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Similarly, there's no such thing as "colony rushing". You colonize at the rate that you can in order to obtain more resources, it's the driving factor behind the game's competition. Unlike games like civilization where more cities gives you unhappiness, we decided to instead make large amounts of planets a core part of the game, and ease up on the amount of management needed per planet.
I think I found your problem. Try a game without buildings. The current AI does not require them to beat them. I routinely go over 1-2 million money when I get to a dozen systems.
Why would I want to play a game without buildings? That is essentially what I am doing, I have like 3 on my home world, a factory, warehouse, and forge, just to make ship building faster. 3 buildings out of 45 worlds or so, I don't think buildings is the issue.
My point is, because of money limitations, I never build anything. So all I end up doing is what I describe as 'colony rush' - going out and colonizing ever resource I can find so I can level up stuff and build a budget.
The point I am trying to make is it makes the game very one dimensional. If you like leveling up, you will enjoy it. If you want to see some building and scale on your worlds, you don't have the money.
I suggested a game without buildings because that's basically what you implied in here... that you tried to build once every planet. Nevermind then.
Something is definitely wrong with what you're doing / stating but I don't feel like there is enough information in what you give us. What exactly is "not enough money" ? There IS a limitation due to money but honestly it's currently fine. After the first 45 minutes of gameplay I can usually get out one size 200+ battlehips / money cycle until I get some decent fleet, then around 2 hours of gameplay that I tend to move to size 500 or 1k ships depending on how well I'm doing. As the AI is currently weak that's the part where I don't actually need more and use money to build whatever fancies me.
If you're managing to dry-up 4 million of budget with "only" 8 battleship then it's fine. Ships need a limitation in size.
I think you are still missing my point. I can figure out a way to get just enough money and ships to maybe defeat an enemy (but have not been able to yet because they are too powerful by the time I get all the $$ figured out by growing to 1 1/2 galaxies!) but the gameplay is so one dimensional, I am not sure I want to continue playing. All I ever do is level up to get money and do research then build a few ships and try to defend myself.
I have never had a "weak" opponent so to speak but I only play with 2 other AI's so as not to complicate things. Usually the one AI makes vassals of the other by the time I am big enough to fight.
I love strategy games but maybe this one is not for me long term.
Can you explain this one ? Population give a load of money and level 5 planets give huge amount of money even without the pressure...
Woah woah woah, I think we're on to something here. Did you just state that you're using only 2 AI with a 180+ system galaxies ? Then maybe you're getting loads of barren planets or something ?
That could explain why you're getting difficulties with money.
I limit the amount of worlds in each galaxy because I am scared of the warnings so only about 90-100 systems. No, barren plants not the issue. I only came across one.
I have gotten up to about 4.5 million budget so its not like I have no money but it is barely enough to defend against the AI. I need battleships because he comes at me with 13k ships and my ships are only about 8-11k so I need two to compete for each one of his.
How large are the flagships you're building? Larger ships get progressively more cost-efficient to maintain for the same strength.
Which planets should I level high? Do they have a benefit from being levelled high, or are they particularly large, or with unexportable resources I can benefit from?
Then, you need to make a decision between optimizing for a big set of high level planets, and you just fulfill each requisite one after the other, or lots of low level planets "for now", and you'll stitch them up into a higher level planet later - but you always want to be aiming to make a level 4 or a level 5, and making new sets of these is basically how and why you should expand.