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And also, how would you fight back? You are a human, and they are ♥♥♥♥♥♥♥ robots/machines/whateverthehelltheyare.
Sure. Because basically everyone can do that. I mean, you could also use guns I guess, but that's just a thing for over the top horror game with guns every 10 or so meters, Hell, most people won't even know how to fire a gun correctly, yet reload it.
I think that's a good system: Do you fight back? buy yourself an opening with a risk of the threat coming back on you harder, or do you try to sneak pass the threat? conserve whatever supplies you might need in the future.
Anyways, why implement shooting something you cannot stop? Why would you want to hold a firearm, only to be prooven, hey its useless... There is no point to this argument.
Lets say there is a platformer with spikes right above you, so whn you jump. You die.
Its pointless.
In amnesia, you cant use swords because you are not capable. The character is too afraid even when looking at the monster. Same "Dont look at the baddies" thing will apply with soma. But the reason? We dont know. That one trailer just said to "Not look at them" but for story reasons we dont know yett.
Actually another good example is System Shock on high difficulty, which is not as much horror but has the constant feeling of being weak with "just enough" resources to get by