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And yeah, if you play any of the other TheChineseRoom games they're almost the same. Machine for Pigs probably has the most interaction and "gameplay" of them all, even including their latest Everybody's Gone to the Rapture.
Soma seems to be somewhere in the middle so far. From what I can tell it will have the philosofy storytelling like AMFP while still having enemies that are not just munching at your knee's and glitching all over the place.
I prefer smart game with less gameplay to dumb game any day. First Amnesia was stupid game with afwul art-direction, there was literally nothing psychological in it, but the gameplay was fun. Machine for Pigs was smart and very stylish, but gameplay got cut in the progress. I guess people don't really care about smart games as I see Outlast and Alien: Isolation getting very high reviews but both being extremely stupid games with brain-dead stories and deep-as-cardboard-cutout characters - they are tailored for the masses. Frictional won't be tailoring a perfect game for a mass market - they don't know and don't want to do that. They have no choice but to take the risks. Last time it didn't work for public, but they were happy about it. And that great, I liked Machine for Pigs too.
p.s.: Yea, obviously, I'm the guy who still thinks Silent Hill 2 was the best horror game ever existed because it is the smartest story ever created in gaming.
And then of course there's the parts of limiting environment interactivity, arbitrarily locking doors, removing sanity effects (or just effects) of looking at monsters (yeah, they wanted you to sympathize with them, but then they should have left that to the very end of the game), and adding that "blue haze" everywhere.
I think there's a good balance to be had between the more gameplay focused The Dark Descent and the story-focused Machine for Pigs and I'm hoping that SOMA is just that.
You're not the only one. The solid story crafting of SH2 and the well-timed introduction of characters, environments, enemies and their deeper meaning were great. I certainly hope the game still inspires many horror game developers.
lol, i see what you did there
You should finish reading AMFP, its awesome.