Wild Assault

Wild Assault

Recon1o6 Oct 19, 2024 @ 8:22am
Gun adjustments
Couple of buffs I think might be better

Rpl: sideways recoil reduced and initial vertical recoil reduced. Its honestly better to hipfire at 20m+ because the gun kicks up so much
AA12: range/damage increased or tighter pellet spread. New sfx. There's not much boom on this gun
I snuck up on a fox and bunny behind A last round. It shouldnt take 3 or 4 shots at ~10m to kill them. Should be 1 or 2

What gun adjustments do you want?
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Showing 1-3 of 3 comments
marsh hall Oct 19, 2024 @ 4:56pm 
The second sniper rifle the wolf gets (NTW proto) needs its damage lowered. I don't believe any gun should one shot anyone from full HP with a body shot the way this thing does to slim body characters such as the marquez and hongying.

Another option for shotguns accessible to more characters would be appreciated like a beneli M4 without the copyright risk.
JaGarLo Oct 19, 2024 @ 5:13pm 
Perhaps you folks can correct me, but aren't Assault Rifles a bit inaccurate? I know I shouldn't be able to simply land a good burst of AR bullets past the 50-100m range, but sometimes it's like I can barely hit a thing, even if I try to restrain myself and not just dump the whole magazine. And if I get closer, then I'm exposed to SMG/Shotgun users or Foxes, who usually have the upper hand.

So far, I only have a "good vibe" with the Type-4, the assault rifle you start the game with. The others... It's like I'm always lacking in either accuracy or rate of fire. Or maybe all of this is just my old buddy called "Skill Issue"...
marsh hall Oct 19, 2024 @ 11:24pm 
I did forget another suggestion: the machine pistol sidearm. Needs more capacity than that. Only 60 total rounds (75 with the mag extension) is way too little, especially when it's fully automatic and jumps around more than most SMGs and rifles.
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Showing 1-3 of 3 comments
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Date Posted: Oct 19, 2024 @ 8:22am
Posts: 3