Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do those modders who don't get the expansion (or, in my case, don't get it straight away - I have every intention of getting it the moment I can :D) still have the ability to mod expansion-specific stuff? Or take advantage of any new modding potential that might be exposed by the expansion, for that matter?
Depending on how major the changes are (and I would expect an expansion to be major enough), a negative answer here would probably keep ABEM incompatible with the expansion for a while.
Edit: There's something missing here...
...
YAAAAY SR2'S GETTING AN EXPANSION! :D
Most of the focus for this expansion will be filling out the game with much more content, however, so I don't expect it will cause too many issues for modders.
Edit: I just noticed this and i feel that its a very nice gesture.
All I can say is 'nice!'. :P
Most of them, definitely not. There's still probably going to be a period during which ABEM's balancing won't account for the expansion, but it sounds fair enough.
There should probably be a way to designate parts of a mod as 'expansion-only' to avoid having duplicate downloads, though. Kind of like what happened with FTL: Faster Than Light - aside from the changes to the underlying engine, all of their expansion data was in a set of dlcOverride_FileName.xml files as opposed to being directly embedded in the existing files, so it was easy to tell the game that you want X to do Y when in the base game but do Z when playing Advanced Edition.
This is a good point. I tend to play larger games with quite a few AIs. It's not really possible to play these games when you have 8+ AIs who all gang up on you right from the start. Meanwhile, Hard difficulty still has a tendency for at least half the AIs to just sort of roll over and die rather than put up a meaningful fight.
It would be better if "Cheating" came before "Murderous" so you had something harder than "Hard" but without the automatic hostile-bent-on-your-destruction setting. That or have Cheating, Murderous and Cheating Murderous as a final combination of the two higher-than-Hard difficulties.
As far as the screenshot goes.... yay, fighter placeholders. So nice. More variety in ship roles from there. I'm pretty happy about that :)