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also are there fighters/carriers?
And non-weapons systems as well, of course.
There's your problem.
Yea theres your problem, anything Kotaku says is awesome you have to suspect of possibly paying them off for the ratings. They were implicated in the whole 150 gaming journalists who had been caught colluding in an online chat "GamingJournoPros" and that they had been giving certain games fake ratings and not covering other games at all.
Its how games like CoD get 9/10 over and over despite real gamers knowing its just the same garbage. The ratings are bought out.
So Kotaku and Gawker were implicated, you should stop listening to their ratings.. they are fake, or at least enough of them to warrant not trusting them at all.
Why do the cannons lose power at range if I am in space? What is slowing the projectile down?
All due respect this goes against physics. Bodies in motion tend to stay in motion unless acted upon by an outside force.
On the line that Kotaku seems to have published, that seems unlikely to say the least... the game is not even really comparable to Civilization...
it should lose accuracy farer they have to go, what would be good for game play and realism
Think of it as firing a barrage of projectiles, and the further they travel, the less of the barrage will hit the target.
I'm sorry to nitpick on this but space is space and planetary combat is different. If we are in space it should feel like space.
I hope the torpedos are useful. Could just make missle boats and blast the enemy away.
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regarding the kotaku quote here is the source: http://youtu.be/UEg7qjFcGXw?t=5m29s
So in space where it cost energy to fire projectiles and storage space to keep them projectiles would be wasted? Why no focus on very accurate long range canons?
In the future we don't have railguns?
We have railguns on ocean going ships. but not rail guns on space going ships?
I mean I'll probably get this game anyway but this is kind of an immersion killer. A space ship is not a ship of the line. Outside of WH40k of course.