Wild Assault

Wild Assault

Kudo Redfox Oct 12, 2024 @ 1:55pm
[Rant] The game needs GIGANTIC overhaul with weapon ,attachments and characters
Most of the characters are just straight up just AoE and those are AoE attacks that lingers on way longer than they should leaving little to no counterplay other than spamming AoE before they do or waiting for the fart cloud or the artillery go away

Bear? AoE but fire
Skunk? AoE ability and AoE ult but with fart clouds
Bunny? AoE but healing and a healing and mass res AoE
Wolf? Instakill AoE but through the wall (because no counter is fun) and summing artillery from the thin air as ult (no counter is fun!!!!)
The meerkat? Remote AoE and additional AoE remote by using ult because we need more AoE! Screw his digging ability! Remove it and change it to an AoE attack!!!! (Atl east you can counter it by shooting the little remote drilling bomb)

Seriously the game needs grenades like explosive or flashbangs, not 50 different AoE spam abilities that got little to no counterplays and will instakill and lingers on for like 10 hours leaving you to do nothing, try to rework it to something like that instead of who presses the ability/ult AoE button first

The tiger, the bull and the busty fox are the only characters that got no AoE abilities and do requires skill to play and they're pretty much useless because they're currently the most balanced characters so far (the bear is very underpowered will discuss his base weapon in the next part) and especially the bull being stuck with an mediocre automatic shotgun instead of anything more useful (that doesn't require you to grind your bones to dust)

The guns are all over the place balance wise, especially the recoil pattern like horizontal recoil is ridiculous while vertical might just not exist or how the camera recoil is simply awful and still needs some dampening
Some weapons the bear's LMG is straight up useless anything further than SMG range and it gets outclassed by SMGs in every way from damage to rate of fire, i thought LMGs are supposed to be supressive like buff their damage to something more reasonable like able to 4-6 shot any light characters at any range instead of the bear getting rekt because he doesn't have SMG
The only weapon i consider to be the most balanced is the starter assault rifle for the tiger because is not clunky like the LMGs or has extremely fast TTK like the SMGs and a lot of attachments to unlock and play around with and speaking of attachments...

Why does some guns have attachments they simply cannot use like M10 unlocking grips that cannot be attached? Or sights having slower ADS time but the game has no ADS? Should've added attachments AFTER thinking them through or in a different playtest for they feel like they got tacked on 5 minutes before the current playtest (gamma) was launched as of writing this

The visuals currently feels extremely muddy, i don't mind the art style but the current visuals feels currently covered in vaseline

Oh for final words: REMOVE GRINDING FOR ANY FUTURE PLAYTESTS! It's not fun to grind on a limited time playtest or being reset, i do not give a single crap if i need to grind my bones to dust at the game's launch, we're playtesting! Let us make stupid combinations with attachments or play any character to find bugs or to suggest balancing better! What if there's a rare bug where an certain attachment combination it breaks the stats to let's say do no damage?
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Showing 1-6 of 6 comments
Pentagon_Zero Oct 12, 2024 @ 4:22pm 
Add my two cents:

This game needs some stats to balance out the game more, like strengths, weakness, resistances, buffs, and immunities.

The Bear should not be losing to the rabbit or any light body character in 1 v 1 gunfights, he should be melting them especially with a machine gun he carries around. He should be resistant to light weapons and be a counter play to Healer heavy squads.

The skunk should be immune to other skunks gas attacks. That way there can be a counter play to that AOE attack.

I feel like the assault characters like the Tiger, Bull and Fox should have longer sprint times just to give them a class based strength.
Yaginku Oct 12, 2024 @ 5:37pm 
Just letting you know that the Foxgirl actually has an AoE ability, in fact it's a spammable AoE that other Foxgirls can use as well.
Kudo Redfox Oct 13, 2024 @ 2:57am 
Originally posted by Yaginku:
Just letting you know that the Foxgirl actually has an AoE ability, in fact it's a spammable AoE that other Foxgirls can use as well.
You mean the smoke "invisibility" where you can see her? It can be countered with awareness or just spamming AoE fart clouds skunk has
Kudo Redfox Oct 13, 2024 @ 3:02am 
Originally posted by Pentagon_Zero:
Add my two cents:

This game needs some stats to balance out the game more, like strengths, weakness, resistances, buffs, and immunities.

The Bear should not be losing to the rabbit or any light body character in 1 v 1 gunfights, he should be melting them especially with a machine gun he carries around. He should be resistant to light weapons and be a counter play to Healer heavy squads.

The skunk should be immune to other skunks gas attacks. That way there can be a counter play to that AOE attack.

I feel like the assault characters like the Tiger, Bull and Fox should have longer sprint times just to give them a class based strength.
Exactly and bigger characters like the bull or the bear should be able to control recoil way better compared to smaller characters
Frooty Oct 13, 2024 @ 11:07am 
NO THIS IDEA AND SUGGESTION SUUUUUUCK.

Grenade spam has killed so many BF titles, I ENJOY the AOE abilities instead, imagine this + grenades? ♥♥♥♥ THAT!
Kudo Redfox Oct 13, 2024 @ 1:37pm 
Originally posted by her snitch snatcher:
NO THIS IDEA AND SUGGESTION SUUUUUUCK.

Grenade spam has killed so many BF titles, I ENJOY the AOE abilities instead, imagine this + grenades? ♥♥♥♥ THAT!
I guess you didn't read so here's TL;DR: Remove the AoE abilities and replace them with grenades because artillery and the poison AoE spam is not fun
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Date Posted: Oct 12, 2024 @ 1:55pm
Posts: 6