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I hope not, i hope stays detective as it was before
Now, if Sinking City 2 will be more a full-blown survival horror game, I hope they do then more liberally copy other aspects from titles like Resident Evil or Dead Space to make sure the pacing stays good, meaning level design and mission design and inventory management alongside combat and of course whatever puzzles and scripted sequences, are balanced well for the overall package.
Combat & inventory management was a bit simplistic and repetitive in Sinking City 1, on the level of Alan Wake 1 which is a bit too repetitive for the length of the game it was (Alan Wake 2 seems like it did better with combat & inventory stuff, but then has way too little combat for a survival horror gameplay experience with too much just walking in woods or through surreal walking simulator pieces or staring at a wall in the same cabin for minutes on end).
Or more akin to Eternal Darkness, which would be pretty cool if they use a similar sanity system. We'll have to see.
I am a bit older now and this action overkill every game seems to have these days isnt my taste anymore.
That's exactly what we are going to do. While combat will play a bigger role than in the first game, TSC2 is not a fast-paced action game and we aren't going to force you to fight swarms of enemies every minute.
Investigation will remain a relevant mechanic too, but we are focusing less on how you obtain your evidence and more on what you do with it and how it helps you.
So, less routine collection of evidence, more piecing it together and getting real gameplay benefits.
So the game will have gameplay more focused on classic Survival Horror, still with investigation and puzzles in a more simplified way, will we have more combat, but paced like games like RE and Silent Hill?
And can you talk about whether the map will be as big and open as the one in the first game? Or will it be "open" but smaller and denser?