expert - Pilot scavenger able to resupply allies ult is a carpet bomb.
Deer - Support - Movement and escape/engage based.
This is the small list I've created between matches.
You forgot Raccoon. <_<
Let's be honest lol
i forgot a lot of animals. XD Moose, badger, squirell, platypus, chipmunk, eagle, canary, parrott, etc etc.
I mean, to be fair.. it's a really good starting list... but I agree, a raccoon character is also needed. As they stated up above, they left out alot. This list could go on forever, because.. there's alot of animals to choose from to make a character out of.