安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Do those modders who don't get the expansion (or, in my case, don't get it straight away - I have every intention of getting it the moment I can :D) still have the ability to mod expansion-specific stuff? Or take advantage of any new modding potential that might be exposed by the expansion, for that matter?
Depending on how major the changes are (and I would expect an expansion to be major enough), a negative answer here would probably keep ABEM incompatible with the expansion for a while.
Edit: There's something missing here...
...
YAAAAY SR2'S GETTING AN EXPANSION! :D
Most of the focus for this expansion will be filling out the game with much more content, however, so I don't expect it will cause too many issues for modders.
Edit: I just noticed this and i feel that its a very nice gesture.
All I can say is 'nice!'. :P
Most of them, definitely not. There's still probably going to be a period during which ABEM's balancing won't account for the expansion, but it sounds fair enough.
There should probably be a way to designate parts of a mod as 'expansion-only' to avoid having duplicate downloads, though. Kind of like what happened with FTL: Faster Than Light - aside from the changes to the underlying engine, all of their expansion data was in a set of dlcOverride_FileName.xml files as opposed to being directly embedded in the existing files, so it was easy to tell the game that you want X to do Y when in the base game but do Z when playing Advanced Edition.
This is a good point. I tend to play larger games with quite a few AIs. It's not really possible to play these games when you have 8+ AIs who all gang up on you right from the start. Meanwhile, Hard difficulty still has a tendency for at least half the AIs to just sort of roll over and die rather than put up a meaningful fight.
It would be better if "Cheating" came before "Murderous" so you had something harder than "Hard" but without the automatic hostile-bent-on-your-destruction setting. That or have Cheating, Murderous and Cheating Murderous as a final combination of the two higher-than-Hard difficulties.
As far as the screenshot goes.... yay, fighter placeholders. So nice. More variety in ship roles from there. I'm pretty happy about that :)